I wasn’t sure where to post this, but since I’m using Unity iPhone in this case, I figured I’d post it here…
Is there any way to customize the way mip mapping works? That is to say, the depths at which mip maps get stepped down by default appear to be too aggressive. In other words, not far out ahead of the camera, the texture turns into a muddy-looking mess. Disabling mip mapping is, of course, an option, but in lots of situations this can really harm performance. Is there any other way to manually alter mip mapping behavior?