MonoDevelop doesn't open scripts

I set MonoDevelop as my external script editor in Unity’s preferences. However when I click on edit or on a compile time error message, the script is still opened in Unitron. Any idea how to get it to open in MonoDevelop?

Other editors work no problem. I know there’s other people on here using MonoDevelop so it must be possible. Any help will be greatly appreciated!

That happens to me too. I assume it’s an issue with MonoDevelop, not Unity. Michael Hutchinson has made a lot of improvements recently to the Mac version of MonoDevelop. I’m sure he’ll fix this issue soon. (Be sure to download the latest version – Preview 2009/05/05 – if you haven’t already.)

I work around this issue by putting all my game’s script files into a MonoDevelop project which is automatically opened when MonoDevelop starts. I look up errors manually by finding the source file in MonoDevelop’s project tree and scrolling to the line number. It’s not usually much of a pain, since the source file with the error is usually one I already have open.