Sadly, there is no script from TreeIt. Moreso, since a personal tragedy I am unable to script or programme due to word blindness hence why I posted to the Dev of this programme. There was/is an interest in incorporating TreeIt and other foliage from different devs into the single shader.
well iāve just made an export of tree it, the shaders from mtree work with treeit treeās but the wind is kind of not exactly what you expect from a tree, without implementing your own shader with treeit we(i) can not help, maybe have a look for other shaders which are aroundā¦
I would appreciate your efforts⦠Whilst it is good to have variety, Iād prefer to add current foliage to one shader product and wind control. Adding additional tree variances using MTree would be an additional feature to getting more realism.
The issue is that Mtree shaders use information in the vertex colour that are added at the tree creation. Those values drive the wind simulation and AO. Treeit trees donāt have any vertex color information I can use for the shaders. This result in a poor wind effect even with a shaders adapted for treeit.
The next version is done, and will be ready for download in a few days as the unity team reviews it !
For those who are interested in buying the asset, the price will rise with the new version, so I encourage you to get it while it is still at its current price.
I am also starting to consider developing something I badly need in conjunction with MTreeā¦Iād probably call it something like TinyPlant, intended to be for small foliage and groundcover what MTree is for grand old trees and shrubberies!
Iād love to hear the communityās thoughts on small foliage needs and best integrations with MTree; Iām almost ready to run some tests on using the Instance Painter from the 3d Game Kit to actually deck out MTree trees with tiny foliage, ivies, mosses etc!
Tiny foliage, hell yeah!
I just bought this last night but I havenāt had a chance to use it. As a hobbiest I could never justify a speed tree subscription. Enviroment packs donāt have a lot of variety and get expensive. This looked like a great solution. Looks easy to use, lods, billboards, awesome.
I bought this to make palms (not exclusively) but just read your comment back in January about leaf meshes. Any update on these or is it possible to make palms without them?
itās alive!
Is it possible to make trees grow in realtime at runtime?
Similar to this deprecated asset?
Thats something I really like
It seems that importing the asset into a project using Standard render pipeline imports the LWRP version. This is very annoying since I specified on the asset which version is for which RP. I am sorry for the inconvenience, I will contact unity to solve this problem.
Thanks! Just in time ![]()
hey ![]()
i canāt get the shaders to work also with HDRP (i updated everything to the latest as you mentionned) ⦠all purple.
i am using Unity 2018.3.0f2
you mostlikely didnt asign a hdrp profile to unity => did this mistake aswell simply rightclick in the assetfolder and select to create a new HdRp profile and add this in the (i believe) graphics settings to the (i believe) renderpipeline profiles
i have a HDRP profile assigned already, so this is not the issue ⦠thanks for the input ![]()
Are you sure that you are using the HDRP version ? The hdrp version has a shader named Bark_advanced.
If not, send me a message and I will give you the correct version !
Iām sorry for the inconvenience.
I am removing the HDRP and LWRP versions from the package for a few days, the time I can figure out how to make the asset store download the correct one for each RP.
If you need the LWRP or HDRP version, send me a message with proof that you own the asset and I will give you a link to all three versions.
no Bark_advanced ⦠sending a message ⦠thanks ![]()
your account settings doesnāt allow to send you private messages ![]()
It should work now, if it doesnāt, contact me by mail : maxime.herpin@outlook.com

