My 1st Unity Game - 3D Extreme Basketball

I finished the game some time ago I thought I will share with you to maybe get some opinions

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3D extreme basketball shooting featuring schoolyard level. Have you ever scored from the middle of the court? If not now you have a chance.
Game features:

  • Challenging levels
  • Different game modes
  • Practice mode for training
  • Ball physics based on Unity Engine
  • Achievements
  • Different graphics settings
  • And much more…
    How to play:
  • Adjust the angle of the throw using joystick
  • Adjust the power according to the distance from the hoop
  • Throw
  • Use the backboard for an easier score
  • It’s easier to score throwing with high angle
    More levels and scenarios for 3D extreme basketball coming soon…

Download for free at SlideMe
http://slideme.org/application/3d-extreme-basketball
Or Playstore
https://play.google.com/store/apps/details?id=com.smallbit.basketball

Nice one, man! Simple yet fun/addictive concept… Well executed with a nice look to it too.

Played it for about ten to fifteen minutes and here’s my nitpicks:
A) even after adjusting the sensitivity in the settings, the joystick control seems a little bit wonky on my device (galaxy sII skyrocket)… for example I found it difficult to to move in just one direction, ie I go to nudge the target a bit the left and it moves horizontally upwards. Not too serious and it very well could just be me, but I thought I’d mention it.
B) the main menu seems a little bit plain to me with the simple background image and no title. This is totally subjective, but personally I would do maybe like a slightly aerial live view of the court as the backdrop, then move the buttons downwards and have a simple title above the buttons.
C) more of bug than a nit pick… but I could swear a few times I got a score counted when the ball just hit the bottom of the net without passing through the hoop first. Possibly just a graphical glitch? not sure.

Again, good job overall, that’s just my feedback after a quick play.

Keep up the good work!

Good work.
I like your arts,especially environments,looking good.

Big thanks for your time to test the game and post here :slight_smile:
a) Yes the joystick behavior ( script ) is odd I could not find any better but I am on it currently.
b) You are right about the menu (this is also why is it looking odd on big screens) I must admit however I put a lot of effort in programming the menu slides:). I have just finished my 3rd game, and here the menu is just a scene game with simple animations following your advises. It looks better by far than any plain menu :slight_smile:
c) I had big problem with that, the final solution was to put two sensors On the hoop, in order to score ball has to pas through in correct order, Given that when you shoot from below the hoop and the ball will bounce back it is technically possible to be counted as score. I will dedicate some time to debug this issue :slight_smile:

Thanks for your opinions :slight_smile:

Great work, it would also be good to get shoot power from holding the button down rather than with the slide. Can I ask, how did you do the net? Was this using interactive cloth? And how did you manage to get it looking so good?

kudos.

.02…
would feel a lot better with swipe panning instead of joystick…and long press to indicate strength…

menus and controls were really tiny on my s4.

net fabric was cool…