My Game Challenge - Finishing a game in 2 Weeks

Guys how are you doing?

Yesterday I realized I was spending too much time on thinking about all the very small details on my large game which is http://www.superstickgame.com, this game in which I’ve been working for the past year or so has been extremely fun, however there is so much still to be done than many times I loose my motivation to keep working on it. What I decided to do to change my motivation as a game developer is to trick my brain into going through the process of releasing a game from start to finish in 2 weeks. This game which I’m not starting 100% from scratch but using some of my existing code is basically I prototype I put together before changing the design and mechanics of SuperStickGame.

The new mini game is called StickmanWorld and my plan is as follows:

  • Day 1-5 working on 20 levels. I will have at least 4 levels a day in which I should’ve my 20 level goal by day 5.
  • Day 6-7 developing touch controls as the game will only be released for iPAD and iPhone devices.
  • Last 7 days mainly for game testing and building to iOS.

So far is been 1 day and I’ve around 5 levels, this game is simple so please don’t judge me :slight_smile: but it has some cool mechanics such as jumping through layers / activating and deactivating colliders depending on the layer the player is on, anti-gravity, pushing boxes, 2D water effects, intro camera effects, image effects, menu system, etc.

Photos from Day 1 so far, I will be posting every single detail to this post so be sure to come back to it so you can see progress and my experience :slight_smile: which I hope is helpful to everyone feeling the same way I feel.

Screenshots so far:

Level 1 - 5

Also some videos will be posted here frequently throughout the entire process.

Vine Videos

Thank you guys and wish me luck.

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You are off to a great start knocking out 5 levels in a day. I recently did my own 2-week Halloween game project (almost 45 hours) and it was a very busy time. And I even had help from two artists who provided most of the in-game graphics. The game ended up “complete” but with only one stage. Next year I will revisit it and focus mainly on scaling it up.

Anyway, 2 weeks seems like a very short dev cycle for a game with 20 different stages. Of course, it all depends on the nature of the game. What all the play experience consists of. Number of obstacles, enemies, play mechanics and so forth.

Good Luck!

Thank you, the difference here is I had the art created previously, mainly the coding is what I was able to do and level design. I will have some simple AI nothing crazy and some of the mechanics are pretty basic as well, however the look and feel of the game is what I want to concentrate on as soon as I finished all levels. I also need to add sound effects and environment music which I will try to get from a friend of mine, other than that I think I am going to make it :slight_smile:

Thanks
Dilmer

Day 2 guys another level completed for my challenge. In this level I’ve added water effects, platforms with spikes, mechanic which allows the character to get smaller to go through narrow places.

Level 6

Another great day and honestly guys have not idea how I pulled it off to be watching my 2 year old son and doing game level design while he was sitting entratained with what I was doing and his smile kept me going. Love what I do :slight_smile:

Well today I finished another two levels, level 7 and level 8. Let me know your thoughts :slight_smile:

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