Two pics from my WIP RPG
Imagine them with AA, blur in the back, SSAO, more shadows, glow and god rays and of course 1.5-2 years of extra polishing :), since the game is far from the finish line
Also added effects and contrast with color grading etc
This is very early to show pics, but i though i should share a little something after 2 years of development
I will post some artwork too later
The combat is real time, with a 4 members party and strategic combat, fixed camera angle with a 1st person “in place” look for extra 3d ness (when hero does not move, can look around in front of him)
Would you like to have 1st person while the hero moves as option ? This would not work in combat though since the strategic part would be impossible in 1st person.
Also the hero can not look back (or at least transition to a back look), because i use a lot of 2D and pre-rendered to get the graphics in many stages. Or he could look back if he did not go through all angles between and be an instant or very fast change so the 2D dont seem strange, i will look into that if there is a demand
The pics show 2 of the 6 major different themes in the game and are from areas where you get two of your party members, also these are corridors to the main point of interest in each of these two maps (a lake and the home of your 3rd follower deep in the woods)
The game will make use of all my assets in the store as well (and assets will be updated based on what i create extra for the game needs). The particles and Gi Proxy are already in and working great and the new INfiniDy system will be integraded after the first version is done locally ([WIP ASSET] Project "INfiniDy" REVEALED !!! - Automated Procedural Design and Manipulation Framework - Community Showcases - Unity Discussions), starting with InfiniTree ([Big upgrade offers - Save $600 !!âś…] InfiniTREE PRO-Procedural Ltree generate, growth & dynamics - Community Showcases - Unity Discussions & [SALE] InfiniTREE - Procedural tree generation-growth, Multithreaded batching & Forest management - Community Showcases - Unity Discussions). The sky, clouds, seasons and weather will be handled by Sky Master (http://forum.unity3d.com/threads/sky-master-one-draw-call-volumetric-clouds-demo-weather-cycle-light-beams-unity-free-pro.277618/page-3).