Atomontage is a much more realistic proposal, for terrains and caves that can be modified, or solid bits to break off. It also makes no claims of unlimited details.
Wow! Now they can make the same linear games they’ve made for the last 10 years, but the rocks will look amazing in it!
People are way too obsessed with getting their grass, rocks, trees and surfaces look realistic. I’d personally rather have less polygons and more interesting gameplay. Graphicswise, lots has happened in the last decade. But some of the most fun I had in gaming was still times were 3D wasn’t even a topic.
But yes, that does all look very nice and I’m a big fan of how he’s pronouncing the word “unlimited”.
I’m with Sollthar in the improve gameplay, forget graphics, thing.
But nevertheless I find that way of rendering very interesting, and I’d love to see it progress. I really have nothing to think that’s some bogus tech that’s not going anywhere. I’m sorry but all arguments I’ve heard against it is "I could never figure out how it can be done, so probably no one else could."
That’s not what peoples’ arguments against it are. I don’t think I’ve seen even a single instance of what you claim.
That’s how I see it man, sorry!
I can’t assure it’s true or anything. I’m just not convinced it’s fake just now.
Oh, btw I just read notch argument against the euclideon video. And he starts off by saying it’s a scam and all, but then only follows plenty of assumptions about how the developers did the optimization, which he uses to base some drawbacks that can possibly exist. And surely notch having done his all cube game probably knows a thing or two about optimization, but without having any sort of interaction with the actual developers, or the source code, or anything for that matter (aside from the videos euclideon released), he better has some good explanation to why he thinks it’s a SCAM, I mean he’s calling them SCAMMERS, he better have some very good solid points, otherwise he is an a*.
But no! That’s about it, it ends there. He ends up by telling everyone not to get excited because they did nothing amazing … It’s only voxels… And I beg to differ but what I saw in the video is pretty amazing, and I haven’t seen that amount of detail before. And if those eucliedon guys aren’t just pre-rendering those videos or something like that, I think it’s a lot more impressive than freaking MINECRAFT, technically at least…
They’re scammers because they’re intentionally misleading people about the origins and limitations of the technology in the hopes that someone sinks a lot of money into their company. They didn’t invent this whole new awesome technology, they just started calling voxels ‘atoms’ and made a very deceptive demo. That whole video is a gigantic sales pitch aimed at drumming up interest and and fishing for financing - and it seems a whole lot of people that don’t know better are swallowing it hook line and sinker.
It doesn’t matter if Notch saw the source code or talked to the developers - there is no magical way they could have programmed this to get around the limitations he mentions. They won’t release an SDK in ‘a few more months’, so don’t hold your breath or stop what you’re working on. The first time you see a game-ready voxel engine, it’ll likely have John Carmack’s name attached to it.
Well, I think when they call it unlimited detail, it’s not some trick to fool people… really doubt they say that as some sort of LIE that’s supposed to fool the investors. It’s just way of saying they can pack tons more detail than you’ve seen before, and they released a video to back it up, nothing else YET! They’re still working on it!
Also, Bael you basically say it’s a scam because… well, just because you don’t see any way that can be done, and that’s basically it; are you mathematician of some sort?
There’s actually not a lot anyone can say against it, aside from doubting it, which btw I also have my doubts! But so far I like what I see, seems like something interesting, that’s all. No point in start making accusations about stuff that’s yet to be proved.
That is hasn’t been proved is the accusation. Until they support their claims, then it’s just a video. And I’ve seen many videos more detailed than that.
Nvidia is going into the right direction with Cuda.
If the gpu’s are evolving as fast as they did the last few years its just a matter of time until Realtime Raytracing runs with usable fps on larger resolutions.
I think this will be the next step in realtime cg, and not the unlimited detail approach
Don’t you goofy folks ever use search? This is the same scam from a year ago.
http://forum.unity3d.com/threads/43239-Unlimited-Detail
While I do like their ranch, the trailers look like crap out of the 1950’s. I don’t see myself ever vacationing there.
They claim an SDK is coming out soon using this tech (A few months, but we’ll see). Although impressive, its still new and will take some time to sort out some issues. Also current gen hardware wont support it for obvious reasons. The vines is impressive though hanging down the ruins.
http://www.reghardware.com/2011/08/03/game_graphics_could_be_10000_times_better/
I can’t even tell the most current thread about this ![]()
However, this one goes out to the animation pessimists:
Link from notch’s tumbler, he also writes:
But please note that just that single animated character runs at 36 fps.
What is it? I can’t hear you over the sound of Moore’s Law being at work!
@Quietus? What do you mean search? We all know who they are, and they’ve improved over the last year, they say that in the video man.
@Alric: It is supposed to be just a video!
It’s the work of several years so far, they’re not going to release the source code for you to tinker and see for yourself if it’s true. Not yet at least.
There’s no proof it’s going to be a good rendering engine, and so there’s no proof it’s just some fake claims.
So can it be some lie? Yes! Just about anything in progress, it’s about waiting and see what is it about. Sometimes stuff proves to be lame, sometimes it’s great. But I feel like people just want to sound smart every time they claim it’s fake, without any real proof.
Anyway, have you seen videos that feature even more detail in real time? I want to see them!
@Divinux: you do realise that, assuming decently optimized code, that character requires 27.7ms for painting and animating only? Nothing else.That technology is far from production levels, it will eventually come at some point, but we are just starting to scracht it (tesselation hardware is a step into that direction).
Cheers
Improved, by that do you mean the company is no longer run from a trailer rental company run from a farm that is for sale?
@Quietus: hahaha!
I read the explanation from their webpage, the technology is based on “large amaunt of data”, no GPU and a search algorithm.
I suspect they are storing a hi res screenshot from every location in the level, then loading it from a local DB and resizing it to screen size.
Or… a shot for every object then scaled… or a mix of both.
Well he managed to secure $2 million funding from the Australian government and believe me that is not an easy task at all to do… So there must be some weight behind what he has otherwise they wouldn’t be getting that funding…
Its already
We are all just lazy bumms that keep the money to ourself instead of buying a little tesla box ![]()
You can get one for less than $5K, maybe even $4K now it seems.