New RPG kit

Hello,

RPG kit now for sale, price is 70 dollars in asset store

All other upgrades are free.

Asset store link: RPG Starter Kit | Tools | Unity Asset Store

Quests

  • Making quests with one or more quest steps
  • Multiple tasks in each quest step possible
  • Quest log and Bio log saving
  • Rewarding with anything from database (including attribute points)
  • Defining default rewards
  • Quests can have different starts (not only NPC conversations)

Items

  • Items can be assigned to item categories
  • Identical stronger versions of an item can be created automatically
  • Usable effects can be added
  • You can choose a custom slot the item is equipped into (new equipment slots can be added)
  • You can choose if item is droppable/ destroyable/ stackable
  • Variety of attributes can be set (value, rarity, item level, damage, durability…)

Conversations

  • Every part of conversation and text lines can have up to 9 different conditions
  • Every part can have multiple player line text
  • You can select if player can end conversation
  • You can choose if player can return to the beginning of the conversation
  • Events can be added to every part of conversation and text lines
  • Reaction (new conversation part) can be added to player text line
  • You can display all conversation for specified NPC

Shops

  • Shops can be assigned to NPC
  • You can add single items, as well item categories of items the shop will sell
  • Items the shop sells can have up to 9 different conditions, as well as item categories and shop itself
  • You can choose how often the shop will respawn its goods
  • You can choose if the shop will accept all trade goods (if it will buy everything from player)
  • Buy/sell modifier can be set (how many times value is decreased or increased when trading)
  • It is possible to choose currency player can trade with

AI

  • Enemy has random patrol (no waypoints)
  • Can attack players
  • Calculates chance to miss

Enemy

  • Variety of attributes can be set (hit points, experience, evade, hit…)
  • Stats can be set manually or calculated automatically based on chosen level (can be edited, too)
  • You can set enemy’s difficulty, making the enemy weaker or stronger

Inventory

  • Size of inventory can be changed
  • Supports items in stack
  • You can drop item back in the world

Skills attributes

  • New custom skills and attributes can be added
  • You can set what exactly specific skill or attribute will increase
  • You can set minimum and maximum value of skill or attribute

GUI

  • Inventory
  • Quest log
  • Main menu in game menu
  • Creature info

General settings

  • Allows changing basic game’s settings
  • You can change Levelling system, level rewards, damage system, critical attacks, armor’s dependence, hit chances and inventory settings
    EDIT: Added save / load, main menu, inventory and AI random patrol (spider in the demo)

EDIT2: Pathfinding

EDIT3: Leveling system, global settings

I hope you do not plan to sell my rpg-kit…
Also i hope you read the license agreement here //last page…

No… of course not…

I can send show you class diagram. Only for quests I have 9 classes to store all possibilities. For our usage was your code useless. Your RPG kit is more Ultima Online. Our plan is make guild more like Elder scroll style. But you can change it and modify it.

Elder Scroll style eh? I hope it’s much more simpler than most system kits. Looking forward to this. And could you post some pictures?

How about dropping items back into the world like Morrowind? Furniture placement, display of weapons and items collected, etc.

I don´t know if it will be simpler. It will give you more possibilities so editing can be in the beginning confusing. For example for quest you have to create 3 things. 1. Quest 2. NPC for that quest and 3. Conversation

Furniture not in first release. Dropping items is good idea and we will do it. But for each scene you will set if you want to save dropped items or not.

You can see type of tasks and conditions for converstaion. With these can you create any situation.

nice! it sounds amazing:) price is about?

Starting price will be low (30 - 40 dollars). Complete version will be more expensive. But our calculation is that maximum will be 80 dollars.

We need more tips how to improve it.

very good price.can your system create enemies? add him hp, level, abilities,…? and what about player experience system - leveling? some “talent tree” like World of Warcraft would be nice

I just listed furniture was just an example of an item you can drop back into the world. Oblivion has mods where you can do that.

Just curious, why would you not want to save a dropped item? It seems if the player put it there, he would want to go back and retrieve it later or just leave it there. Or am I not understanding something?

I like your quest and conversation screens.

Talent tree - it is possible but it will be more complicated for creating GUI for it. And unity GUI is not perfect :).Levels I will explain when skill GUI screen will be ready. I will show you how it works.

I don´t say no to dropped items but I want to test how it will increase size of saved position (save items everywhere in the world). We will test it.

Furniture really not now :). First some easy AI patroling etc…

I don’t need furniture, sleglik. It was just an example. I will keep watch on how this is progressing as I’m interested.

Your package sounds awesome!

Dungeon generator first version (not using textuers, no lights etc…)

We had problem with random number generator. So we created own generator.

We changed conversation and now we have images for player GUI (without any graphic)

  • you can add event to every player line text
  • you can add if you can return back in conversation
  • you can add if you can say goodbye in conversation
  • you can have paragraph without player response (just goodbye or go back in conversation)

Very cool!

Your dungeon generator looks like it’s designed for a roguelike moreso than any 3D RPG.

Dungeon generator will be enhanced. Right now it is in 20% planning features. I will guarantee that you will see good results with this.

We plan to add staircase, rooms, columns on the corners. So it will look much better.

I was referring to the blockyness of the pathing rather than it only being 2D. Also, why would you put props into a dungeon generator when it should be left up to the user to generate his own content and only allow the dungeon generator to build the basic layout?

Well user can select how it will be generated. So that dungeon can be also used for 2d games. Right now it is only basic settings.