Hello everyone,
I have a super annoying problem. My project’s android builds have noise on the smartphones. This noise is always present, no matter if the volume of the smartphone is set to 100% or if it is completely turned off. Its loudness also does not depend on the volume of the smartphone, but if the game plays any sound, the noise increases its volume instead of the sound. This only affects smartphones (tested on 4 devices), there is no noise on emulators like LDPlayer or BlueStacks. I tried all the settings in “Audio” (Edit > Project Settings), the noise disappears only when “Disable Unity Audio” is enabled, which is logical. I tried different audio file formats, different types of compression, but this is not the problem, because there is noise even when there is not a single sound in the project. Engine versions: 2020.2.1f1 / 2020.3.23f1 LTS
I can’t find any solution for a couple of months now, it’s very annoying. What is it? How to fix it?