Hey I am a noob rying to find how things work in regards to weapons and colliders in a 2D game. I am messing around with top-down zelda type game and I was wondering how collider and collision works on a sword.
Would I just create the sword swinging animation with sprites like I do with movement? Or do you make the sword a separate object/animation with its own collider?
I am just kind of confused as how to you make it “hit” the enemy since it will be reaching outside the collider of the character.
Thank you