My player has the tag of FPSController, but when I collide with the plane that has that script, the level does not change, in build settings, the next level is 2
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("FPSController")) {
Application.LoadLevel (2);
}
}
Current Code:
public class ToLevelTwo : MonoBehaviour {
private string[] scenePaths;
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Finish")) {
SceneManager.LoadScene(2);
Application.LoadLevel has been deprecated. You should be using SceneManager instead. Specifically, LoadScene
You can also use the override that takes a string to provide the name of a scene instead of the scene index, but that’s really up to you.
Current Code:
public class ToLevelTwo : MonoBehaviour {
private string scenePaths;
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Finish")) {
SceneManager.LoadScene(2);
}
}
}
Try explicitly comparing tag. So…
If(other.gameObject.tag == “Finish”)
Make sure to Add both scene to Build on the Build settings
I had similar issues. Add a debug.log statement inside your OnTriggerEnter function and have it output a text message to the log. It doesn’t matter what it says, just trying to determine if it’s a loadscene issue, or if it’s a triggering issue. Each would have different possible causes. Let us know whether or not the debug message shows up. 
Stupid me, i forgot to make the plane’s collider “Is trigger”. My final script was:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ToLevelTwo : MonoBehaviour {
private string scenePaths;
// Use this for initialization
void OnTriggerEnter(Collider other) {
if (other.gameObject.CompareTag("Finish")) {
SceneManager.LoadScene("Term Game 1");
}
}
}