Hello everyone, it appears that whenever I interact with one of my gameobjects I keep getting this error message null exception reference. I’m pretty sure that it has to do with the animation espect (even though it does work when I select play on awake), but also unity keeps referencing it.
Anyway Here’s the code I attach to my first version controller, I’m just basically using a simple raycasting and if I were to press the letter E on the recorder then it access another script where an animation along with an sound is played.
#pragma strict
// Exit Door
var recorder : GameObject;
var Cube1 : GameObject;
function Update () {
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if(Input.GetKeyDown("e")){
if(Physics.Raycast (ray, hit, 2)) {
Debug.Log("Name: "+hit.collider.name);
if(hit.collider.name == "Recorder"){
recorder.GetComponent (RecorderOn).RecoOn();
}
}
}
}
The other Script is here and its called RecorderOn:
var recorder : GameObject;
var Cube1 : GameObject;
var recording : AudioClip;
function RecoOn () {
recorder.transform.parent.animation.Play("RecOn"); // This is the error
audio.PlayOneShot(recording);
gameObject.Find ("Cube1").renderer.enabled = true;
}
Once Again any help is highly appreciated and thanks!
Hey thanks for the help, unfortunately it still gives me the error on line "GameObject.Find ("recorder").animation.Play("RecOn");"
– Ful