[ON SALE - 20% OFF] UniStorm Mobile - Dynamic Day & Night Weather System (Includes UniStorm Desktop)

Big Awesome Changes!

We have given it a lot of thought and have decided to officially merge UniStorm Desktop and UniStorm Mobile systems. Best of all, our price will stay as promised at $60. Both versions have been submitted, containing both UniStorm Desktop 2.0 and UniStorm Mobile 2.0, and are awaiting approval. This is $120 worth of system for the same great price UniStorm has always been.

This affects both UniStorm Desktop and UniStorm Mobile packages on the Asset Store. We will include both systems for both versions of UniStorm. As of right now, this will only affect UniStorm for Unity 5. We are currently updating UniStorm for Unity 4 users that will also include the 2.0 update. After we have done this we will also merge the two systems.

For your convenience, we have made the two systems in two separate folders; UniStorm Desktop and UniStorm Mobile. We have renamed the UniStorm Mobile scripts with _Mobile so users know the difference between the two. Both systems work in with in the same project.

UniStorm Mobile is now updated to version 2.0 and has been rewritten and tweaked to be as efficient as possible for mobile devices. During our mobile tests we retained a solid 60 fps on a nearly 3 generation old phone.

This will make it much easier for updates in the future as every system will be in 1 package. Our goal is to eventually have UniStorm Desktop and UniStorm Mobile by just one system. This is also our way of giving back to the UniStorm community. We appreciate all the continued support and interest in our system over the last 3 1/2 years. We will continue to work on UniStorm and provide new updates with out charging our customers for updates, true to our word when we first started UniStorm.

We hope everyone likes the announcement. We have a lot of new and exciting features coming to both systems so keep an eye out for our updates. Feel free to comment if you have any questions or suggestions.

UniStorm Mobile 1.8.1 has been accepted and now live on the Asset Stoee. UniStorm Mobile is the first system to have efficient dynamic clouds on mobile devices!

UniStorm Mobile Dynamic Weather System

The well-known weather system “UniStorm” now has a mobile version that has all the same great features as the desktop version, minus the image effects.

UniStorm Mobile is an incredibly powerful dynamic day and night weather system that creates incredible storms and weather for mobile devices, all at a blazing fast frame rate.

UniStorm Mobile works great and has been tested for both Android and Apple devices. Window’s Mobile devices and Blackberry devices are currently being tested. We’re expecting these platforms to be supported.

UniStorm Mobile now features dynamic clouds. UniStorm Mobile has also been rewritten and updated. It is now much more efficient and has over 200 customizable components.

Buy UniStorm Mobile

UniStorm Mobile is available on the Asset Store here:

An Alternative to Skyboxes

While UniStorm is a dynamic day and night weather system, it can also be used for static weather. UniStorm allows you to set the weather and make it static so it never changes, this also goes for the time of day. This means you can have different scenes each with different weather like, partly cloudy, cloudy, clear, sunny, rainy, stormy, or foggy, with any time of day like, morning, day, evening, or night! It’s basically an adjustable Skybox with working weather and animated cloud cover. Never buy a Skybox again, this is an all in one system.

UniStorm Mobile’s Performance

UniStorm Mobile does all this at a blazing fast frame rate and uses just 4 draw calls! The videos below show the efficiency of this system. UniStorm lets you control every setting and component imaginable. Things like Max Rain Intensity and Max Snow Intensity so you can cap the max particles spawned for that weather type to find a setting that’s right for your device. We have done many tests and found a default setting that performs excellent for all devices.

UniStorm Mobile Pricing

UniStorm Mobile is a separate system for purchase from UniStorm for Desktop. A lot of work went into UniStorm Mobile and to develop a dynamic day and night weather system to run on a mobile device this smoothly. We can assure you that it will be well worth it and will be a much better alternative to skyboes. UniStorm is very versatile and can pretty much find a place in any game or project.

UniStorm Mobile Testing and Devices

The device used for testing was a low to mid range android 2.2 tablet. I achieved the max frame rate 60 fps (as much as the fps calculator goes) through the entire tests. The only slight dips are just from the transition from not stormy to stormy and are unnoticeable, after the transition the fps stays at 60 fps while it’s storming. The other test shows that the system keeps a consistent 60 fps on a clear day, both day and night. This goes for other weather types too.

An iPhone 4 and iPad 3rd gen were also used in testing UniStorm achieving similar smooth and fast frame rate to the android devices.

If you have any questions please ask.

UniStorm Screenshots (version 1.2)







UniStorm Mobile (v1.0) Video Demonstrations

iPad 3rd Gen Test Video:

UniStorm Mobile - Day/Cylce:

UniStorm Mobile - Rain Storm:

Do i have to use terrain from unity or can i use t4m or imported geometry from other 3d model programms as terrain?

Is there some kind of upgrade price for us who have bought the other version?

The terrain you see in the demo is just a 3d mesh. What I did was I created a terrain using Unity’s terrain tools then used a free plugin that exports the terrain as an .obj 3d mesh so it can be used on a mobile device.

As for upgrading, there isn’t a way to upgrade because everything is on the Asset Store and this project will be brand new. Most likely there will be no upgrade price because it is a completely separate system. It will be the same price for everyone.

So I went and bought a iPod touch 4th Gen (mainly for Unistorm Mobile when it comes out) so I have iOS openGL ES 2.0. The cheap Android (LG GTE540 Optima) phone runs Android 2.2 and OpenGL ES 2.0…

What about iPhones, iPod, and Android that are running openGL 1.1?

I have a game that Unistorm Mobile would be great for adding ‘atmosphere’…more as a diffierentiator then as a necessity although I could tweak the difficulty of completing tasks and tie that somewhat to the weather.

I have not yet tested any apple devices, but I have a few people lined up testing apples devices for UniStorm Mobile. I’m sure the apple products will do just fine. I will let everyone know the results when I have had others run the tests.

Can’t wait looking forward to this. I’m more excited for this plug in then any others.

I’ve been hard at work with UniStorm Mobile. I have further improved the system by reprogramming some things and rewriting some algorithms to better suit mobile devices. The system runs at an incredible 4 draw calls and 60 fps, virtually not affecting performance.

Another great use for UniStorm; especially for mobile devices:

While UniStorm is a dynamic day and night weather system it can also be used for static weather. UniStorm allows you to set the weather and make it static so it never changes, this also goes for the time of day. This means you can have different scenes each with different weather like, partly cloudy, cloudy, clear, sunny, rainy, stormy, or foggy, with any time of day like, morning, day, evening, or night! It’s basically an adjustable Skybox with working weather and animated cloud cover. Never buy a Skybox again, this is an all in one system.

UniStorm Mobile

Thanks, good to hear.

Do you have a time for released picked out for mobile? Im dieing to try it out for my projects.

I’d say no more than a week. I have some programming to finish up, then final tests with other devices to make sure things work properly. If the tests go well, it could be submitted in a week or less.

do you plan to pack both mobile and desktop edition? if you supply separate packages, that means developer must have 2 different projects for multiplatform games.

Yes, I plan on having a separate edition with both the desktop and mobile versions packed. As well as being able to buy the 2 systems separately.

great ! i hope you will not just merge 2 package’s files. i expect to use it once and without any change i will be able to deploy it to all platforms like ios, android, mac and windows. can i do that with your combined package?

I am also interested in the deploy to all feature :wink:

Send you a PM.

Will this have snow support?

Snow will be a feature added in the next version, as well as seasons like the desktop version. Adding it now would slow the release date.

It also needs sleet and hail.

I have a question. On the rain is it adjustable in ways that make it look like a light sprinkle to a steady rain to a torrential downpour? And with wind ans still? The video the rain ‘tracks’ stay on the screen too long and are too bright and thick. It looks like a media shower.

When will this be released?
In desperate need of an asset like this!
Great job!

The seasonal weather will come in the next version and yes sleet is a great idea.

Yes, everything you’ve said is adjustable. You can adjust the rain amount for light rain and storms. This also lets you adjust things for performance tweaks too. It’s kind of thick and slow because I wanted to make sure people could see the effect, you can easily change it to your liking.

Thank you, I’m just finishing up with some new and improved cloud textures, doing some final test with iPhone and iPad, and then I will be done. I’d say 3 or 4 days till submission.

UniStorm Mobile is finished and has been submitted.

Cool! Congrats. Looking forward to it.