Can someone explain how to make a one-way PlatformEffector2D work on a moving 2D object?
If a platform is static (e.g. it doesn’t have a rigid body or has a completely frozen position) then it works as expected (objects beneath it can jump through it, others stay on top). But when I make the platform to be affected by the gravity and supported by two other blocks, the platform falls through the support blocks no matter which layer I set to the objects or to the effector’s Collider Mask.