A bit more than a year ago I posted this thread, If you were on the forums then, you might remember it :).
The general consensus was that is was silly for me to continue working on my project, Metamorphic; because the scope was so large and I had such limited ability, there was no way I was ever going to finish it. I should simply stop it, learn from it, and move onto something else.
But the thing was, I was convinced that I was onto something really cool. Although my screenshots couldn’t show it then, I was convinced that I was going in the right direction. So although when I asked the question I was never going to take the above response. Gigiwoo realized this.
Over the course of the semester, I persevered, below is the thread I posted about six months later after I had worked on it for a bit during winter break and then again in school.
By then it was coming time for me to apply to internships. I thought that having a cool trailer showing what I’d made would be enough to get me into the places I applied. While this may have been true for some computer science or game dev companies, it was certainly not true for the ones I applied to, aerospace/mechanical engineering ones at upper tier companies (as I was an ME major).
As the semester continued it became apparent I was not going to get an internship from the few application I had sent out. While I could have applied for an internship at lower tier companies doing tangentially engineering related work, I decided I would rather develop Metamorphic than do menial work. And so it was decided, this summer I would give myself one more shot.
Coming from the Spring semester, I was so mentally and emotionally exhausted that there was no way I could jump straight into Metamorphic. From the immense amount of snow (Boston) and engineering work I had felt caged in and held against my will. I needed to be outdoors, so I went on a 400 mile backpacking trip through the sierras. And while this month long trip brought me back up from the near depressed state I was in, it left me with only about a month and a half to develop and the question soon became: what should I spend my time on?
I honestly did consider abandoning Metamorphic and starting something completely new. The mechanics I realized really weren’t fun and the game was not all that cohesive. But fortunately or unfortunately, just before going on my backpacking trip, I stumbled into some buoyancy simulation code that lead to a series of ideas that finally got at the root of the fun that I wanted in metamorphic. So throughout my trip, when I had a second, I couldn’t help but think about the mechanics. It seemed the more I thought about them, the more I realized I had finally come up with some really fun gameplay.
Part of me knew that I wouldn’t be able to finish Metamorphic in 50 days, especially if I decided to implement the new mechanics, but I finally had an idea, and I’ll let you all be the judge of this, but I think a really good idea. So I suppose I could have made a different game, smaller in scope “just to prove I could finish something,” but then that is all it would have been, nothing more. And that just wasn’t an idea I could get passionate about – plus I had already finished a game, what use would there have been in proving the same point twice? So for the next 49 days, I plunged headlong into Metamorphic.
Now, finally I have something that I’m really proud of, something that I think really demonstrates my ability as a game developer/coder/artist. I have a game that is as far as I know bug-free and highly polished. I have a game that I think looks genuinely good and if finished I believe could do well on Steam and/or the App Store. The issue is, of course, that its not finished. While 99% of the code base is complete, I’ve only managed to make 7 levels showcasing only one and a half of the four core mechanics I’ve developed.
So my question is now, what should I do? I’m frustrated because I feel that with another couple of weeks I could at least make levels to showcase all four of the mechanics as well as a trailer video. Then I could at least post something solid on Greenlight. Maybe I could release an alpha or the game for free and start to gain some reputation. Or I could shoddily put a video and screenshots together tonight with what I do have (with the few drops of motivation I have left) and release it on GreenLight tomorrow. Or I could promise myself that I’ll finish it during winter break. Or I could finally take Gigiwoo’s advice and move onto something new and smaller in scope. What should I do?
Sorry for writing a short story, it probably wasn’t entirely needed, but I felt it explained my motivation and I wanted to put it out there. Thanks for any advise though, I’d really appreciate hearing what you have to say!
PS: My goal from all this is to get a job at Valve.
A few more screenshots of the seven levels: Imgur: The magic of the Internet