is there a problem with OnTrigger ? when used on a unity plane ?
I have a moving object which has the onTrigger code, a rigid body, and a box collider…
If I make a simple unity cube… and set IsTrigger, then move into it, then the trigger is detected and it works fine.
If I make a simple unity plane, and set IsTrigger, then move into it, the trigger doesnt go off…
is it because its a different type of collider ? Box on the cube, and mesh on the plane ?