Im trying to make a pacman clone off of this tutorial: noobtuts - Unity 2D Pac-Man Tutorial
However, I’m not able to get Pacman to move. Whenever I start the project, he just starts going left on his own, and I cant do anything. I’ve tried anything I can think of. Heres the script to move him:
using UnityEngine;
using System.Collections;
public class PacmanMove : MonoBehaviour
{
public float speed = 0.4f;
Vector2 dest = Vector2.zero;
void Start()
{
dest = transform.position;
}
void FixedUpdate()
{
// Move closer to Destination
Vector2 p = Vector2.MoveTowards(transform.position, dest, speed);
GetComponent<Rigidbody2D>().MovePosition(p);
// Check for Input if not moving
if ((Vector2)transform.position == dest)
{
if (Input.GetKey(KeyCode.UpArrow) && valid(Vector2.up))
dest = (Vector2)transform.position + Vector2.up;
if (Input.GetKey(KeyCode.RightArrow) && valid(Vector2.right))
dest = (Vector2)transform.position + Vector2.right;
if (Input.GetKey(KeyCode.DownArrow) && valid(-Vector2.up))
dest = (Vector2)transform.position - Vector2.up;
if (Input.GetKey(KeyCode.LeftArrow) && valid(-Vector2.right))
dest = (Vector2)transform.position - Vector2.right;
}
bool valid(Vector2 dir)
{
// Cast Line from 'next to Pac-Man' to 'Pac-Man'
Vector2 pos = transform.position;
RaycastHit2D hit = Physics2D.Linecast(pos + dir, pos);
return (hit.collider == GetComponent<Collider2D>());
}
}
}
How do I fix this?