It’s legal to package up and resell the Unity assets if you use Unity to do it. But, the illegal part here is using the pro trial, so feel free to let Unity know about it and they’ll send their attack dogs. Or not.
Woah! That Ice Cream Poo guy is doing really well. I guess it depends why you want to make games. For me, it’s a case of wanting to get my vision out there, to tell a story and present something unique from the depths of my imagination. (Which is probably why I never finish anything - although running your own business and a wife and two kids does take up a lot of my time)
That being said, my first and only game release so far was not great but at least me and my brother made it from scratch.
The Ice Cream Poo guy has cashed in on a Super Meat Boy inspired cute style and the the only one I have played so far (I chose Ice Cream not Poo) works well and is quite addictive although I am certain the Jump formula is nothing new.
At least he seems to have created them and he (or she) is getting them out there. They must be making some cash from ads too.
Releasing something you have not really created just seems worthless to me and packaging up a default example then passing it off as your own really is pretty lame.
Isn’t that the basic definition of a game “distributor” or “publisher”?
I agree that releasing a game that is just the free demo that came with the software is lame, at least from the perspective of anyone genuinely interested in how games are created. On the other hand, it’s clear that at least 10K game players didn’t really care. Might be an example of Murphy’s Law of Combat about how “If it’s stupid but it worked, it wasn’t stupid.”
Very true. ![]()
Not what I meant though. Releasing something you had no real part in creating and calling yourself a ‘developer/designer’ is what I was getting at. If Rajaisgreat is passing himself off as a ‘publisher’ no harm done apart from the obvious laziness and using a Unity Pro trial to publish it.
There is a big difference between the people “in the trenches” doing the work and the people distributing/marketing/publishing other people’s work. The people doing the work will likely not see any great money or other material success. Because we are so focused on doing the work, doing it right and so forth. The other people have the right “eye” / perspective to see how to take that other person’s work and make it profitable. It has always been that way and always will I think. You’ll find a ton of very smart professors and scientists doing great research work and inventing things. But it takes those other “opportunist” type of people to come along and make the money from that other person’s work. Sometimes there is a rare person who can both do the actual work and also make the money from it. In my experience they can see how to do the least amount of work possible and be able to sell it
That’s exactly what I ment, it seams to work well for those people and if they didn’t earn money with it, we wouldn’t see that kind of rubbish. ![]()
Why is it rubbish? A bunch of people will find the Ice Cream versions appealing and a bunch of other people will find the Happy Poo versions appealing. Some of each will find both versions appealing. It’s just smart. As developers we want to reach as wide of an audience as possible and any single game with specific name, story and artwork will appeal to only a certain group of people.
Umm, how old are you?
That has been going since the beginning of mobile, the very moment Unity began supporting iPhone Publishing in 2008/2009 and Android in 2010.
Many of the cloners were even too lazy to learn Xcode or Eclipse to integrate ads, and simply charged upfront, and people were actually paying money for the clones.
What can we learn from this? That’s what matters.
Gigi
Something about reputations and whether such matters to you as you wend your way through life and business ventures. I would be “filthy” rich if I did not have an innate sense of right and wrong and cared about my reputation as an artist and/or coder. Probably the same with many of the thread contributors who see this as a bogus move on rajaisgreat’s part.
This has been going on since the beginning of Unity, and on account of side effects, it must be allowed to continue. Unity’s license explicitly states that any resources that are included with Unity may be used freely in any game made with Unity. This is kind of an important clause, because if it didn’t exist, using Unity for professional production would be incredibly thorny legally. Can I use these UI elements, or do I need to make my own even though they look just how I want them? How about these particles? How about these skyboxes? Do I need to hire a copyright lawyer to work out which default assets I can and can’t use? And what if I miss one?
No, Unity’s “you can use included assets” has to be all-inclusive, or there’s no point in having any default/sample assets at all. And scumbag app developers that do these things are a fundamental side effect of that.
RajaIsNotGreat’s example is not the way to go for sure. If he had simply stated “this is one of the examples included in Unity3D” it would have made a big difference. There ended up being two discussion topics in this thread
Nothing.
People literally have the right to publish whatever they want as long as they abide by existing rules.
All Unity need to do is send Google a copyright/ issue notice and get his account deleted forever
I learned that I’m trying too hard =P
I just have to say hahahaha! out loud…via text.
Bet Raj is reading all this right now, and smiling
Excuse me? Does it matter how old I am? Does that really effect the conversation at all? Why was it necessary to insult me like that? Please keep this nice.
… And everybody lives happily ever after…
Nope. He simply changes his name, or even gets his friends and relatives upload his clones to Google Play, only this time playing a little more closely to the rules.
So let him do this then, why make life easier, if everyone had this attitude then we just keep getting more and more bullshit on the Android store