Hi,
I have a clock witch runs in a Co routine (1 sec delay ) and
one other Co routine (0.5 sec delay ) with iteration to update points ( sporadic and displays a particle system )
nothing else is moving or something
if I update the player points the clock’s co routine and the points one will halt ( also the particle system )
I don’t know why; there are 16 draw calls and ~ 300 Tris
Please help