i have a problem, the thing is that i´m doing the sprite sheet of my platforms and some other stuff, i´m doing it in multiple of 4 so they can be compressed, the problem is that when i´m working in photoshop all my images are correctly in multiples of 4 and sliced using the slicing tool but when imported into unity, there are a few that don´t show the correct number of pixels, even when i open the images with the finder it says their correct pixel dimensions, so whats the problem with unity?? or photoshop?? or what!!! the image is here, you can download it and see it for yourselves, this image and a few more are the ones that unity says they have 341 x1024 when it actually is 1536 x 512 px so what can i do?
Have you adjusted the max size? If I leave that at the default, 1024, then I get the same results as you. But once i set the max size to 2048, then I get the correct size.
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Thank you bro!!! it really worked, thanks a lot for the help!!!
