Plugin support with Unity3d (iPhone)

Dear All,

I am having a Unity3d for Mac under evaluation,
am I able to test Native Code Plugin support for iPhone?

There is a sample from Unity to test it in Mac OS
(in my Mac Mini environment only). I did try to
recompile the plugin into IOS for iPhone. The feature
is missing after deployed to iPhone.

In short let me summarize:

Sample Native Project (from Unity3d) → Plugin in MacOS → Tested OK

Sample Native Project (from Unity3d) → Plugin in IOS → Tested Not OK

Can someone give me idea how to proceed? Is it a license issue?

Best regards,
Tiong Hung Huei

It is not a license issue. The docs have a section dedicated to iOS plugins:

http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins