polygon problem

hello guys, please look at this :

http://www.turbosquid.com/3d-models/3d-polygonal-houses-centre-trading-model/598504

it says 180,294 polygons are there, will this model cause problem if i try it to use in unity?

4 Answers

4

Mostly depends on your computer, but I only think that Unity can import 65.000 triangles so make sure that it dose not go beyound that.

Isn't that limit per-mesh? And vertex count? If this model contains many smallish meshes, it should import. But beware that the reported vertex count may not be the imported result count, due to splitting and other processes. I hate to say it, cuz it's over 200 bucks, but try it and see. Worst case you need to break it up into smaller pieces yourself.

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I believe it is 65000 PER mesh, yes. So splitting your mesh is necessairy.

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computer is not a problem , what if i divide the model so the triangles will divided . That 65.000 thing is per model right ?

what about this:

http://www.3drt.com/3dm/levels/urban_set/urban_set.htm

You should a) reply to answers with comments, not new answers, and b) use the same account login

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This looks like a package of meshes rather than a single composite mesh. The size of each component is under 4k polygons which should work fine for most purposes.

The description says "Summary polygon count of all 49 buildings are 180294. Every building approx. 1600-3900 polygons". So that's no problem.