skinned mesh renderer disappears when out of frustum and don’t come back.
I recorded a video to show it, is it a bug or is there some settings I should check?
https://drive.google.com/file/d/0ByTM77wL5LWCaVU5eXdoX1RRWTA/view?usp=sharing
Thanks in advance
Unity version is 5.4.0f3
I haven’t tried with other versions, I will copy the project and try with 5.3.x and update this thread if it works.
it does the same on 5.3.5f1
Edit : I workaround by creating a new camera, putting all objects which has a skinned mesh renderer to a new layer, set the new camera to only display this layer and set it’s depth to -1 so it’s not seen. Now the object doesn’t disappear because it’s always seen by a camera.
I was able to test and implement my animation and ai behaviour on the skinned mesh character with this workaround. But it’s not acceptable for the performance of the game.
Edit: Found the problem, there was a rigidbody left from the created ragdoll, it was causing the model to disappear somehow.
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