Hello everyone.
I am a beginner in the world of Unity 2D programming, so I am still learning.
Also handy to say; I am making a 2D Android platformer.
In the game i need the character to instantly run to the right ( not so fast ), and when you tap the ‘‘Jump’’ button, or just anywhere in the screen, to jump. On YouTube i found some tutorials for them, but none of them are perfect for my idea. Can somebody help me?? Thanks alot!. 
-Jeroneke

Use 2D Physic for beginn. Make ground with collider2D. Make player with circle collider2d (like wheel) + box collider2d (as body). Add rigidbody2d to player. Set Fixed Angle. Interpolate to interpolte. Add c# script for move to player with lines:
public float speed;
void Start () {
rigidbody2D.velocity = new Vector2 (speed, 0);
}
add c# script to player for jump:
bool doJump;
public float jump;
void Update () {
if (Input.touchCount > 0)
{ Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
doJump = true;}
}
void FixedUpdate () {
if (doJump) {
rigidbody2D.AddForce(Vector2.up * jump);
doJump = false;}
}
I didnot tested it, mybe something is wrong