Quiting game "Application.Quit()" crashing build

I have an UI button with this simple script
<using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine;

namespace Bando
{
public class UIButton_QuitGame : MonoBehaviour
{
public void EndGame()
{
//StartCoroutine(QuitAfterDelay());
Debug.Log(“Quitting the game…”);
Application.Quit();
}
}
}>

when calling the function with the button onclick(), the game quits but it crashes and closes instead of just a clean quit, ill attach the crash log, please help!

Log: Player.zip - Google Drive

got any async tasks running? it sounds like you have code thats running while stuff is destroyed and the errors seem to back that up