RealToon (An AAA Toon/Anime Shader and Stylized)

Damn, this dude is genius, 25$ for this asset is too cheap.
I have spent months to learn about Shader to archive manga looking, it worth the time but this asset do justice in 5 minutes of playing around.

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By the way, Is there anyway we can do the edge line ?
I can do it with edge detection but the building look kind of mess since they also draw on everything, included the outline of Realtoon too. So i think shader can do better work since i have separate material for each target.
I tried with cube and it only draw the outline, not the edge.

Hi we00037890,

Can you send me a screenshot so i can see it?
Send it by email and i’ll help you further more about it.

Email: mjqstudioworks@gmail.com

Hello, this is my problem.
Like i said, i can solve it with a little bit of code for camera call “EdgeDetection”, but it turn out not really good looking.
And since it is attach to camera, they just draw literally every edge that they found on the screen so i cancer this option.
(the arm are a little bit inside the body)



.
This is what i aiming for.

This is harder than it seems – to draw the line you’re looking for, you’d need something almost the equivalent of SSAO (that essentially works in screen-space / post-processing) and is attached to the camera.

I could see RealToon generating an “occlusion layer” that shows where occluded shadows are found, then having post-processing (attached to the camera) actually draw the inner-lines to this “line layer” attached to the camera and overlaid on the scene.
But there are major performance concerns there, so maybe there’s a better way with Compute Shaders or LWRP / HDRP?

How about using layers.
Let the “EdgeDetection” render to a specifc layer.

@awesomedata : Thanks, i have seen people talk about EdgeDetection in Unity standard asset to draw line directly in game scene. It works but hard to control where to not draw. (it draw over the outline too)

@MJQStudioWorks : Yes, that solution work with environment like house and furniture. But when it go to detail like characters, i still can’t make it match with the outline.

Hi everyone,
RealToon V5.0.3 update is now available.
See image below for more info.

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New
Hi !
I just wanna comeback to said this asset also worked well with other environment asset.
Still can’t find out the way to draw the edge line (can but doesn’t look good) but 10s on Paint/Photoshop solve everything. Great asset so far :smile:
Here is my result.

2 Likes

Hi,
Wow that’s beautiful. :slight_smile:
I’m glad you found a way at least Paint/Photoshop way.
Thank you for using realtoon.:smile:

A Tip for RealToon:
You can also use “ShadowT” as AO (Ambient Occlusion).

Just assign your baked AO, adjust hardness to 0 and enable “Show in Ambient Light” and “Show In Shadow” if you like.

Hello,

First off, thanks for the asset - it’s outstanding!

I’m trying to figure out if it would be feasible to display Vertex Colors with this shader with some editing. I spent some time trying to do it myself but I don’t have any real experience with shaders, so I haven’t been able to get anything working. I understand Vertex Colors are used (very nicely) for things such as the Self Shadow and Smooth Object Normal options - which is really great - but would it be simple to add the capability to display vertex colors themselves?

In the meantime I’ll keep experimenting.
Thanks for reading.

Hi, matteumayo,
Thanks for using realtoon.

Send me an email and i’ll help you out about it.
mjqstudioworks@gmail.com

1 Like

Tips for realtoon:
You can also use the non-lite or default realtoon shader for mobile but only high-end or mid-range mobile devices.

For low end, i recommend to use the lite version.

*Applies to Unity Standard RP.

Ria Chan dancing. =D
Rendered in 8k.
Character Shader: RealToon.

I recommend you to read the youtube video description about the video.

3 Likes

Dear Team,

first of all, thanks for this great shader.

However I am encountering a problem with the Rim Lighting. When the camera moves ist changes very quickly, resulting in a “flickering” effect. You can see it here on the well model:
unhappyhorriblecoral

Is there any way to make this more smooth, so the change is less noticable?

Thanks in advance

Hi volkerzerbe,
thank you for using realtoon,

About the problem send me an email at mjqstudioworks@gmail.com so i can help you futher more about it.

Dear dev team, i’m new user.

I already read some manual and example but i cant figure out how i can set transparency my mesh.

in my case, set transparency to below 1.0 then it fade to black. what i want is to fading natural like image in below.

mine is here

What to do to get natural fading?

plz help me.

I would like to say thank you first.
Thanks for reading.

Hi kangsangyeon_KR,
Thank you for using realtoon =)

The outline is enabled, so for semi-transparent or fading, you need to adjust the “Reduce Outline Backface” to reduce the outline backface.

*Currently “Reduce Outline Backface” will not work properly on cube objects.

Hi everyone,
Here’s a new RealToon Tutorial.
about “Dynamic Anime Eye Iris Highlight”.

[For more tutorials click here]

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That looks the VRoid exported characters? If so, do you have any tips specifically with them and RealToon? Assuming you’re using UniVRM and then just replacing their shader with RealToon?