Hi, sorry for the late reply,
Is there a video demo of this?
or an example of this?
What’s the use case of this mode?
RealToon matcap already have this one but only 2, multiply which is the default and the Specular Mode (Add).
Hi, sorry for the late reply,
Unfortunately you can’t, you do need to modify the shader to add another self lit.
As of now none, but you can do it by script by disabling the light mode of the Outline pass on the shader when the object is far.
No problem, but for now realtoon does not yet support deferred.
I’m still finding some ways to support it.
Only RealToon HDRP supports deferred.
URP supports Forward plus.
You are correct, it was user error on my part. I unpacked for HDRP 12 when I only had HDRP 10 so I just reimported, unpacked the correct Realtoon HDRP shader package and it worked. Thanks for looking into it.

Traditional Matcap gets unnatural for some camera angles.

and this is perspective correction applied.
Hi, thanks for the video screenshot, I’ll look into this.
Please, any plans for 2023.2 Alpha test shader build?
(nice asset btw!)
Yes there is, you can actually use RealToon on 2023.2 alpha version.
I already tested it and it works properly.
excuse me. Why don’t the face and hair display normally when the field of view is set too low when the camera is far from the character?
and why only the face and hair not the whole body?
I’m trying to make a MV using realToon and i need to set the field of view to an extreme low number.
Hi, about the problem you need to turn on the ‘Update When Offscreen’, it is on the ‘Skinned Mesh Renderer’ of the Object.
Thank you for the asset - I’m having trouble finding “Near Fade Dithering” Option in the shader settings. Can you point me to the right direction?
Also, do you have any plans for allowing dithering transparency when cutout is enabled? Thank you.
Hi, sorry for the late reply,
May i know what Rendering Pipeline is your Project?
Built-In? URP? or HDRP?
Near Fade Dithering is currently available on RealToon URP and HDRP.
You can enable it under the Enable/Disable Features.
Hi,
I want to add the dissolve effect to RealToon shader,
I have the amplify shader editor but have no idea how to do that…
It worked! I’m using URP 12.1.6, the shaders didn’t update when using “URP 12 and Later” shader package. Had to use the “URP 12 and 13” file. Thank you!
You can do dissolve by using Cutout feature.
Enable “Transparent Mode” then enable “Cutout” feature then next enable “Use Secondary Cutout” then apply a dissolve noise texture/map onto the “Use Secondary Cutout” texture slot.
Thanks for reply!
I need the dissolve effect works with volume clipping.

Hi, sorry for the late reply, have you tried using the Render Texture and do some scripting for it?
it might be too complicated to so, there’s another option but it needed to modified the shader and add the lines for volume clipping.
hello
where in the shader code could we add more texture layers?
i have need for more with additive blending enabled


