referencing a scene asset as an Object works in the editor but nullrefs in a build (877681)

All other asset type keep their reference in a build.
Given the new SceneManager I assume this old bug has been sorted out but after reading the doc and trying a few things I can’t find a clean solution.

Same issue here. I referenced them so i can use do sceneObject.name to load a scene using the scene manager. Once you do a built, you get null exceptions.

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