[RELEASED] DevConsole 2: The best way to monitor and communicate with your game

I am starting the testing process just now. I hope to get as much feedback as possible.

The current state of DevConsole2 comes with all of the basic functionality, but there sure are some more bugs and inconsistencias with commands than those I have seen. I plan on releasing new versions to testers over the next few days or weeks.

I’d like to release the update to the public by the end of December, I still have to think about the price though.

If anyone is still interested in the testing, please, pm me

Any chance of 1.0 supporting AOT platforms? On WebGL (and other il2cpp platforms), we get:

NotSupportedException: C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\icalls\mscorlib\System.Reflection\Assembly.cpp(538) : Unsupported internal call for IL2CPP:Assembly::GetManifestModuleInternal - "This icall is not supported by il2cpp."

I thought that using the manual add (Console.AddCommand) would hopefully avoid the Assembly reflection, but it doesn’t appear to.

I’ll closely take a look at it and see how I can workaround it.

Very exciting development, when do you anticipate a release? I am looking at purchasing the DevConsole that is currently live, will the new one replace current DevConsole on the Asset Store and how much would the upgrade cost be?

I’m in the same boat as made_in_murica. Currently looking for a console, yours looked nice, but then saw a new version in the works. If I buy now, will I be paying twice…?

Thanks :).

Hey,

since i found no support Thread for the old version i will ask you here:

  • first, i´d also like to know if there will be an upgrade option for DevConsole 1 customers
  • more important: I´m having a major problem with DevConsole 2.3 and Unity 5.5.0f3. I have about 5 commands currently defined. When ever i open the console and type something for the first time, my whole game freezes for about 3-4 seconds. Any idea whats happening here? It seems to freeze while building the previews.
    That did not happen with the old version and the old Command System

Worth to mention that it´s a pretty big project, so if DC is looking through the entire codebase for those [Command] Tags, it might be the reason for the freeze. Mabe it´s wrth to let users reference classes with DC Commands and only look up them.

Still no answer, still having freezes. If only i could roll back to the old version, which was more lightweight and had no performance issues. I understand that you might rather work on DC2, but since you refactored DC1 it would be great to support it until it´s stable.

Hey, just curious to see if we are close to a release!

Hey, I just bought DevConsole being sure that it will be the new and cool version as its 2.4.1 from February, even docs say that commands have been upgraded to DevConsole2 but it certainly does not look like v2. What is going on?

if I buy the current asset on the asset store will I have to repurchase v2?

Do you still need a tester?

Have you actually removed functionality from the latest version of DevConsole? The “group” field has vanished and I see no way to reproduce its effects.

Hey guys, since this seems to be dead end (and I bought it only because I though v2 was already out), I’d like to point you to this awesome (free) asset:

https://github.com/hecomi/uREPL

4 Likes

Is this still an ongoing project? It looks very promising.

Is this asset still under development or abandoned? I assume version 1.x is not going to see any updates.

Back again on track guys!

I’m really sorry about the delay, but now I’m proud to present DevConsole 2 again as a fully operational asset, tested in several professional projects both on mobile and desktop platforms; and it will reach the Asset Store sometime within next week.

All the people who helped me during the last testers request will get a free voucher for this Asset.
Also, this will come as a free upgrade for users who already bought the current version.

5 Likes

I’ve been actively using DevConsole since my purchase a few years back, so this is absolutely wonderful news!

In the meantime, I uploaded a Tutorial project you can try right now at http://devconsole.sickdev.com/

Disclaimer: WebGL builds run slightly slower than Desktop/Mobile builds due to lack of support for multithreading

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Can’t wait to use this ! Have the old version and would love to see the new changes :slight_smile: Should we expect it in a few days or so ? :sunglasses:

Just a friendly bump…hopefully this will be released soon? I started on a new project recently and I’d like to use v2 from the start instead of implementing with v1 and having to convert later.