[RELEASED] Lane Graph 1.5 - Build Lane Networks in Minutes, Not Days

Hi everyone,

Just launched Lane Graph 1.5 on the Asset Store after 8 months of continuous development and improvements. It’s a lane-based navigation system that replaces traditional waypoint/spline approaches with proper road network intelligence.

Asset Store: Lane Graph | Game Toolkits | Unity Asset Store
Documentation: LaneGraph Documentation

Key Features:

  • Create complex lane networks in minutes with visual Bezier editor
  • Intersections automatically handle lane connections - no manual linking
  • Split and merge lanes with one click
  • Smart snapping matches and connects lanes as you build in the scene
  • One-click conversion from editor components to optimized runtime
  • BVH spatial indexing (200-300x faster than linear search)
  • A* pathfinding built-in
  • Full API for custom AI behaviors

Perfect for racing games, traffic simulations, or any project needing intelligent road networks.

Oh wait! It’s more than that - factory logistics, warehouse robotics, RTS unit pathfinding, theme park rides, airport ground vehicles, mining operations, delivery systems, or anywhere you need AI movement along defined paths.

Questions and feedback welcome!