Manage Multiple Prefabs
If more than one GameObject is selected, inspector disables the prefab controls. So you need to apply or revert prefab one by one. Unity also disallow dragging multiple GameObject to project window to create multiple prefabs. Multispector allows you to create, apply or revert multiple prefabs with only one click.
Inspect Multiple Subset of Component
If a component type does not attached in all selected GameObjects, inspector does not show this component type’s editor. Multispector offers following features when selecting multiple GameObjects:
Show summary of component subset. Allow you to inspect component subset. Switch to generic inspector when custom editor not support [CanEditMultipleObjects]. Enhanced generic inspector show invisible property.
Inspect ScriptableObject
Multispector search all referenced ScriptableObject in selected GameObjects and let you inspect it without find it in project window. There is also a list of all ScriptableObject asset grouped by type.
Hello i’m very interested in your prefab jsut have a question can I revert only one value from many prefabs We need to revert Static value for many many prefabs without reverting other prefab components and this is possible with unity only for one prefab. Is your prefab supporting that? If yes I will buy it right now If no could you implment such a function it would be very very helpful thanks!
Do you mean right click the property that popup the menu with “Revert Value to Prefab” ? Multispector do not support this function currently, but this is a good function, I will try to add this to Multispector.
OK thank you!. I found bug in Multispector, when it is installed I cant drag and drop any prefab prom proejct to scene, after removing multispector from project, everything is ok
Hy there, great asset, I just wanted to report a “KeyNotFoundException: The given key was not present in the dictionary.” error. If you have the “Favorites” menu open and then hit the + to add another, but then dont change to it and just hit - it gives that error.