[Released] Multispector

Description:
Multispector offers the ability to inspect object in some situation that original Inspector does not allow.

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:white_check_mark: Manage Multiple Prefabs
If more than one GameObject is selected, inspector disables the prefab controls. So you need to apply or revert prefab one by one. Unity also disallow dragging multiple GameObject to project window to create multiple prefabs. Multispector allows you to create, apply or revert multiple prefabs with only one click.

:white_check_mark: Inspect Multiple Subset of Component
If a component type does not attached in all selected GameObjects, inspector does not show this component type’s editor. Multispector offers following features when selecting multiple GameObjects:

:white_circle: Show summary of component subset.
:white_circle: Allow you to inspect component subset.
:white_circle: Switch to generic inspector when custom editor not support [CanEditMultipleObjects].
:white_circle: Enhanced generic inspector show invisible property.

:white_check_mark: Inspect ScriptableObject
Multispector search all referenced ScriptableObject in selected GameObjects and let you inspect it without find it in project window. There is also a list of all ScriptableObject asset grouped by type.

:white_check_mark: Add Component Collection to Favorites
:white_check_mark: Add Component to Clipboard and Paste to all selected GameObjects
:white_check_mark: Select Preferences and Settings in Inspector

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Hello i’m very interested in your prefab jsut have a question can I revert only one value from many prefabs We need to revert Static value for many many prefabs without reverting other prefab components and this is possible with unity only for one prefab. Is your prefab supporting that? If yes I will buy it right now :slight_smile: If no could you implment such a function it would be very very helpful thanks!

Do you mean right click the property that popup the menu with “Revert Value to Prefab” ? Multispector do not support this function currently, but this is a good function, I will try to add this to Multispector.

Revert single property value of multiple prefab is added to Multispector:

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great Thank you I’m buying it right now :slight_smile: !

I bought it but on asset store I see only ver 1.0 ? Will you upload it with new feature?

Need to wait asset store approval the update. may need one or two working days.

ok thanks

Version 1.0a is ready on Asset Store now:

  • Add support to revert single property value of multiple prefabs. (Right click the property in inspector)

I still cant rever static value for many prefabs, cand revert other value but not static, where can find it? Could you help?

Right click the static should popup “Revert Value to Prefab (Multiple)” if static is changed.

The popup menu like this:

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OK thank you!. I found bug in Multispector, when it is installed I cant drag and drop any prefab prom proejct to scene, after removing multispector from project, everything is ok

I will check it, thank you.

Fixed the bug that disallow drag and drop prefab from project to scene, will update to asset store.

Version 1.0b is ready on Asset Store now:

  • Fixed the bug that disallow drag and drop prefab from project to scene.
  • Fixed cannot run in Unity 2018.

Hy there, great asset, I just wanted to report a “KeyNotFoundException: The given key was not present in the dictionary.” error. If you have the “Favorites” menu open and then hit the + to add another, but then dont change to it and just hit - it gives that error.

Thank you! I will fix it.

The bug of KeyNotFoundException is fixed and updated to asset store.