Poly Skeleton Mesh offers an intuitive, non-destructive approach to 3D modeling in Unity. Instead of manual vertex pushing, you build a skeleton by placing and adjusting nodes directly in the Scene View. The tool then automatically generates a clean, low-poly mesh hull based on the node hierarchy and cross-section radii.
Asset store: https://assetstore.unity.com/packages/tools/modeling/poly-skeleton-mesh-procedural-generator-313559
Key Features:
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Visual Editor Workflow: Click and drag nodes in the scene to shape your mesh with real-time visual feedback.
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Runtime Generation: Full API support for dynamic mesh creation and manipulation during gameplay.
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Auto-Rigging: Export generated meshes as prefabs with a complete bone structure ready for animation (compatible with Animation Rigging).
Included Demos:
- Monster Splicing Simulator: A runtime demo showcasing modular body part combination, auto-rigging, and procedural animation.
- Procedural Tree Generator: Generate stylized trees with adjustable parameters, including a growth animation and random planting feature.
- Wireframe Mesh Converter: Converts any standard mesh into a unique skeletal wireframe structure.
Asset store: https://assetstore.unity.com/packages/tools/modeling/poly-skeleton-mesh-procedural-generator-313559