[RELEASED]Procedural Indicators System

Hello unity community,
I am building a procedural indicator system for unity. This system is for rpg/strategy/puzzle games ingame 3D UI. For now it supports procedurally generated arrows. User can define the shape of an 3D arrow along path using a wide selection of properties and they will be rendered in game.

I have a in player demo

and Editing in unity demo.

I am planning to release this on asset store after i fix some bugs and finish documentation.
In the future i am thinking to expand this with procedural selection circles, explosion radius indicator, floor (uneven terrain) radius indicator, cutting indicator.

Please share your thoughts about this projects.
I need to know following things:

  • General opinion
  • Out of available ones, what are the main features you would be using in a project
  • What are the features you would like to see added to this project in the future
2 Likes

The package has been accepted on the asset store. You can find it here