[RELEASED] SciFi/Industrial Level Kit

Hi everyone! I’d like to present my new environment kit which has just been released in the Asset Store! :slight_smile:


Designed to be a useful, ever growing set of valid solutions to boost creativity for end users. It presents a modular, easy to combine system of objects, structures and PBR/IBL lighting solutions which allow the creation of different sci-fy, hi-tech industrial themed scenes. Mainly conceived for first-third person camera angles, the models can be easily adapted for top-down or platform games.

The package includes: 185 Prefabs with walls, ceilings, floors, doors, crates, containers, barrels, computers, screens, pipes, cables, and much more including mesh colliders; More than 40 textures, PBR standard materials and a demo scene including up to 5 different ambiences interconnecting each other.

Would you like a PC demo? Download and run the exe file for a first hand experience! Standar FPS keyboard controls are used to navigate the environment.

https://www.dropbox.com/s/agt562viloq5yi3/SciFiIndustrialLevelKit_DemoScene.rar?dl=0

Comments, ideas and suggestions are more than welcome as I’d love this package to grown and to cover more and more environmental SciFi themed solutions!
So… hope you like it! :slight_smile:

Regards,
Ximo

Looks really amazing. How much it will cost?

1 Like

This looks fantastic, just what I was looking for.
Any chance that when you release you could provide images of each piece, just so I could get a better understanding of possible construction types.

1 Like

Thanks! I’m glad you like it!
The proposed price is $70, but as I said it is still pending review.
The package contains a scene with all the prefabs displayed for an easy exploration of possibilities. However I’m also preparing a tutorial covering the basics to quickly assemble and put lights on an environment piece. I’m sure that it will help :slight_smile:

1 Like

Thanks for the pics.
When it hits the store you got a buyer here :slight_smile:

1 Like

It’s in the store now. :slight_smile:

1 Like

Yesss!!! :slight_smile:

Comments, ideas and suggestions are more than welcome! The more constructive ideas I get, the more improvements and expansions I’ll be able to add for next releases. As an example, I’m working on v1.1 to include:

  • Texts, signs and other details for decorate architectural parts.
  • Elements to cover the floors such as dirt, cables, open panels, etc
  • Narrow AC shafts and tunnel set of combinable parts
  • Big door panels
  • More big structures to dress big spaced areas (Indoors/Outdoors)

Any more ideas? :slight_smile:

Sounds great!

1 Like

Free standing columns in the vein of your big wall parts would be welcome.

1 Like

It’s a super cool looking asset, but yeah, more elements that allow for specifically themed areas would be a good thing. When I look at the screenshots and try to imagine a real game, I think in terms of specific areas like living quarters, mess halls, offices, infirmaries, manufacturing floors, labs, jail cells, exterior doors, landing pads, satellite dishes, cooling towers, generators, etc.

1 Like

Yeah that’s a good deal of themed areas, Steve . I’m writing down :slight_smile:
Wetcircuit, could you be more specific? A picture doodle would be great :slight_smile:

Large-scale structures that are more-or-less free standing, that look very massive and functional (like your walls). Big things that have to be walked around, that stand in the middle of giant interior spaces… like a “core” or giant sparkplug… but architectural, much larger than just a pipe…




2064018--134550--images-3.jpeg

1 Like

I tend to agree that while a lot of games focus on running along in narrow corridors, the better scenes occur in more memorable interior spaces where there is more room, kind of like that industrial “canyon” shot you use to promote your kit.

So some large scale structures or more ways of making memorable interior spaces would be great.

1 Like

Sounds very reasonable. In actual fact these type of big, memorable spaces are also the more satisfactory from a creative point of view. The challenge now is to get the right type of modules to allow as much customization as possible for users. Exciting to start working on that type of expansion right now! :slight_smile:
Thanks guys for the input! I’ll keep you posted with some WIPS.

In the meantime, any ideas that may come… you know :wink:

1 Like

Can you post some close up screenshots without any image effects or make a web demo which allows zooming?

I am a bit worried about quality because 1 or the reviews mentions textures being blurry up close.

Are the textures true 2k/4k or are they lower?

Thanks,

1 Like

Higher texture quality is always better, as it can be used on desktop or compressed and reduced to fit on mobile.

1 Like

Hi giraffe1,
have you downloaded the PC demo? It uses the conventional FPS controls but I think you can explore quite well the quality of the contents.
https://www.dropbox.com/s/agt562viloq5yi3/SciFiIndustrialLevelKit_DemoScene.rar?dl=0
Textures are 2048 and some 1024 for props and mid/background elements, but I agree on the fact that including the textures with the highest resolution as possible is the best option. I’ll need to amend that, then.
Let me know if you have any problem with the PC demo.
Thanks!

Hello, Ximo!

I just acquired your level kit to use in my game as the final project of the game programming course I’m attending at Vancouver Film School. I just started to play with it and understand how to compose scenes with the pieces.

First of all, I want to congratulate you for your art! Its gorgeous!

That said, I’m having trouble to correctly understand which parts fits correctly with each other and the placement is getting difficult. I’m studying the pre combined modules to recognize the matches but if I had a better guide, maybe in pdf, would help a lot. Another thing is that the pre combined modules does not seems to be a combination of the other prefabs, but a single monolithic mesh. I think if you give us these pre combined modules as a combination of the other prefabs would be much easier to use them as guides to create our own combinations.

The game that I’m creating is like the old Descent series, a kind of indoors spaceship simulator, so your level kit fits perfectly. The only piece type that I’m missing really badly is a door that covers the whole corridor size because my ships are larger than the human-sized doors provided.

If you want, I can share with you the progress of my project so that you can see your package being used in the real world. :slight_smile:

Cheers!
Fred
https://www.linkedin.com/in/fredericozveiter

Hi FredZvt81,

First of all sorry for the delay! And second, thanks for your message! I’m really glad you like it :slight_smile:

I’ve just finished the first part of a tutorial covering the whole process of building an environment with SciFi_Industrial Level Kit. You can download it from :

The second part will deal with finishing up with details, lighting and atmospheric/camera effects. I’m working on it now so it won’t take long. Until then I’m sure that this first half will be useful.

You’re right with some of the comments. The next release hopefully willl solve those problems. From the feedback received from other users I’ve been refocusing the contents to what I think is more useful:

  • A big set of new modules to build gigantic estructures, both for backgrounds, midgrounds or close ups.
  • New module for pillars and ceilings to cover all combinations for the different styles.
  • An extended set of walkways and staircases to cover most situations.
  • New demo scene to display the new modules and possibilities.
  • The (current) tutorial scene.
  • And yes! a full size door!
  • Set of objects with basic proportions to prototype maps.

I’d love to know about the progress of your project. I’ve sent a Linkedin invite! :slight_smile:

Thanks!

1 Like