Awesome a tutorial would be a great idea along UNET integration. Btw, how is it going with that latest update?
I am on the fence, and no one has left a review on the page. I donāt suppose I could see a piece of example code to do a thing? I believe your claims that it is likely very quick, doesnāt use UNet, has all the Steam connectivity - excellent, yes. But Iām just wondering how easily Iāll be able to send information across the network. Imagine a networked bullet hell game, thatās the kind of stuff I need to be sending across. Are the API functions clear and easy to use and manipulate? Do I need to have a pool of all objects that the server needs to update? That sort of thing.
any news ? ⦠it has been a while ⦠long while. Is this asset dead?
Hi,
I just donāt have that much time anymore
but I am still working on it
?? still working on a functional version?
Hi,
In your asset Is there synchronization of objects, animations etc?
I bought it a long time ago. But just after that, i didnāt received any updates. 44⬠for nothing. Because actually Itās exactly the same as Steamworks from Riley Labrecque. I asked for a refund but the developer never gived an answer.
dead ass asset with shite dev. lol