[RELEASED] Steam Networking - NAT Traversal, steam relay servers and more!

Awesome a tutorial would be a great idea along UNET integration. Btw, how is it going with that latest update?

I am on the fence, and no one has left a review on the page. I don’t suppose I could see a piece of example code to do a thing? I believe your claims that it is likely very quick, doesn’t use UNet, has all the Steam connectivity - excellent, yes. But I’m just wondering how easily I’ll be able to send information across the network. Imagine a networked bullet hell game, that’s the kind of stuff I need to be sending across. Are the API functions clear and easy to use and manipulate? Do I need to have a pool of all objects that the server needs to update? That sort of thing.

any news ? … it has been a while … long while. Is this asset dead?

Hi,

I just don’t have that much time anymore :confused: but I am still working on it

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?? still working on a functional version?

Hi,

In your asset Is there synchronization of objects, animations etc?

I bought it a long time ago. But just after that, i didn’t received any updates. 44€ for nothing. Because actually It’s exactly the same as Steamworks from Riley Labrecque. I asked for a refund but the developer never gived an answer.

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dead ass asset with shite dev. lol