I know what got you here! Pin-ups, right? This little word caught your attention?! Curves will sell… they say. Here we go, all curvy shapes, almost mathematically perfect roundness, actually. Grab it while it’s 30% off and love it, my dear connaisseur
Click on the Youtube logo to view enlarged clip. Watch the clouds moving realistically, do you see the hurrican twirling? You can even set the speed for this.
Click on the Youtube logo to view enlarged clip.
Click on the Youtube logo to view enlarged clip.
Click on the Youtube logo to view enlarged clip.
SUPER-EARTH v.1.2.0f1
Asset package to render realtime 3d planets (super-earths).
One license per seat. Requires Unity 5. 64-bit recommended for high resolution textures.
We love planets, don’t we?!
The images of our universe available on the net are very often just breathtaking. It teased me for a long time to make a move into space:) and create a ‘space universe cosmic something’ on my own. It became some planet creation asset for Unity.
This project was sleeping on my harddrive for a year and waiting for Unity 64-bit to emerge. Unity 5 64-bit is here. So, here we are! I’m glad to introduce you to SUPER-EARTH.
SUPER-EARTH is not a newtonian system! It’s not a solar system. It is not using procedurals, it’s not like terragen! So what is it then? It enables creation of fairly unique 3d-planets as you can see in the images/youtubes here and on the website, simply by using the supplied textures and adjusting materials. Planets can be even free of polar pinching. SUPER-EARTHs are good for flybys and orbiting.
Links
Asset Store
superearth.de
Documentation
Reading the documentation is strongly recommended. Please read more about requirements and details before purchasing!
Workflow
Just typical editing in Unity: applying materials to objects, actually materials to objects with similar name. Easy because materials and objects follow the same naming convention. Or simply duplicate any planet object and its materials from the provided example scenes. Apply the duplicated material to the duplicated object and adjust material properties or swapping of textures as you wish. I suggest exploring the provided examples. Read the docs for more.
Materials
Several hundred materials to render planets.
Solutions to render planets including pinch free poles and rendering of planets mapped with six 4k textures. Render soft and smooth planet edges/rims with low (and high) resolution geometry!
Highres textures
-26 cloud maps at 8k (16k archived)-
-26 cloud gradient maps for cloud turbulence/movement
-8 surface color maps at 8k (16k archived)
-8 surface bump maps at 8k (16k archived)
-8 watermask maps at 8k (16k archived)
-Map set for earth at 8k (16k archived)
-26 civilisation light textures at 8k (16k archived)
Midres textures
-57 surface color maps at 2k
-57 surface bumps maps at 2k
-Textures also included as cylindrical projections being usable in other planet renderers.
The textures are the heart of the package. Even if you prefer your own planet rendering technology the planet textures might be still very useful in your space project.
Purchasers will get access to full 12GB .unitypackage and 16k textures. You will need to send me an email with your invoice number for confirmation. Please read the documentation.
Take a look at the images below or go to superearth.de for more.
Feel free to contact me.