Soon I will publish a new tool to help on the creation of games based on tiles.
I have focused on making a flexible and easy tool, really user friendly.
Check the video and let me know if you have any questions or any feedback.
And if you like it, don’t forget to press like
Check the main differences between Super Tilemap Editor and Unity Tilemap here: [RELEASED] Super Tilemap Editor page-18#post-3287124
Super Tilemap Editor is a fast and easy to use tile editor to help you to create any game based on tiles.
Features:
Easy and fun to use
Full Editor integration
Tile Vertex Painting New in V1.4.5
Pyxel Edit import
Tiled TMX import New in V1.3.5
Tilemap Parallax New in V1.4.3
Run-Time tilemap generation with colliders
Create Tile Views or Tile prefabs for easy painting
Fully customizable 2D & 3D seamless tile colliders created on the fly
Tilemap Groups (aka tilemap layers)
Fully Customizable Brushes
Autotiling modes: self, other & group
Support for subdivided autotiling
Copy, Cut, Fill, Rotate and Flip tile edition
Tint, Pixel Snap and Sorting render options
Tile and brush user parameters: int, float, bool & prefab
Tile and brush prefab creation
Full source code available
Optimized for mobile devices
Reduced scene size
Two tilesets (platformer & rogue) using CC0 kenney’s assets and demo scenes
Fog of War using Vertex Painting and A* included in Roguelike Demo
Not yet, but it is in the process to be reviewed by Unity. It should take about 5 working days, but sometimes it take more time.
I decided to submit another version on Monday including the tile prefab creation and other improvements, so maybe the time was reset, I am not sure. Maybe for next week. Be patient
Hey I was wondering how long is the special launch price going to be 15$. I own RPGMap Editor and love it. I am thinking about buying this one and seeing how it compares to others that can do platform style level making.
Hi there,
Thanks for buying RPG Map Editor
I am not sure how long it will be, it depends on how it is going in the next days. If feedback is positive and it is what people wanted I will increase the price to the final one.
If you are planning to make a platform game, here is a crossover between Super Tilemap Editor and Smart Platform Colliders:
For feedback I think a lot of people will be interested, specially depending on the final price. The main reason is the ability to save prefab brushes and create custom colliers for each tile. In most tile editors I have tested when making a slope the auto generated collider has a slight offset on the hypotenuse. Which gave some problems. All my platform controls uses raycasts to test for custom collisions to see if the rays are hitting a normal point with a certain angle to see if I can walk up the slope. Since the collider was off set in the tile editor I was testing it gave some collision issues. So being able to create colliders in a special editor for each tile is going to be one of the best selling points I am guessing.
Nice ! But … It’s only for static objects ? For example, how to make a ‘tile’ move ? I’ve tried attaching a prefab that moves transform but no effect on the tile itself. So what’s the point ?
Also, it’s very difficult to ‘select’ a tile back … with only ‘painting’ tools it’s very frustrating to find which tile and edit it. I hope you correct this in the future.
About the slope issues, I didn’t find any problem using my own platform collider system, also using raycasts for collision detection. Unnecessary tile collider lines are also removed for performance. I am not sure what problem you had with other editors, but anyway I made an screenshot of the slope so you can see how the colliders (the green line) are made.
You cannot move a tile, only animate it, but not the colliders on it, only the graphic part of the tile will be changed.
You can build a platform using a tilemap but you have to move the tilemap using your own moving platform script.
Or you can create a moving platform with a sprite renderer using a tile, attach the script for moving it, attach a collider to it, then create a prefab and attach the prefab to a tile, so the platform will be created using the prefab instead painting the tile.
It hope it willl be available soon, during next week or the week after. It will also depends on the time from the upload to the validation by the Unity team.