[RELEASED] Super Tilemap Editor

Super Tilemap Editor

Manual: https://drive.google.com/open?id=0BxuhRM8zIOm8a3NlZHVqMGNVZWM

Soon I will publish a new tool to help on the creation of games based on tiles.
I have focused on making a flexible and easy tool, really user friendly.
Check the video and let me know if you have any questions or any feedback.
And if you like it, don’t forget to press like :wink:

Check the main differences between Super Tilemap Editor and Unity Tilemap here:
[RELEASED] Super Tilemap Editor page-18#post-3287124

Super Tilemap Editor is a fast and easy to use tile editor to help you to create any game based on tiles.

  • Features:

  • Easy and fun to use

  • Full Editor integration

  • Tile Vertex Painting New in V1.4.5

  • Pyxel Edit import

  • Tiled TMX import New in V1.3.5

  • Tilemap Parallax New in V1.4.3

  • Run-Time tilemap generation with colliders

  • Create Tile Views or Tile prefabs for easy painting

  • Fully customizable 2D & 3D seamless tile colliders created on the fly

  • Tilemap Groups (aka tilemap layers)

  • Fully Customizable Brushes

  • Autotiling modes: self, other & group

  • Support for subdivided autotiling

  • Copy, Cut, Fill, Rotate and Flip tile edition

  • Tint, Pixel Snap and Sorting render options

  • Tile and brush user parameters: int, float, bool & prefab

  • Tile and brush prefab creation

  • Full source code available

  • Optimized for mobile devices

  • Reduced scene size

  • Two tilesets (platformer & rogue) using CC0 kenney’s assets and demo scenes

Fog of War using Vertex Painting and A* included in Roguelike Demo


Vertex Painting Example

Collider autotiling and road brush using with random tiles





2520186--174656--tileColliders.png

8 Likes

It looks very cool.

can’t wait ,is it released?

Not yet, but it is in the process to be reviewed by Unity. It should take about 5 working days, but sometimes it take more time.
I decided to submit another version on Monday including the tile prefab creation and other improvements, so maybe the time was reset, I am not sure. Maybe for next week. Be patient :wink:

Super Tilemap Editor v1.0.0 has been released with a special launch price!
Check it out! http://u3d.as/ouJ

I’m not entirely certain that I’ll use it, but it still looks really good so I bought it. Nicely done!

Thanks! Don’t miss the opportunity to use it. I’ll be glad to help you with any issue you have using the tool.

Hey I was wondering how long is the special launch price going to be 15$. I own RPGMap Editor and love it. I am thinking about buying this one and seeing how it compares to others that can do platform style level making.

Hi there,
Thanks for buying RPG Map Editor :wink:
I am not sure how long it will be, it depends on how it is going in the next days. If feedback is positive and it is what people wanted I will increase the price to the final one.
If you are planning to make a platform game, here is a crossover between Super Tilemap Editor and Smart Platform Colliders:
2538526--176282--steditorSPCollidersCrossOver.gif

For feedback I think a lot of people will be interested, specially depending on the final price. The main reason is the ability to save prefab brushes and create custom colliers for each tile. In most tile editors I have tested when making a slope the auto generated collider has a slight offset on the hypotenuse. Which gave some problems. All my platform controls uses raycasts to test for custom collisions to see if the rays are hitting a normal point with a certain angle to see if I can walk up the slope. Since the collider was off set in the tile editor I was testing it gave some collision issues. So being able to create colliders in a special editor for each tile is going to be one of the best selling points I am guessing.

the collider not support collider 2d ?

Nice ! But … It’s only for static objects ? For example, how to make a ‘tile’ move ? I’ve tried attaching a prefab that moves transform but no effect on the tile itself. So what’s the point ?

Also, it’s very difficult to ‘select’ a tile back … with only ‘painting’ tools it’s very frustrating to find which tile and edit it. I hope you correct this in the future.

About the slope issues, I didn’t find any problem using my own platform collider system, also using raycasts for collision detection. Unnecessary tile collider lines are also removed for performance. I am not sure what problem you had with other editors, but anyway I made an screenshot of the slope so you can see how the colliders (the green line) are made.
2539267--176351--slopeCollider.png

Not for this first release, but it is a high priority feature for next release, so if it goes well, it will be available soon.

Hi there,

You cannot move a tile, only animate it, but not the colliders on it, only the graphic part of the tile will be changed.
You can build a platform using a tilemap but you have to move the tilemap using your own moving platform script.
Or you can create a moving platform with a sprite renderer using a tile, attach the script for moving it, attach a collider to it, then create a prefab and attach the prefab to a tile, so the platform will be created using the prefab instead painting the tile.

The collider looks very well placed. I look forward to trying it out.

Really cool and affordable plugin you made here. I would also really appreciate support for 2d colliders. When is next release?

1 Like

It hope it willl be available soon, during next week or the week after. It will also depends on the time from the upload to the validation by the Unity team.

Just checking, but by this comment I am assuming next update will include 2d collider support.

Exactly, next update will include 2d collider support.