Even when I switch the shader on the globe at runtime, other objects don’t cast shadows on it.
I would like more control over the camera position when we use the FlyTo action. I want the camera to be closer to the globe, and angled more. But when I set the camera transform for one FlyTo location, then it’s totally wrong for others. Is there a way to have greater control over that?
Okay, will do. (But it would be nice if you had a support forum here; it’s annoying to have to create an account for all the various asset store tools I buy.)
Currently it’s the Earth which rotates over itself to show the selected targets. Since the globe can be part of a complex UI which doesn’t want to modify the camera, this is the default behaviour.
However, making the Camera rotate around the globe over the desired target is quite easy to achieve. That could be a new “Fly” mode to add and I’ll add it to our wish list.
We’ve just released a new beta with the new navigation options and some other improvements! Check the video below for a demonstration.
To get the new beta, please head on to kronnect.com and follow instructions over there. Of course, a future V5 will be released to the Asset Store when it’s complete.
I purchased a few days ago
Upgrade too many
You release in a state that is not able to basic functions.
Just add a little feature, it’s funny to take the additional cost
I’m not sure to understand what you mean. Do you have any issue with the latest beta that includes the camera rotation mode? I’d appreciate if you can provide more details in our support forum (kronnect.com). Thanks.
Sorry,I might have misunderstood
What is the upgrade 40$?
Version up = Upgrade?
I can’t understand how to use your support forum(kronnect.com).
Where is the beta version.
Where is InputBox (I can’t write)
I tried to register but fail
New features are usually developed for the full versions first and only a few of them are ported to the lite versions. Why? Because our main product is the full version and we maintain the lite versions as simple as possible so you can modify the source code on your own.
Now, what variant did you purchase? I guess you purchased the Lite version of the globe asset. If you want the new features of the Full version, you can upgrade for $40 and get the full version which includes the camera rotation mode already and many more features as you can see in the table above (and many more nice ones which are result of continuous development based on user feedback).
Or if you can’t upgrade now but need the Camera rotation mode in the Lite version then we can include this feature as well in the lite version. Just confirm us by email what version you have purchased, Lite or Full, and also include your invoice number so we can send you an update to the Lite version by email when the feature is developed.
Hope you understand… if have any other question please send me an email (contact@kronnect.me).
Thanks!
We have a new update ready on the Asset Store, V5.0!
Here’s the list of new features and improvements:
New features:
New Camera navigation mode (can rotate camera instead of Earth). Supports user drag, Constant Drag Speed, Keep Straight, FlyTo methods. Updated Scenic Shader.
Mount Points. Allows you to define custom landmarks for special purposes. Mount Points attributes includes a name, position, a type and a collection of tags. Manual updated.
Country and region capitals. Different icons + colors, new class filter (cityClassFilter), new “cityClass” property and editor support.
Added Hidden GameObjects Tool for dealing with hidden residual gameobjects (located under GameObject main menu)
Improvements:
New options for country decorator and for country object (now can hide/rotate/offset country label)
New line drawing method compatible with inverted mode (still needs some work)
Right clicking on a province now centers on that province instead of its country center
Improved zoom acceleration in inverted mode
(Set/Get)ZoomLevel now works in inverted mode
Added new events: OnCityClick, OnCountryClick, OnProvinceClick
“Constant drag speed” and “Keep straight” now work in inverted mode
Editor: country’s continent is displayed and can be renamed
Editor: continent can be destroyed, including countries, provinces and cities
Editor: deleting a country now deletes all cities belonging to that country as well
Editor: new options to delete a country, a province or all provinces belonging to a country
We’re finishing up a project with this globe, and putting it on Android tablets for the first time – and the main texture on the globe does not render. Strangely the normal map does (blue and bumpy), but even when I remove the normal map from the material, the main texture does not render. Testing on 2012 Nexus 7 tablet. Very weird since it uses the Standard Shader. Any suggestions?
I understand the globe works well in the Editor. Seems like the texture can’t be found or loaded? Is it included in the Resources folder?
Try to isolate the problem: add to the scene a single cube with same material and see if problem is related to the texture/material or not.
Thanks, still can’t figure it out. It’s just the standard shader!
Another question: trying to slim down the published builds. We are not using province borders at all, but provinces10.tx is in the builds, at 7.5mb. I moved it out of the Resources folder, and then the globe wouldn’t render, so obviously that’s not a solution. Is there a way to remove that text file if we don’t need it?
Gecko, so a single independent cube still does not render your texture on the Nexus? Can you confirm this? ( I asked this because the Globe instantiate the materials during startup depending on the selected style and I need to know if this issue is due to Unity or Android bug or is the Globe which is not being able to locate a resource which it does in RestyleEarth () method).
Does a build for the PC have the same problem?
Also which version of the Globe are you using? Can you update to the latest beta from our support forum on kronnect.com? If you could then we’ll make sure next beta can run without the provinces geodata file (and we’ll release that asap).
If you can’t update for any reason then we can assist you from our support forum or by e-mail at contact (at) kronnect.me in editing the source files required. Thanks.