I’m working on a little android game which relies on Google play services and Wwise (I mention them just in case, even if I don’t think the cause the problem).
Lately, even after changing a single line of code, the “Reloading Domain” process forces me to kill Unity and re-open it: this is VERY annoying.
I know that this process can be disabled by settings, but I need it (without it, the wwise engine does not work properly).
Is there a way to avoid or mitigate this problem?
Hi, I’ve been experiencing the same issue and am also using Wwise. The issue for me started last week, around the same time that I changed these Wwise settings in the Edit → Project Settings → Wwise Initialization tab:
By default those settings were unchecked. I checked both of them, and thats when the issue seemed to have started for me. I just set them both back to being unchecked, and have run the game probably 20 times now without an issue. I can’t 100% confirm that my issue was due to that setting, but just wanted to mention it real quick in case it helps
This unironically will work as I found out my problem was that I declared an instance which didn’t exist and when compiling my internet connection suddenly went off, resulting this. Changing the code and saving it mostly fixes it