It’s random occurs. It stucks again now.
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.3f1 (ef04196de0d6) revision 15664153'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) 64bit Professional' Language: 'zh' Physical Memory: 32609 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh" at "2026-01-17T02:10:34.2254807Z"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
Date: 2026-01-17T02:10:34Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Unity.exe
-projectpath
C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
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LicenseClient-jokeh
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947b2d74-a94c-4617-a52d-f3e306524902
-accessToken
VDzDl6gNtGuxymShNOAF1mcTf7adHLRJKtowCuTRxS801ef
Successfully changed project path to: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [38372] Target information:
Player connection [38372] * "[IP] 172.23.112.1 [Port] 55504 [Flags] 2 [Guid] 3694577171 [EditorId] 3694577171 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [38372] * "[IP] 192.168.1.101 [Port] 55504 [Flags] 2 [Guid] 3694577171 [EditorId] 3694577171 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [38372] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [38372] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 6e528846c8194d28828348a79ed1ed43
Correlation Id: 6e4b1e471d6e06deb4cc8bc85a8366c9
External correlation Id: 6391487917174107930
Machine Id: F6YdBr541IQGGOdQ2PXrb06AHY4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-jokeh" (connect: 0.00s, validation: 0.01s, handshake: 1.89s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh-notifications" at "2026-01-17T02:10:36.1229008Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token VDzDl6gNtG...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: ewogICJzdWJzR3JvdXAiIDogInVuaXR5IGVkaXRvciIsCiAgIm5hbWVzcGFjZSIgOiAidW5pdHlfZWRpdG9yIiwKICAidHlwZSIgOiAiRURJVE9SIiwKICAidGFnIiA6ICJVbml0eVBlcnNvbmFsXXXX
Product: Unity Personal Version
Type: Assigned
Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.02
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.97s
[Package Manager] Connected to IPC stream "Upm-38368" after 1.6 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 7 unused hashed content files
Refreshing native plugins compatible for Editor in 1.94 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.3f1 (ef04196de0d6)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Assets
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 4060 Ti
[D3D12 Device Filter] Driver Version: 32.0.15.9174
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 7939 MB
[D3D12 Device Filter] Processor Count: 16
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.2]
Renderer: NVIDIA GeForce RTX 4060 Ti (ID=0x2788)
Vendor: NVIDIA
VRAM: 7939 MB
App VRAM Budget: 7171 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56368
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.087879 seconds.
- Loaded All Assemblies, in 11.141 seconds
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.432 seconds
Domain Reload Profiling: 11573ms
BeginReloadAssembly (9648ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (31ms)
RebuildCommonClasses (405ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (135ms)
LoadAllAssembliesAndSetupDomain (942ms)
LoadAssemblies (9612ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (939ms)
TypeCache.Refresh (937ms)
TypeCache.ScanAssembly (724ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (392ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (46ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (73ms)
ProcessInitializeOnLoadAttributes (164ms)
ProcessInitializeOnLoadMethodAttributes (106ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 74 packages:
Packages from [https://packages.unity.com]:
com.unity.2d.enhancers@1.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.enhancers@1df0eb7756ab)
com.unity.ai.assistant@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.assistant@f231d0317302)
com.unity.ai.inference@2.4.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.inference@587873fd5e1b)
com.unity.ai.navigation@2.0.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
com.unity.ai.toolkit@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.toolkit@5b5621a1dfc7)
com.unity.cinemachine@2.10.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.cinemachine@f26b20ca78a2)
com.unity.collab-proxy@2.10.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collab-proxy@3351acaba9c9)
com.unity.ide.rider@3.0.38 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
com.unity.ide.visualstudio@2.0.25 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.visualstudio@74aa435fc4bb)
com.unity.inputsystem@1.17.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
com.unity.ml-agents@4.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ml-agents@592fae96fab2)
com.unity.postprocessing@3.5.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.postprocessing@4a41da475b74)
com.unity.recorder@5.1.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.recorder@a206dd5dd161)
com.unity.timeline@1.8.10 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
com.unity.visualscripting@1.9.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
com.unity.collections@2.6.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collections@aea9d3bd5e19)
com.unity.bindings.openimageio@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.bindings.openimageio@fa1ce6b2095b)
com.unity.nuget.newtonsoft-json@3.2.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64)
com.unity.burst@1.8.27 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.burst@973857688024)
com.unity.dt.app-ui@2.1.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.dt.app-ui@8ac7e730dd5d)
com.unity.mathematics@1.3.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
com.unity.ai.generators@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.generators@1a1ce28cfe80)
com.unity.serialization@3.1.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.serialization@7725fb70c685)
com.unity.2d.common@12.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.common@51e9484895c4)
com.unity.settings-manager@2.1.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86)
com.unity.searcher@4.9.4 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.searcher@d45a78918735)
com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
com.unity.test-framework.performance@3.2.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
com.unity.cloud.gltfast@6.14.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.cloud.gltfast@0847aee0f6da)
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com.unity.ext.nunit@2.0.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
com.unity.multiplayer.center@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal@f70afd0d2146)
com.unity.test-framework@1.6.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
com.unity.ugui@2.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ugui@8873725e650d)
com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
com.unity.render-pipelines.core@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.core@b5371ec5a8ac)
com.unity.shadergraph@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.shadergraph@3ea479829020)
com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
com.unity.2d.sprite@1.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.07 seconds
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.info: Microsoft.Hosting.Lifetime[14]
Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
Content root path: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 42.5040ms
Refreshing native plugins compatible for Editor in 6.84 ms, found 9 plugins.
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
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info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 700.2047ms
ExitCode: 0 Duration: 1s401ms
[1385/1839 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (1.37 seconds), 1 items updated, 1839 evaluated
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Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 7.04 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 8.75 ms, found 9 plugins.
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 6.29 ms, found 9 plugins.
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Scanning for USB devices : 1.985ms
Initializing Unity extensions:
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-AI-Playground
Unloading 73 Unused Serialized files (Serialized files now loaded: 0)
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Integration of assets: 0.002 ms
Thread Wait Time: 0.011 ms
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Unloading 10663 unused Assets / (22.5 MB). Loaded Objects now: 12435.
Memory consumption went from 370.2 MB to 347.7 MB.
Total: 14.120600 ms (FindLiveObjects: 0.726400 ms CreateObjectMapping: 0.729700 ms MarkObjects: 8.119200 ms DeleteObjects: 4.544300 ms)
[LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False
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[LAYOUT] About to save layout C:/Users/jokeh/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
<RI> Initializing input.
Using Windows.Gaming.Input
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Assemblies load time: 11.651 seconds
Unity extensions init time: 0.050 seconds
Asset Database refresh time: 14.483 seconds
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Asset Pipeline Refresh (id=36999874fcc561543921d4ca9504faa7): Total: 0.053 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "VDzDl6gN"... (expires: 2026-01-17T04:09:14Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
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[Indexing] Starting Initial Indexing for Assets
TrimDiskCacheJob: Current cache size 0mb
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Scanning for USB devices : 4.170ms
Scanning for USB devices : 2.479ms
Scanning for USB devices : 6.900ms
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Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
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Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 4.33 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.59 ms, found 9 plugins.
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
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Domain Reload Profiling: 14511ms
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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CreateAndSetChildDomain (460ms)
RebuildCommonClasses (210ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (41ms)
LoadAllAssembliesAndSetupDomain (942ms)
LoadAssemblies (6893ms)
RebuildTransferFunctionScriptingTraits (0ms)
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TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (766ms)
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RebuildScriptCaches (0ms)
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BeforeProcessingInitializeOnLoad (189ms)
ProcessInitializeOnLoadAttributes (2032ms)
ProcessInitializeOnLoadMethodAttributes (209ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (3055ms)
Asset Pipeline Refresh (id=14b9f5d186458e24c84e4dcb535f4ce6): Total: 14.693 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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Asset DB Process Time: managed=0 ms, native=6068 ms
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Scripting: domain reloads=1, domain reload time=8599 ms, compile time=1 ms, other=0 ms
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Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
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ProcessAssetsWithTransientArtifactChanges: 5.050ms
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CollectScriptTypesHashes: 1.177ms
ReloadNativeAssets: 0.678ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.002ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
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UnloadStreamsBegin: 1.061ms
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Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)
(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 4.970 ms
Integration: 366.387 ms
Integration of assets: 0.057 ms
Thread Wait Time: 0.013 ms
Total Operation Time: 371.427 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)
(Filename: Assets/Scripts/RobotAgent.cs Line: 46)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Asset Pipeline Refresh (id=d0319b2aac7d55b4c81c47460dd0fcd7): Total: 0.004 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.225 ms
Integration: 208.456 ms
Integration of assets: 0.005 ms
Thread Wait Time: 0.034 ms
Total Operation Time: 210.720 ms
Unloading 67 unused Assets / (328.3 KB). Loaded Objects now: 13884.
Memory consumption went from 0.55 GB to 0.55 GB.
Total: 16.832500 ms (FindLiveObjects: 0.518400 ms CreateObjectMapping: 0.368500 ms MarkObjects: 15.831400 ms DeleteObjects: 0.113000 ms)
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '6d9d30db6e28844e54d6735f6f2a9eab') in 0.0072114 seconds
Refreshing native plugins compatible for Editor in 3.52 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=903dd200db53d6849a68cc14baabbda1): Total: 0.390 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
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Asset DB Process Time: managed=1 ms, native=62 ms
Asset DB Callback time: managed=310 ms, native=14 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=2336, non-scripts=5652
Asset File Changes: new=0, changed=1, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.001ms
InvokePackagesCallback: 0.813ms
ApplyChangesToAssetFolders: 0.267ms
Scan: 15.019ms
OnSourceAssetsModified: 1.071ms
CategorizeAssetsWithTransientArtifact: 0.012ms
ProcessAssetsWithTransientArtifactChanges: 0.169ms
CategorizeAssets: 25.522ms
ImportOutOfDateAssets: 10.852ms (0.369ms without children)
ImportManagerImport: 8.939ms (1.450ms without children)
ImportInProcess: 7.471ms
UpdateCategorizedAssets: 0.018ms
CompileScripts: 0.028ms
ReloadNativeAssets: 0.036ms
UnloadImportedAssets: 0.074ms
ReloadImportedAssets: 0.000ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.665ms
InitializingProgressBar: 0.005ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 0.734ms
PostProcessAllAssets: 318.101ms
Hotreload: 6.098ms
GatherAllCurrentPrimaryArtifactRevisions: 0.470ms
UnloadStreamsBegin: 0.112ms
PersistCurrentRevisions: 0.308ms
UnloadStreamsEnd: 0.001ms
Untracked: 11.519ms
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 1.082 seconds
Refreshing native plugins compatible for Editor in 3.69 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.111 seconds
Domain Reload Profiling: 6194ms
BeginReloadAssembly (675ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (80ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (454ms)
RebuildCommonClasses (27ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (42ms)
LoadAllAssembliesAndSetupDomain (328ms)
LoadAssemblies (141ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (260ms)
TypeCache.Refresh (8ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (236ms)
ResolveRequiredComponents (9ms)
FinalizeReload (5111ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1850ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (179ms)
ProcessInitializeOnLoadAttributes (1450ms)
ProcessInitializeOnLoadMethodAttributes (198ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2869ms)
Asset Pipeline Refresh (id=89faf9b4e9df4d74b907525c0a797825): Total: 6.361 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=5234 ms
Asset DB Callback time: managed=20 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1104 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=2336, non-scripts=5652
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.001ms
InvokePackagesCallback: 1.276ms
ApplyChangesToAssetFolders: 0.320ms
Scan: 0.000ms
OnSourceAssetsModified: 0.001ms
CategorizeAssetsWithTransientArtifact: 0.003ms
ProcessAssetsWithTransientArtifactChanges: 4.814ms
CategorizeAssets: 73.828ms
ImportOutOfDateAssets: 5122.916ms (5119.180ms without children)
CompileScripts: 1.075ms
CollectScriptTypesHashes: 0.575ms
ReloadNativeAssets: 0.643ms
UnloadImportedAssets: 0.070ms
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.864ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
OnDemandSchedulerStart: 0.508ms
PostProcessAllAssets: 20.787ms
GatherAllCurrentPrimaryArtifactRevisions: 0.295ms
UnloadStreamsBegin: 0.002ms
PersistCurrentRevisions: 0.224ms
UnloadStreamsEnd: 0.001ms
GenerateScriptTypeHashes: 2.959ms
Untracked: 1136.306ms
Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)
(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.721 ms
Integration: 337.346 ms
Integration of assets: 0.002 ms
Thread Wait Time: 0.010 ms
Total Operation Time: 340.078 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)
(Filename: Assets/Scripts/RobotAgent.cs Line: 46)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '6454d667fcfce98d75ef31d1c32c4ca3') in 0.0054637 seconds
Refreshing native plugins compatible for Editor in 3.65 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=7784d58214a0ab1489d5d89a9235286e): Total: 0.213 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.298 ms
Integration: 215.790 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.037 ms
Total Operation Time: 218.129 ms
Unloading 36 unused Assets / (145.0 KB). Loaded Objects now: 13928.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 15.776000 ms (FindLiveObjects: 0.547800 ms CreateObjectMapping: 0.339600 ms MarkObjects: 14.825400 ms DeleteObjects: 0.062100 ms)
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 2.709ms
Scanning for USB devices : 3.934ms
Scanning for USB devices : 3.323ms
Scanning for USB devices : 2.846ms
Scanning for USB devices : 7.820ms
Scanning for USB devices : 22.166ms
Scanning for USB devices : 11.845ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 165.869ms
Token refresh failed or was not needed.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:66)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<>c__DisplayClass8_0:<ForceRefreshTokenInternal>b__0 (bool) (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:45)
UnityEditor.Connect.UnityConnect:AccessTokenRefreshed (bool)
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 66)
[Licensing::Client] Successfully resolved entitlement details
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)
Scanning for USB devices : 3.494ms
Error after 4 attempt(s): Unknown - -- Result type: SettingsResult -- Url: https://generators.ai.unity.com -- Trace Id 574bf2df-1a9a-4f2f-ba91-893fcffdf5f4 =>
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__16`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs:178)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs Line: 178)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "wfL2_CV6"... (expires: 2026-01-17T07:32:33Z)
Scanning for USB devices : 17.580ms
Scanning for USB devices : 2.813ms
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)
Error after 4 attempt(s): Unknown - -- Result type: PointsBalanceResult -- Url: https://generators.ai.unity.com -- Trace Id 574bf2df-1a9a-4f2f-ba91-893fcffdf5f4 =>
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__16`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs:178)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Components.Organization.OrganizationComponent/<GetPointsBalance>d__4:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Application.InternalServices.SdkOperation.SdkOperationService/<ExecuteRequest>d__4`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Components.Organization.OrganizationComponent/<<GetPointsBalance>b__4_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Application.Gateways.Organization.PointsBalance.V1.PointsBalanceGatewayV1/<GetPointsBalance>d__3:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.ApiClientProcessorService/<ProcessApiRequest>d__5`1<SuperProxyClientV1Namespace.PointsBalanceResponseV1>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.ApiClientProcessorService/<ProcessApiRequestImpl>d__6`1<SuperProxyClientV1Namespace.PointsBalanceResponseV1>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshToken>d__7:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:35)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<<ForceRefreshToken>b__7_0>d:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:29)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:79)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/M
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs Line: 178)
Scanning for USB devices : 2.130ms
Scanning for USB devices : 5.495ms
Scanning for USB devices : 4.443ms
Scanning for USB devices : 3.703ms
Scanning for USB devices : 10.112ms
Scanning for USB devices : 2.777ms
Scanning for USB devices : 2.132ms
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "17kztNNf"... (expires: 2026-01-17T09:31:59Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "nVwnc3dt"... (expires: 2026-01-17T11:31:38Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 4.581ms
Scanning for USB devices : 2.039ms
Scanning for USB devices : 1.909ms
Scanning for USB devices : 4.931ms
Scanning for USB devices : 2.145ms
Scanning for USB devices : 2.092ms
Scanning for USB devices : 2.299ms
Scanning for USB devices : 3.247ms
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 1.925ms
Scanning for USB devices : 2.748ms
Scanning for USB devices : 2.697ms
Scanning for USB devices : 2.019ms
Scanning for USB devices : 5.489ms
Scanning for USB devices : 3.045ms
Scanning for USB devices : 2.254ms
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "YKtWXMiA"... (expires: 2026-01-17T13:31:24Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: 'd6495ec6cf0ff7c0a0102eea58cf8e3b') in 0.0098249 seconds
Refreshing native plugins compatible for Editor in 4.34 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.18 ms.
Asset Pipeline Refresh (id=9ddbe38d3297a9740812499e742ad32c): Total: 0.244 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 4.22 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.474 seconds
Domain Reload Profiling: 15780ms
BeginReloadAssembly (7854ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (160ms)
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initialDomainReloadingComplete (47ms)
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EditorAssembliesLoaded (0ms)
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Asset Pipeline Refresh (id=5d4a49f005311fb4ab9011b4bad0c875): Total: 16.012 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
OnDemandSchedulerStart: 0.512ms
PostProcessAllAssets: 22.711ms
GatherAllCurrentPrimaryArtifactRevisions: 1.460ms
UnloadStreamsBegin: 0.002ms
PersistCurrentRevisions: 0.224ms
UnloadStreamsEnd: 0.001ms
GenerateScriptTypeHashes: 3.273ms
Untracked: 9406.712ms
Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)
(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.232 ms
Integration: 357.243 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.009 ms
Total Operation Time: 360.487 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)
(Filename: Assets/Scripts/RobotAgent.cs Line: 46)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.457 ms
Integration: 224.961 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.032 ms
Total Operation Time: 227.453 ms
Unloading 36 unused Assets / (284.9 KB). Loaded Objects now: 14153.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 17.260200 ms (FindLiveObjects: 0.567000 ms CreateObjectMapping: 0.406600 ms MarkObjects: 16.156500 ms DeleteObjects: 0.129000 ms)
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '0768860e19f14f70ca3d47c25e4c518c') in 0.0067578 seconds
Refreshing native plugins compatible for Editor in 3.63 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.06 ms.
Asset Pipeline Refresh (id=d0b73d0be0f737b44a90347ee2c76b46): Total: 0.236 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "bg8vOMrR"... (expires: 2026-01-17T15:31:06Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=84a8d3afdf21f794b868c88f2a855b10): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 2.975ms
Scanning for USB devices : 2.286ms
Scanning for USB devices : 2.080ms
Scanning for USB devices : 2.785ms
Scanning for USB devices : 3.611ms
Scanning for USB devices : 5.545ms
Scanning for USB devices : 3.408ms
Scanning for USB devices : 2.363ms
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "A2GuwhmQ"... (expires: 2026-01-17T17:31:04Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "wwwDECNo"... (expires: 2026-01-17T19:31:07Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 3.004ms
Scanning for USB devices : 2.187ms
Scanning for USB devices : 26.399ms
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Token refresh failed or was not needed.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:66)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<>c__DisplayClass8_0:<ForceRefreshTokenInternal>b__0 (bool) (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:45)
UnityEditor.Connect.UnityConnect:AccessTokenRefreshed (bool)
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 66)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Joqidz3j"... (expires: 2026-01-18T07:30:28Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Scanning for USB devices : 2.360ms
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
Scanning for USB devices : 2.415ms
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=6e84c5949042b1a44916a8dd28d55bb5): Total: 0.026 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=2c413a6cbe0c0c448baabe6f28fe1c22): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=acd481b244817a64da78a83515acab81): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 9.268 seconds
Refreshing native plugins compatible for Editor in 15.89 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.871 seconds
Domain Reload Profiling: 16141ms
BeginReloadAssembly (7769ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (144ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (640ms)
RebuildCommonClasses (212ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (1228ms)
LoadAssemblies (7140ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (895ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (866ms)
ResolveRequiredComponents (10ms)
FinalizeReload (6871ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (18ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (268ms)
ProcessInitializeOnLoadAttributes (2090ms)
ProcessInitializeOnLoadMethodAttributes (220ms)
AfterProcessingInitializeOnLoad (4ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (3785ms)
Asset Pipeline Refresh (id=434f674ea2f115e4090e9f2095417c19): Total: 16.597 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
Summary:
Imports: total=0 (actual=0, local cache=0, cache server=0)
Asset DB Process Time: managed=0 ms, native=7235 ms
Asset DB Callback time: managed=23 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=9335 ms, compile time=1 ms, other=0 ms
Project Asset Count: scripts=2336, non-scripts=5652
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeCustomDependenciesCallbacks: 0.001ms
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CategorizeAssetsWithTransientArtifact: 0.178ms
ProcessAssetsWithTransientArtifactChanges: 8.264ms
CategorizeAssets: 271.644ms
ImportOutOfDateAssets: 6897.997ms (6891.519ms without children)
CompileScripts: 1.117ms
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EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.048ms
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GenerateScriptTypeHashes: 3.141ms
Untracked: 9392.497ms
Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)
(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 3.812 ms
Integration: 360.792 ms
Integration of assets: 0.003 ms
Thread Wait Time: 0.030 ms
Total Operation Time: 364.637 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)
(Filename: Assets/Scripts/RobotAgent.cs Line: 46)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '88d984783d388677c44f14bb415ad40f') in 0.009413 seconds
Refreshing native plugins compatible for Editor in 4.27 ms, found 9 plugins.
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Asset Pipeline Refresh (id=786c4951c5564f546a80ff74c43d122e): Total: 0.243 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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Integration of assets: 0.002 ms
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Unloading 36 unused Assets / (352.1 KB). Loaded Objects now: 14217.
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[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '80a714574d0069128e2ba8b9e402445d') in 0.0029324 seconds
Refreshing native plugins compatible for Editor in 3.68 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
Asset Pipeline Refresh (id=f0f8fb3aa26e0764fb445b0841d12225): Total: 0.072 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 4.58 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
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Domain Reload Profiling: 6293ms
BeginReloadAssembly (691ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (80ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (455ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (347ms)
LoadAssemblies (140ms)
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AwakeInstancesAfterBackupRestoration (2939ms)
Asset Pipeline Refresh (id=b7ecc97f394b40d499a4665f4fb64ad2): Total: 6.462 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
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Asset DB Process Time: managed=0 ms, native=5294 ms
Asset DB Callback time: managed=22 ms, native=0 ms
Scripting: domain reloads=1, domain reload time=1143 ms, compile time=1 ms, other=0 ms
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Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)
(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 2.660 ms
Integration: 334.710 ms
Integration of assets: 0.005 ms
Thread Wait Time: 0.032 ms
Total Operation Time: 337.406 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)
(Filename: Assets/Scripts/RobotAgent.cs Line: 46)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)
(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '37c1a28144c82d0e9b601505f1f9a059') in 0.0067239 seconds
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Asset Pipeline Refresh (id=ca767b3874b83f14d9c8d926fa111c60): Total: 0.237 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
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Integration: 216.836 ms
Integration of assets: 0.004 ms
Thread Wait Time: 0.008 ms
Total Operation Time: 219.250 ms
Unloading 36 unused Assets / (165.8 KB). Loaded Objects now: 14252.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 15.287100 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.359700 ms MarkObjects: 14.291600 ms DeleteObjects: 0.064600 ms)
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: 'ce9f58397b1b56ff2f080d3ad1722fad') in 0.0022659 seconds
Refreshing native plugins compatible for Editor in 3.57 ms, found 9 plugins.
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Asset Pipeline Refresh (id=504f68ace72faf24e9bc48d09296f90c): Total: 0.063 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Asset Pipeline Refresh (id=a8cd90085773b5440ac530c03a00e179): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=af9d8774ef0813c4383a6264a4e57c73): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "FqUB4kmg"... (expires: 2026-01-18T09:30:19Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9e56f8104aab4db419f5e9b5c954eb6a): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly