Reloading Domain Stuck

Hi everyone,

I’m working on a little android game which relies on Google play services and Wwise (I mention them just in case, even if I don’t think the cause the problem).
Lately, even after changing a single line of code, the “Reloading Domain” process forces me to kill Unity and re-open it: this is VERY annoying.
I know that this process can be disabled by settings, but I need it (without it, the wwise engine does not work properly).
Is there a way to avoid or mitigate this problem?

Thank you in advance :slight_smile:

Close the project, delete the folders Library, Obj and Temp (if it exists), wait till delete completed and re-open the project.

If this doesn’t fix it, be sure to upgrade to the latest patch release (ie 2022.3.5f1 to 2022.3.48f1) in case it’s a known and fixed issue.

Hi, I’ve been experiencing the same issue and am also using Wwise. The issue for me started last week, around the same time that I changed these Wwise settings in the Edit → Project Settings → Wwise Initialization tab:
image

By default those settings were unchecked. I checked both of them, and thats when the issue seemed to have started for me. I just set them both back to being unchecked, and have run the game probably 20 times now without an issue. I can’t 100% confirm that my issue was due to that setting, but just wanted to mention it real quick in case it helps

This worked for me:

  • while reloading domain is in process/stuck, go to Visual Studio or whatever your code editor is,
  • make some random changes to any script (I usually just remove a semicolon),
  • then undo the change by hand (i.e. not by using the Undo command. I typed a semicolon back).
  • Save the script (even though nothing was changed).
  • Unity will move pass “reloading domain” and function normally.

This unironically will work as I found out my problem was that I declared an instance which didn’t exist and when compiling my internet connection suddenly went off, resulting this. Changing the code and saving it mostly fixes it

For me it was Unity Version Control, I had disabled it and it didn’t seem to be active anymore. Once I removed the package the problem went away.

Not work.

F**k, this issue stuck me every day.

It’s not something you HAVE to endure, you know?

There’s plenty of things you can do to analyze and troubleshoot such issues. Editor.log, profiler, asset import log to name a few. And then divide & conquer: remove things from the project until you narrow down the cause. Start by removing any packages/assets you don’t actually use, or don’t necessarily require (this goes specifically for any ‘fancy’ stuff like visual enhancements).

Also double-check with a blank project that the issue doesn’t exist to begin with, but only due to the contents of that specific project. Of course if you aren’t on the latest release version, you’re well advised to update.

Above that, please provide details of your problem and which of the above you’ve done.

It’s random occurs. It stucks again now.

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.3f1 (ef04196de0d6) revision 15664153'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11  (10.0.26200) 64bit Professional' Language: 'zh' Physical Memory: 32609 MB
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh" at "2026-01-17T02:10:34.2254807Z"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
Date: 2026-01-17T02:10:34Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Unity.exe
-projectpath
C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-jokeh
-hubSessionId
947b2d74-a94c-4617-a52d-f3e306524902
-accessToken
VDzDl6gNtGuxymShNOAF1mcTf7adHLRJKtowCuTRxS801ef
Successfully changed project path to: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [38372]  Target information:

Player connection [38372]  * "[IP] 172.23.112.1 [Port] 55504 [Flags] 2 [Guid] 3694577171 [EditorId] 3694577171 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [38372]  * "[IP] 192.168.1.101 [Port] 55504 [Flags] 2 [Guid] 3694577171 [EditorId] 3694577171 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [38372] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [38372] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.17.4+4293ba1
  Session Id:              6e528846c8194d28828348a79ed1ed43
  Correlation Id:          6e4b1e471d6e06deb4cc8bc85a8366c9
  External correlation Id: 6391487917174107930
  Machine Id:              F6YdBr541IQGGOdQ2PXrb06AHY4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-jokeh" (connect: 0.00s, validation: 0.01s, handshake: 1.89s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh-notifications" at "2026-01-17T02:10:36.1229008Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token VDzDl6gNtG...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: ewogICJzdWJzR3JvdXAiIDogInVuaXR5IGVkaXRvciIsCiAgIm5hbWVzcGFjZSIgOiAidW5pdHlfZWRpdG9yIiwKICAidHlwZSIgOiAiRURJVE9SIiwKICAidGFnIiA6ICJVbml0eVBlcnNvbmFsXXXX
  Product: Unity Personal Version
  Type: Assigned
  Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.02
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 1.97s
[Package Manager] Connected to IPC stream "Upm-38368" after 1.6 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 7 unused hashed content files
Refreshing native plugins compatible for Editor in 1.94 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.3f1 (ef04196de0d6)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Assets
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 4060 Ti
[D3D12 Device Filter] Driver Version: 32.0.15.9174
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 7939 MB
[D3D12 Device Filter] Processor Count: 16
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
    Version:         Direct3D 12 [level 12.2]
    Renderer:        NVIDIA GeForce RTX 4060 Ti (ID=0x2788)
    Vendor:          NVIDIA
    VRAM:            7939 MB
    App VRAM Budget: 7171 MB
    Driver:          32.0.15.9174
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56368
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.087879 seconds.
- Loaded All Assemblies, in 11.141 seconds
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.432 seconds
Domain Reload Profiling: 11573ms
	BeginReloadAssembly (9648ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (31ms)
	RebuildCommonClasses (405ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (135ms)
	LoadAllAssembliesAndSetupDomain (942ms)
		LoadAssemblies (9612ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (939ms)
			TypeCache.Refresh (937ms)
				TypeCache.ScanAssembly (724ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (1ms)
	FinalizeReload (433ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (392ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (46ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (73ms)
			ProcessInitializeOnLoadAttributes (164ms)
			ProcessInitializeOnLoadMethodAttributes (106ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 74 packages:
  Packages from [https://packages.unity.com]:
    com.unity.2d.enhancers@1.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.enhancers@1df0eb7756ab)
    com.unity.ai.assistant@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.assistant@f231d0317302)
    com.unity.ai.inference@2.4.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.inference@587873fd5e1b)
    com.unity.ai.navigation@2.0.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
    com.unity.ai.toolkit@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.toolkit@5b5621a1dfc7)
    com.unity.cinemachine@2.10.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.cinemachine@f26b20ca78a2)
    com.unity.collab-proxy@2.10.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collab-proxy@3351acaba9c9)
    com.unity.ide.rider@3.0.38 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
    com.unity.ide.visualstudio@2.0.25 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.visualstudio@74aa435fc4bb)
    com.unity.inputsystem@1.17.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
    com.unity.ml-agents@4.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ml-agents@592fae96fab2)
    com.unity.postprocessing@3.5.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.postprocessing@4a41da475b74)
    com.unity.recorder@5.1.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.recorder@a206dd5dd161)
    com.unity.timeline@1.8.10 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
    com.unity.visualscripting@1.9.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
    com.unity.collections@2.6.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collections@aea9d3bd5e19)
    com.unity.bindings.openimageio@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.bindings.openimageio@fa1ce6b2095b)
    com.unity.nuget.newtonsoft-json@3.2.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64)
    com.unity.burst@1.8.27 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.burst@973857688024)
    com.unity.dt.app-ui@2.1.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.dt.app-ui@8ac7e730dd5d)
    com.unity.mathematics@1.3.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
    com.unity.ai.generators@1.5.0-pre.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.generators@1a1ce28cfe80)
    com.unity.serialization@3.1.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.serialization@7725fb70c685)
    com.unity.2d.common@12.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.common@51e9484895c4)
    com.unity.settings-manager@2.1.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86)
    com.unity.searcher@4.9.4 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.searcher@d45a78918735)
    com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
    com.unity.test-framework.performance@3.2.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
    com.unity.cloud.gltfast@6.14.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.cloud.gltfast@0847aee0f6da)
  Built-in packages:
    com.unity.ext.nunit@2.0.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
    com.unity.multiplayer.center@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
    com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal@f70afd0d2146)
    com.unity.test-framework@1.6.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
    com.unity.ugui@2.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ugui@8873725e650d)
    com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
    com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
    com.unity.render-pipelines.core@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.core@b5371ec5a8ac)
    com.unity.shadergraph@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.shadergraph@3ea479829020)
    com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
    com.unity.2d.sprite@1.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.07 seconds
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 42.5040ms
Refreshing native plugins compatible for Editor in 6.84 ms, found 9 plugins.
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 700.2047ms
ExitCode: 0 Duration: 1s401ms
[1385/1839  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (1.37 seconds), 1 items updated, 1839 evaluated
AssetDatabase: script compilation time: 2.225992s
Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  3.590 seconds
Refreshing native plugins compatible for Editor in 7.04 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 8.75 ms, found 9 plugins.
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Refreshing native plugins compatible for Editor in 6.29 ms, found 9 plugins.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  6.059 seconds
Domain Reload Profiling: 9641ms
	BeginReloadAssembly (365ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (14ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (169ms)
	RebuildCommonClasses (47ms)
	RebuildNativeTypeToScriptingClass (14ms)
	initialDomainReloadingComplete (63ms)
	LoadAllAssembliesAndSetupDomain (3092ms)
		LoadAssemblies (2458ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (776ms)
			TypeCache.Refresh (688ms)
				TypeCache.ScanAssembly (673ms)
			BuildScriptInfoCaches (73ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (6060ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (5730ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (23ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (220ms)
			ProcessInitializeOnLoadAttributes (5191ms)
			ProcessInitializeOnLoadMethodAttributes (284ms)
			AfterProcessingInitializeOnLoad (7ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (10ms)
Asset Pipeline Refresh (id=4aad44c6e7b190c4aac3682b3191c0de): Total: 14.482 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=8459 ms
		Asset DB Callback time: managed=34 ms, native=84 ms
		Scripting: domain reloads=1, domain reload time=3590 ms, compile time=2228 ms, other=85 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 85.553ms
	ApplyChangesToAssetFolders: 0.993ms
	Scan: 1791.513ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 151.185ms
	ProcessAssetsWithTransientArtifactChanges: 114.773ms
	CategorizeAssets: 110.100ms
	ImportOutOfDateAssets: 6089.416ms (3858.609ms without children)
		CompileScripts: 2227.593ms
		ReloadNativeAssets: 0.029ms
		UnloadImportedAssets: 0.528ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.562ms
		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 1.093ms
	PostProcessAllAssets: 34.835ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.003ms
	UnloadStreamsBegin: 3.120ms
	PersistCurrentRevisions: 0.293ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 3.450ms
	Untracked: 6100.602ms

Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Scanning for USB devices : 1.985ms
Initializing Unity extensions:
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-AI-Playground
Unloading 73 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/PlaygroundScene.unity'
	Deserialize:            7.230 ms
	Integration:            319.578 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.011 ms
	Total Operation Time:   326.821 ms
Unloading 10663 unused Assets / (22.5 MB). Loaded Objects now: 12435.
Memory consumption went from 370.2 MB to 347.7 MB.
Total: 14.120600 ms (FindLiveObjects: 0.726400 ms CreateObjectMapping: 0.729700 ms MarkObjects: 8.119200 ms  DeleteObjects: 4.544300 ms)

[LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False
[LAYOUT] About to save layout C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\UserSettings\Layouts\default-6000.dwlt
[LAYOUT] About to save layout C:/Users/jokeh/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
<RI> Initializing input.
Using Windows.Gaming.Input
[Project] Loading completed in 37.334 seconds
	Project init time: 				31.886 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		1.587 seconds
		Asset Database init time: 		0.776 seconds
		Global illumination init time: 	0.035 seconds
		Assemblies load time: 			11.651 seconds
		Unity extensions init time: 	0.050 seconds
		Asset Database refresh time: 	14.483 seconds
	Scene opening time: 			5.157 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1768615871518,"processId":38368,"projectLoad":37.334173299999999,"projectInit":31.8860175,"templateInit":0.0,"packageManagerInit":1.5872223,"assetDatabaseInit":0.7760967,"globalIlluminationInit":0.0346007,"assembliesLoad":11.6513368,"unityExtensionsInit":0.049834,"assetDatabaseRefresh":14.4827465,"sceneOpening":5.1570883}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1768615871518,"processId":38368,"editorVersion":"6000.3.3f1 (ef04196de0d6)","branch":"6000.3/staging","buildType":"Release","platform":"Windows"}
Asset Pipeline Refresh (id=0b85292137ac2f645b5dce092ab30271): Total: 0.062 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=36999874fcc561543921d4ca9504faa7): Total: 0.053 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Created GICache directory at C:/Users/jokeh/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.020s, timestamps: [39.422 - 39.442]
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "VDzDl6gN"... (expires: 2026-01-17T04:09:14Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
Asset Pipeline Refresh (id=aecea4780c0d0ff4d8dded2ccbca18d8): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Indexing] Starting Initial Indexing for Assets
TrimDiskCacheJob: Current cache size 0mb
Scanning for USB devices : 3.994ms
Scanning for USB devices : 4.170ms
Scanning for USB devices : 2.479ms
Scanning for USB devices : 6.900ms
Asset Pipeline Refresh (id=3c481e89492ddd043b43e0a6e00c7f2d): Total: 0.011 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  8.574 seconds
Refreshing native plugins compatible for Editor in 4.33 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.59 ms, found 9 plugins.
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.936 seconds
Domain Reload Profiling: 14511ms
	BeginReloadAssembly (7372ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (95ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (460ms)
	RebuildCommonClasses (210ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (41ms)
	LoadAllAssembliesAndSetupDomain (942ms)
		LoadAssemblies (6893ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (790ms)
			TypeCache.Refresh (8ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (766ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (5936ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (2453ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (15ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (189ms)
			ProcessInitializeOnLoadAttributes (2032ms)
			ProcessInitializeOnLoadMethodAttributes (209ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3055ms)
Asset Pipeline Refresh (id=14b9f5d186458e24c84e4dcb535f4ce6): Total: 14.693 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=6068 ms
		Asset DB Callback time: managed=23 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=8599 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.379ms
	ApplyChangesToAssetFolders: 0.295ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.001ms
	CategorizeAssetsWithTransientArtifact: 0.002ms
	ProcessAssetsWithTransientArtifactChanges: 5.050ms
	CategorizeAssets: 80.827ms
	ImportOutOfDateAssets: 5954.632ms (5948.956ms without children)
		CompileScripts: 1.128ms
		CollectScriptTypesHashes: 1.177ms
		ReloadNativeAssets: 0.678ms
		UnloadImportedAssets: 1.059ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.002ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.630ms
	PostProcessAllAssets: 23.391ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.272ms
	UnloadStreamsBegin: 1.061ms
	PersistCurrentRevisions: 0.241ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 3.817ms
	Untracked: 8626.106ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            4.970 ms
	Integration:            366.387 ms
	Integration of assets:  0.057 ms
	Thread Wait Time:       0.013 ms
	Total Operation Time:   371.427 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)

(Filename: Assets/Scripts/RobotAgent.cs Line: 46)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Asset Pipeline Refresh (id=d0319b2aac7d55b4c81c47460dd0fcd7): Total: 0.004 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.225 ms
	Integration:            208.456 ms
	Integration of assets:  0.005 ms
	Thread Wait Time:       0.034 ms
	Total Operation Time:   210.720 ms
Unloading 67 unused Assets / (328.3 KB). Loaded Objects now: 13884.
Memory consumption went from 0.55 GB to 0.55 GB.
Total: 16.832500 ms (FindLiveObjects: 0.518400 ms CreateObjectMapping: 0.368500 ms MarkObjects: 15.831400 ms  DeleteObjects: 0.113000 ms)

[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '6d9d30db6e28844e54d6735f6f2a9eab') in 0.0072114 seconds
Refreshing native plugins compatible for Editor in 3.52 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=903dd200db53d6849a68cc14baabbda1): Total: 0.390 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=1 (actual=1, local cache=0, cache server=0)
		Asset DB Process Time: managed=1 ms, native=62 ms
		Asset DB Callback time: managed=310 ms, native=14 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 0.813ms
	ApplyChangesToAssetFolders: 0.267ms
	Scan: 15.019ms
	OnSourceAssetsModified: 1.071ms
	CategorizeAssetsWithTransientArtifact: 0.012ms
	ProcessAssetsWithTransientArtifactChanges: 0.169ms
	CategorizeAssets: 25.522ms
	ImportOutOfDateAssets: 10.852ms (0.369ms without children)
		ImportManagerImport: 8.939ms (1.450ms without children)
			ImportInProcess: 7.471ms
			UpdateCategorizedAssets: 0.018ms
		CompileScripts: 0.028ms
		ReloadNativeAssets: 0.036ms
		UnloadImportedAssets: 0.074ms
		ReloadImportedAssets: 0.000ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.665ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.734ms
	PostProcessAllAssets: 318.101ms
	Hotreload: 6.098ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.470ms
	UnloadStreamsBegin: 0.112ms
	PersistCurrentRevisions: 0.308ms
	UnloadStreamsEnd: 0.001ms
	Untracked: 11.519ms

Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.082 seconds
Refreshing native plugins compatible for Editor in 3.69 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.111 seconds
Domain Reload Profiling: 6194ms
	BeginReloadAssembly (675ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (80ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (454ms)
	RebuildCommonClasses (27ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (42ms)
	LoadAllAssembliesAndSetupDomain (328ms)
		LoadAssemblies (141ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (260ms)
			TypeCache.Refresh (8ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (236ms)
			ResolveRequiredComponents (9ms)
	FinalizeReload (5111ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (1850ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (14ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (179ms)
			ProcessInitializeOnLoadAttributes (1450ms)
			ProcessInitializeOnLoadMethodAttributes (198ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (2869ms)
Asset Pipeline Refresh (id=89faf9b4e9df4d74b907525c0a797825): Total: 6.361 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=5234 ms
		Asset DB Callback time: managed=20 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=1104 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.276ms
	ApplyChangesToAssetFolders: 0.320ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.001ms
	CategorizeAssetsWithTransientArtifact: 0.003ms
	ProcessAssetsWithTransientArtifactChanges: 4.814ms
	CategorizeAssets: 73.828ms
	ImportOutOfDateAssets: 5122.916ms (5119.180ms without children)
		CompileScripts: 1.075ms
		CollectScriptTypesHashes: 0.575ms
		ReloadNativeAssets: 0.643ms
		UnloadImportedAssets: 0.070ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.864ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.508ms
	PostProcessAllAssets: 20.787ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.295ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.224ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 2.959ms
	Untracked: 1136.306ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.721 ms
	Integration:            337.346 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.010 ms
	Total Operation Time:   340.078 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)

(Filename: Assets/Scripts/RobotAgent.cs Line: 46)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '6454d667fcfce98d75ef31d1c32c4ca3') in 0.0054637 seconds
Refreshing native plugins compatible for Editor in 3.65 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=7784d58214a0ab1489d5d89a9235286e): Total: 0.213 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.298 ms
	Integration:            215.790 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       0.037 ms
	Total Operation Time:   218.129 ms
Unloading 36 unused Assets / (145.0 KB). Loaded Objects now: 13928.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 15.776000 ms (FindLiveObjects: 0.547800 ms CreateObjectMapping: 0.339600 ms MarkObjects: 14.825400 ms  DeleteObjects: 0.062100 ms)

[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 2.709ms
Scanning for USB devices : 3.934ms
Scanning for USB devices : 3.323ms
Scanning for USB devices : 2.846ms
Scanning for USB devices : 7.820ms
Scanning for USB devices : 22.166ms
Scanning for USB devices : 11.845ms
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 165.869ms
Token refresh failed or was not needed.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:66)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<>c__DisplayClass8_0:<ForceRefreshTokenInternal>b__0 (bool) (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:45)
UnityEditor.Connect.UnityConnect:AccessTokenRefreshed (bool)

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 66)

[Licensing::Client] Successfully resolved entitlement details
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)

Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)

Scanning for USB devices : 3.494ms
Error after 4 attempt(s): Unknown -  -- Result type: SettingsResult -- Url: https://generators.ai.unity.com -- Trace Id 574bf2df-1a9a-4f2f-ba91-893fcffdf5f4 => 
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__16`1<AiEditorToolsSdk.Components.Organization.Responses.SettingsResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs:178)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs Line: 178)

[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "wfL2_CV6"... (expires: 2026-01-17T07:32:33Z)
Scanning for USB devices : 17.580ms
Scanning for USB devices : 2.813ms
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)

Error after 4 attempt(s): Unknown -  -- Result type: PointsBalanceResult -- Url: https://generators.ai.unity.com -- Trace Id 574bf2df-1a9a-4f2f-ba91-893fcffdf5f4 => 
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.AI.Toolkit.Accounts.Services.Core.AccountApi/<Request>d__16`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs:178)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Components.Organization.OrganizationComponent/<GetPointsBalance>d__4:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Application.InternalServices.SdkOperation.SdkOperationService/<ExecuteRequest>d__4`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Components.Organization.OrganizationComponent/<<GetPointsBalance>b__4_0>d:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:TrySetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>>:SetResult (AiEditorToolsSdk.Components.Common.Responses.Wrappers.OperationResult`1<AiEditorToolsSdk.Components.Organization.Responses.PointsBalanceResult>)
AiEditorToolsSdk.Application.Gateways.Organization.PointsBalance.V1.PointsBalanceGatewayV1/<GetPointsBalance>d__3:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.ApiClientProcessorService/<ProcessApiRequest>d__5`1<SuperProxyClientV1Namespace.PointsBalanceResponseV1>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`2<SuperProxyClientV1Namespace.PointsBalanceResponseV1, AiEditorToolsSdk.Domain.Core.Errors.ApiError>)
AiEditorToolsSdk.Application.InternalServices.ApiClientProcessor.ApiClientProcessorService/<ProcessApiRequestImpl>d__6`1<SuperProxyClientV1Namespace.PointsBalanceResponseV1>:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshToken>d__7:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:35)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<<ForceRefreshToken>b__7_0>d:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:29)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:TrySetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AiEditorToolsSdk.Domain.Core.Results.Result`1<string>>:SetResult (AiEditorToolsSdk.Domain.Core.Results.Result`1<string>)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:79)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/M

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/AccountApi.cs Line: 178)

Scanning for USB devices : 2.130ms
Scanning for USB devices : 5.495ms
Scanning for USB devices : 4.443ms
Scanning for USB devices : 3.703ms
Scanning for USB devices : 10.112ms
Scanning for USB devices : 2.777ms
Scanning for USB devices : 2.132ms
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "17kztNNf"... (expires: 2026-01-17T09:31:59Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "nVwnc3dt"... (expires: 2026-01-17T11:31:38Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 4.581ms
Scanning for USB devices : 2.039ms
Scanning for USB devices : 1.909ms
Scanning for USB devices : 4.931ms
Scanning for USB devices : 2.145ms
Scanning for USB devices : 2.092ms
Scanning for USB devices : 2.299ms
Scanning for USB devices : 3.247ms
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 1.925ms
Scanning for USB devices : 2.748ms
Scanning for USB devices : 2.697ms
Scanning for USB devices : 2.019ms
Scanning for USB devices : 5.489ms
Scanning for USB devices : 3.045ms
Scanning for USB devices : 2.254ms
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "YKtWXMiA"... (expires: 2026-01-17T13:31:24Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: 'd6495ec6cf0ff7c0a0102eea58cf8e3b') in 0.0098249 seconds
Refreshing native plugins compatible for Editor in 4.34 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.18 ms.
Asset Pipeline Refresh (id=9ddbe38d3297a9740812499e742ad32c): Total: 0.244 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  9.301 seconds
Refreshing native plugins compatible for Editor in 4.22 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  6.474 seconds
Domain Reload Profiling: 15780ms
	BeginReloadAssembly (7854ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (160ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (721ms)
	RebuildCommonClasses (205ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (47ms)
	LoadAllAssembliesAndSetupDomain (1188ms)
		LoadAssemblies (7133ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (858ms)
			TypeCache.Refresh (9ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (830ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (6474ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (2416ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (17ms)
			SetLoadedEditorAssemblies (5ms)
			BeforeProcessingInitializeOnLoad (268ms)
			ProcessInitializeOnLoadAttributes (1900ms)
			ProcessInitializeOnLoadMethodAttributes (222ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3596ms)
Asset Pipeline Refresh (id=5d4a49f005311fb4ab9011b4bad0c875): Total: 16.012 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=6624 ms
		Asset DB Callback time: managed=22 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=9362 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.345ms
	ApplyChangesToAssetFolders: 0.355ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.001ms
	CategorizeAssetsWithTransientArtifact: 0.002ms
	ProcessAssetsWithTransientArtifactChanges: 5.875ms
	CategorizeAssets: 87.027ms
	ImportOutOfDateAssets: 6486.382ms (6480.819ms without children)
		CompileScripts: 1.098ms
		CollectScriptTypesHashes: 2.267ms
		ReloadNativeAssets: 0.645ms
		UnloadImportedAssets: 0.121ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.919ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.512ms
	PostProcessAllAssets: 22.711ms
	GatherAllCurrentPrimaryArtifactRevisions: 1.460ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.224ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 3.273ms
	Untracked: 9406.712ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            3.232 ms
	Integration:            357.243 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       0.009 ms
	Total Operation Time:   360.487 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)

(Filename: Assets/Scripts/RobotAgent.cs Line: 46)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.457 ms
	Integration:            224.961 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       0.032 ms
	Total Operation Time:   227.453 ms
Unloading 36 unused Assets / (284.9 KB). Loaded Objects now: 14153.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 17.260200 ms (FindLiveObjects: 0.567000 ms CreateObjectMapping: 0.406600 ms MarkObjects: 16.156500 ms  DeleteObjects: 0.129000 ms)

[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '0768860e19f14f70ca3d47c25e4c518c') in 0.0067578 seconds
Refreshing native plugins compatible for Editor in 3.63 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.06 ms.
Asset Pipeline Refresh (id=d0b73d0be0f737b44a90347ee2c76b46): Total: 0.236 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "bg8vOMrR"... (expires: 2026-01-17T15:31:06Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=84a8d3afdf21f794b868c88f2a855b10): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 2.975ms
Scanning for USB devices : 2.286ms
Scanning for USB devices : 2.080ms
Scanning for USB devices : 2.785ms
Scanning for USB devices : 3.611ms
Scanning for USB devices : 5.545ms
Scanning for USB devices : 3.408ms
Scanning for USB devices : 2.363ms
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "A2GuwhmQ"... (expires: 2026-01-17T17:31:04Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "wwwDECNo"... (expires: 2026-01-17T19:31:07Z)
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 3.004ms
Scanning for USB devices : 2.187ms
Scanning for USB devices : 26.399ms
[Licensing::Client] Successfully resolved entitlement details
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Token refresh failed or was not needed.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:66)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<bool>:TrySetResult (bool)
System.Threading.Tasks.TaskCompletionSource`1<bool>:TrySetResult (bool)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<>c__DisplayClass8_0:<ForceRefreshTokenInternal>b__0 (bool) (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:45)
UnityEditor.Connect.UnityConnect:AccessTokenRefreshed (bool)

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 66)

[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "Joqidz3j"... (expires: 2026-01-18T07:30:28Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.Scanning for USB devices : 2.360ms
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
Scanning for USB devices : 2.415ms
Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)

Token refresh timed out after 30 seconds.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.AI.Toolkit.Accounts.Services.Core.Auth/<ForceRefreshTokenInternal>d__8:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs:72)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.Task>:TrySetResult (System.Threading.Tasks.Task)
System.Threading.Tasks.TaskFactory/CompleteOnInvokePromise:Invoke (System.Threading.Tasks.Task)
System.Threading.Tasks.Task:FinishContinuations ()
System.Threading.Tasks.Task:FinishStageThree ()
System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.AI.Toolkit.EditorTask/<ConfigureAwaitMainThread>d__1:MoveNext () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorTask.cs:41)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Unity.AI.Toolkit.EditorAwaitable/<>c__DisplayClass3_0:<OnCompleted>b__0 () (at ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Async/EditorAwaitable.cs:41)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: ./Library/PackageCache/com.unity.ai.toolkit@5b5621a1dfc7/Modules/Accounts/Services/Core/Auth.cs Line: 72)

[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=6e84c5949042b1a44916a8dd28d55bb5): Total: 0.026 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=2c413a6cbe0c0c448baabe6f28fe1c22): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=acd481b244817a64da78a83515acab81): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  9.268 seconds
Refreshing native plugins compatible for Editor in 15.89 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  6.871 seconds
Domain Reload Profiling: 16141ms
	BeginReloadAssembly (7769ms)
		ExecutionOrderSort (1ms)
		DisableScriptedObjects (144ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (640ms)
	RebuildCommonClasses (212ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (49ms)
	LoadAllAssembliesAndSetupDomain (1228ms)
		LoadAssemblies (7140ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (895ms)
			TypeCache.Refresh (12ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (866ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (6871ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (2606ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (18ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (268ms)
			ProcessInitializeOnLoadAttributes (2090ms)
			ProcessInitializeOnLoadMethodAttributes (220ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3785ms)
Asset Pipeline Refresh (id=434f674ea2f115e4090e9f2095417c19): Total: 16.597 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=7235 ms
		Asset DB Callback time: managed=23 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=9335 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.296ms
	ApplyChangesToAssetFolders: 0.394ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.001ms
	CategorizeAssetsWithTransientArtifact: 0.178ms
	ProcessAssetsWithTransientArtifactChanges: 8.264ms
	CategorizeAssets: 271.644ms
	ImportOutOfDateAssets: 6897.997ms (6891.519ms without children)
		CompileScripts: 1.117ms
		CollectScriptTypesHashes: 2.597ms
		ReloadNativeAssets: 0.816ms
		UnloadImportedAssets: 0.151ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.048ms
		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.748ms
	PostProcessAllAssets: 23.750ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.474ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.223ms
	UnloadStreamsEnd: 0.015ms
	GenerateScriptTypeHashes: 3.141ms
	Untracked: 9392.497ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            3.812 ms
	Integration:            360.792 ms
	Integration of assets:  0.003 ms
	Thread Wait Time:       0.030 ms
	Total Operation Time:   364.637 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)

(Filename: Assets/Scripts/RobotAgent.cs Line: 46)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '88d984783d388677c44f14bb415ad40f') in 0.009413 seconds
Refreshing native plugins compatible for Editor in 4.27 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=786c4951c5564f546a80ff74c43d122e): Total: 0.243 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.489 ms
	Integration:            214.500 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.009 ms
	Total Operation Time:   217.000 ms
Unloading 36 unused Assets / (352.1 KB). Loaded Objects now: 14217.
Memory consumption went from 0.55 GB to 0.55 GB.
Total: 18.188900 ms (FindLiveObjects: 0.634900 ms CreateObjectMapping: 0.316700 ms MarkObjects: 17.093000 ms  DeleteObjects: 0.138200 ms)

[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '80a714574d0069128e2ba8b9e402445d') in 0.0029324 seconds
Refreshing native plugins compatible for Editor in 3.68 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
Asset Pipeline Refresh (id=f0f8fb3aa26e0764fb445b0841d12225): Total: 0.072 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.120 seconds
Refreshing native plugins compatible for Editor in 4.58 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[Licensing::Client] Successfully resolved entitlement details
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.172 seconds
Domain Reload Profiling: 6293ms
	BeginReloadAssembly (691ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (80ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (455ms)
	RebuildCommonClasses (29ms)
	RebuildNativeTypeToScriptingClass (11ms)
	initialDomainReloadingComplete (43ms)
	LoadAllAssembliesAndSetupDomain (347ms)
		LoadAssemblies (140ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (280ms)
			TypeCache.Refresh (8ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (258ms)
			ResolveRequiredComponents (9ms)
	FinalizeReload (5172ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (1825ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (14ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (183ms)
			ProcessInitializeOnLoadAttributes (1416ms)
			ProcessInitializeOnLoadMethodAttributes (204ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (2939ms)
Asset Pipeline Refresh (id=b7ecc97f394b40d499a4665f4fb64ad2): Total: 6.462 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=5294 ms
		Asset DB Callback time: managed=22 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=1143 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=2336, non-scripts=5652
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.368ms
	ApplyChangesToAssetFolders: 0.341ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.001ms
	CategorizeAssetsWithTransientArtifact: 0.002ms
	ProcessAssetsWithTransientArtifactChanges: 5.703ms
	CategorizeAssets: 76.046ms
	ImportOutOfDateAssets: 5184.936ms (5181.055ms without children)
		CompileScripts: 1.120ms
		CollectScriptTypesHashes: 0.602ms
		ReloadNativeAssets: 0.675ms
		UnloadImportedAssets: 0.085ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.928ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 0.471ms
	PostProcessAllAssets: 22.607ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.799ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.232ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 2.991ms
	Untracked: 1169.600ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:33)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.660 ms
	Integration:            334.710 ms
	Integration of assets:  0.005 ms
	Thread Wait Time:       0.032 ms
	Total Operation Time:   337.406 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:46)

(Filename: Assets/Scripts/RobotAgent.cs Line: 46)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:12)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 12)

Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '37c1a28144c82d0e9b601505f1f9a059') in 0.0067239 seconds
Refreshing native plugins compatible for Editor in 4.13 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.10 ms.
Asset Pipeline Refresh (id=ca767b3874b83f14d9c8d926fa111c60): Total: 0.237 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.402 ms
	Integration:            216.836 ms
	Integration of assets:  0.004 ms
	Thread Wait Time:       0.008 ms
	Total Operation Time:   219.250 ms
Unloading 36 unused Assets / (165.8 KB). Loaded Objects now: 14252.
Memory consumption went from 0.56 GB to 0.56 GB.
Total: 15.287100 ms (FindLiveObjects: 0.569800 ms CreateObjectMapping: 0.359700 ms MarkObjects: 14.291600 ms  DeleteObjects: 0.064600 ms)

[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: 'ce9f58397b1b56ff2f080d3ad1722fad') in 0.0022659 seconds
Refreshing native plugins compatible for Editor in 3.57 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=504f68ace72faf24e9bc48d09296f90c): Total: 0.063 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Asset Pipeline Refresh (id=a8cd90085773b5440ac530c03a00e179): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=af9d8774ef0813c4383a6264a4e57c73): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Project ID request failed, Reason: Send failure: Connection was aborted (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "FqUB4kmg"... (expires: 2026-01-18T09:30:19Z)
Project ID request failed, Reason: The requested URL returned error: 401 (401).
Unknown Unity Connect error (400). Please contact support at support@unity.com while processing request "https://services.unity.com/api/unity/legacy/v1/projects/af88c5d0-f0a5-455d-a165-f81542ba4ae9", HTTP error code 401
.UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=9e56f8104aab4db419f5e9b5c954eb6a): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly

There’s several of these:

401 => “unauthorized”
I didn’t check the log further up but make sure you are signed into your account in the Hub. You may want to run the network troubleshooting script.

This is also logged a couple times:

Duplicate assembly 'System.Runtime.CompilerServices.Unsafe.dll' with different versions detected, using 'Packages/com.unity.ai.assistant/Plugins/Shared/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.3.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' and ignoring 'Packages/com.unity.collections/Unity.Collections.Tests/System.Runtime.CompilerServices.Unsafe/System.Runtime.CompilerServices.Unsafe.dll, AssemblyName=System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'.Begin MonoManager ReloadAssembly

If you aren’t using the AI assistant I’d suggest to remove the AI Assistant package from Package Manager - at least for a time to verify whether it causes loading to get stuck.

Due to the Editor.log has no timestamp for each log line, I guess these 401 & 400 is occurs when my OS sleeping or waking up.

I sometimes use AI to generate textures and materials.

Thanks for the pointer, that makes sense, connectivity will take a bit longer to be re-established after sleep.

Worth checking if the sleep/standby mode isn’t what’s triggering domain reload to get stuck in the first place. It is an exceptional state after all, and standby-related issues are commonplace. Did it ever get stuck without the computer having entered sleep mode before? If so, we can rule out sleep mode and the cause is likely found within the project.

I’m sure, no. Before stucks, I run it successful many times.

Might be worth closing Unity before entering sleep. Or close and re-open after sleeping to rule out any side-effects.

Also if you use hibernate rather than sleep, change it to sleep instead. Hibernation caused me way more trouble than “normal” sleep mode, to the point where my old machine often crashed DX and thus the editor when it was running during hibernation.

OK,thanks pointing out this risk. I will try it later.

No sleep, no Hibernation, still stuck today.

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.3f1 (ef04196de0d6) revision 15664153'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh" at "2026-01-27T07:00:09.2636113Z"
OS: 'Windows 11  (10.0.26200) 64bit Professional' Language: 'zh' Physical Memory: 32609 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1
Date: 2026-01-27T07:00:09Z

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Unity.exe
-projectpath
C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
-acceptSoftwareTermsForThisRunOnly
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-jokeh
-hubSessionId
947b2d74-a94c-4617-a52d-f3e306524902
-accessToken
X0EsHZAv7Hlt2m-yDhOvnJupkPVcjyy1N3iSxRiJ8mE01ef
Successfully changed project path to: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground
C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-gfx=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [74276]  Target information:

Player connection [74276]  * "[IP] 172.23.112.1 [Port] 55504 [Flags] 2 [Guid] 153414425 [EditorId] 153414425 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [74276]  * "[IP] 192.168.1.112 [Port] 55504 [Flags] 2 [Guid] 153414425 [EditorId] 153414425 [Version] 1048832 [Id] WindowsEditor(7,MSI-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [74276] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [74276] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.17.4+4293ba1
  Session Id:              47eeb85121874166af807036ff8768e4
  Correlation Id:          6e4b1e471d6e06deb4cc8bc85a8366c9
  External correlation Id: 3078823602749122972
  Machine Id:              F6YdBr541IQGGOdQ2PXrb06AHY4=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-jokeh" (connect: 0.00s, validation: 0.00s, handshake: 0.92s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-jokeh-notifications" at "2026-01-27T07:00:10.1857123Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token X0EsHZAv7H...
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
  Id: ewogICJzdWJzR3JvdXAiIDogInVuaXR5IGVkaXRvciIsCiAgIm5hbWVzcGFjZSIgOiAidW5pdHlfZWRpdG9yIiwKICAidHlwZSIgOiAiRURJVE9SIiwKICAidGFnIiA6ICJVbml0eVBlcnNvbmFsXXXX
  Product: Unity Personal Version
  Type: Assigned
  Expiration: Unlimited
[Licensing::Client] Successfully updated license, isAsync: True, time: 0.00
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Licensing Background thread has ended after 0.94s
[Package Manager] Connected to IPC stream "Upm-71620" after 0.6 seconds.
[Licensing::Client] Successfully resolved entitlement details
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Artifact Garbage Collection - Removed 4 unused hashed content files
Refreshing native plugins compatible for Editor in 1.96 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.3f1 (ef04196de0d6)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Assets
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 4060 Ti
[D3D12 Device Filter] Driver Version: 32.0.15.9174
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 7939 MB
[D3D12 Device Filter] Processor Count: 16
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
    Version:         Direct3D 12 [level 12.2]
    Renderer:        NVIDIA GeForce RTX 4060 Ti (ID=0x2788)
    Vendor:          NVIDIA
    VRAM:            7939 MB
    App VRAM Budget: 7171 MB
    Driver:          32.0.15.9174
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56620
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.3.3f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.089033 seconds.
- Loaded All Assemblies, in  8.536 seconds
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.354 seconds
Domain Reload Profiling: 8889ms
	BeginReloadAssembly (7066ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (11ms)
	RebuildCommonClasses (388ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (134ms)
	LoadAllAssembliesAndSetupDomain (936ms)
		LoadAssemblies (7051ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (933ms)
			TypeCache.Refresh (931ms)
				TypeCache.ScanAssembly (719ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (1ms)
	FinalizeReload (355ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (324ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (41ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (65ms)
			ProcessInitializeOnLoadAttributes (125ms)
			ProcessInitializeOnLoadMethodAttributes (90ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Registered 65 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ai.inference@2.4.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.inference@587873fd5e1b)
    com.unity.ai.navigation@2.0.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc)
    com.unity.cinemachine@2.10.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.cinemachine@f26b20ca78a2)
    com.unity.collab-proxy@2.10.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collab-proxy@3351acaba9c9)
    com.unity.ide.rider@3.0.38 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.rider@1f60b3138684)
    com.unity.ide.visualstudio@2.0.25 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ide.visualstudio@74aa435fc4bb)
    com.unity.inputsystem@1.17.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.inputsystem@02433b2481ab)
    com.unity.ml-agents@4.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ml-agents@592fae96fab2)
    com.unity.postprocessing@3.5.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.postprocessing@4a41da475b74)
    com.unity.recorder@5.1.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.recorder@a206dd5dd161)
    com.unity.timeline@1.8.10 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.timeline@7f8b2fb101b6)
    com.unity.visualscripting@1.9.9 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69)
    com.unity.collections@2.6.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.collections@aea9d3bd5e19)
    com.unity.bindings.openimageio@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.bindings.openimageio@fa1ce6b2095b)
    com.unity.burst@1.8.27 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.burst@973857688024)
    com.unity.dt.app-ui@2.1.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.dt.app-ui@8ac7e730dd5d)
    com.unity.nuget.newtonsoft-json@3.2.2 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.newtonsoft-json@4dfd81071c64)
    com.unity.searcher@4.9.4 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.searcher@d45a78918735)
    com.unity.mathematics@1.3.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.mathematics@19a9377c4ffa)
    com.unity.nuget.mono-cecil@1.11.6 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff)
    com.unity.test-framework.performance@3.2.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562)
  Built-in packages:
    com.unity.ext.nunit@2.0.5 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ext.nunit@d8c07649098d)
    com.unity.multiplayer.center@1.0.1 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a)
    com.unity.render-pipelines.universal@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal@f70afd0d2146)
    com.unity.test-framework@1.6.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d)
    com.unity.ugui@2.0.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.ugui@8873725e650d)
    com.unity.modules.accessibility@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
    com.unity.modules.adaptiveperformance@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.adaptiveperformance)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vectorgraphics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vectorgraphics)
    com.unity.modules.vehicles@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    com.unity.modules.hierarchycore@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
    com.unity.render-pipelines.core@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.core@b5371ec5a8ac)
    com.unity.shadergraph@17.3.0 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.shadergraph@3ea479829020)
    com.unity.render-pipelines.universal-config@17.0.3 (location: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d)
[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.03 seconds
info: Microsoft.Hosting.Lifetime[14]
      Now listening on: http://localhost:80
info: Microsoft.Hosting.Lifetime[0]
      Application started. Press Ctrl+C to shut down.
info: Microsoft.Hosting.Lifetime[0]
      Hosting environment: Production
info: Microsoft.Hosting.Lifetime[0]
      Content root path: C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 34.8535ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll"
warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll"
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 328.8077ms
ExitCode: 0 Duration: 0s905ms
[ 970/1265  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
*** Tundra build success (0.87 seconds), 1 items updated, 1265 evaluated
AssetDatabase: script compilation time: 1.601835s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  2.230 seconds
Refreshing native plugins compatible for Editor in 6.00 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.53 ms, found 9 plugins.
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  3.168 seconds
Domain Reload Profiling: 5395ms
	BeginReloadAssembly (251ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (9ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (139ms)
	RebuildCommonClasses (27ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (25ms)
	LoadAllAssembliesAndSetupDomain (1913ms)
		LoadAssemblies (1470ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (518ms)
			TypeCache.Refresh (451ms)
				TypeCache.ScanAssembly (439ms)
			BuildScriptInfoCaches (53ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (3169ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (2918ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (18ms)
			SetLoadedEditorAssemblies (4ms)
			BeforeProcessingInitializeOnLoad (170ms)
			ProcessInitializeOnLoadAttributes (2597ms)
			ProcessInitializeOnLoadMethodAttributes (125ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (5ms)
Asset Pipeline Refresh (id=7a0332e968672cf45b52c4bbff0117f3): Total: 7.902 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=3944 ms
		Asset DB Callback time: managed=25 ms, native=40 ms
		Scripting: domain reloads=1, domain reload time=2230 ms, compile time=1603 ms, other=57 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 41.962ms
	ApplyChangesToAssetFolders: 0.585ms
	Scan: 367.178ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 101.386ms
	ProcessAssetsWithTransientArtifactChanges: 75.594ms
	CategorizeAssets: 66.972ms
	ImportOutOfDateAssets: 3189.459ms (1583.825ms without children)
		CompileScripts: 1603.296ms
		ReloadNativeAssets: 0.022ms
		UnloadImportedAssets: 0.570ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.847ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.898ms
	PostProcessAllAssets: 25.486ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.002ms
	UnloadStreamsBegin: 3.341ms
	PersistCurrentRevisions: 0.216ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 2.329ms
	Untracked: 4030.064ms

Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Scanning for USB devices : 1.627ms
Initializing Unity extensions:
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-AI-Playground
Unloading 71 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Assets/Scenes/PlaygroundScene.unity'
	Deserialize:            9.889 ms
	Integration:            220.722 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.009 ms
	Total Operation Time:   230.623 ms
Unloading 8520 unused Assets / (22.1 MB). Loaded Objects now: 10280.
Memory consumption went from 321.4 MB to 299.3 MB.
Total: 11.680500 ms (FindLiveObjects: 0.593900 ms CreateObjectMapping: 0.578700 ms MarkObjects: 6.402100 ms  DeleteObjects: 4.104900 ms)

[LAYOUT] About to load UserSettings\Layouts\default-6000.dwlt, keepMainWindow=False
[LAYOUT] About to save layout C:\Users\jokeh\DEV\Code\UnityProjects\AI-Playground\UserSettings\Layouts\default-6000.dwlt
[LAYOUT] About to save layout C:/Users/jokeh/AppData/Roaming/Unity/Editor-5.x/Preferences\Layouts\current\default-6000.dwlt
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
<RI> Initializing input.

Using Windows.Gaming.Input
[Project] Loading completed in 25.674 seconds
	Project init time: 				20.356 seconds
		Template init time: 		0.000 seconds
		Package Manager init time: 		0.624 seconds
		Asset Database init time: 		0.446 seconds
		Global illumination init time: 	0.028 seconds
		Assemblies load time: 			8.928 seconds
		Unity extensions init time: 	0.038 seconds
		Asset Database refresh time: 	7.903 seconds
	Scene opening time: 			5.090 seconds
##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1769497234918,"processId":71620,"projectLoad":25.674325500000003,"projectInit":20.3555385,"templateInit":0.0,"packageManagerInit":0.6244125,"assetDatabaseInit":0.4464838,"globalIlluminationInit":0.0284679,"assembliesLoad":8.9280306,"unityExtensionsInit":0.0378191,"assetDatabaseRefresh":7.9026227,"sceneOpening":5.0896405}
##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1769497234918,"processId":71620,"editorVersion":"6000.3.3f1 (ef04196de0d6)","branch":"6000.3/staging","buildType":"Release","platform":"Windows"}
Asset Pipeline Refresh (id=b329dfb006ebb29439a57037c2435bb6): Total: 0.055 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=5aa40df9d8285994f81617f41e0d9b42): Total: 0.044 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Indexing] Starting Initial Indexing for Assets
Created GICache directory at C:/Users/jokeh/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.011s, timestamps: [28.791 - 28.802]
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "X0EsHZAv"... (expires: 2026-01-27T08:24:31Z)
Starting new worker id: 0 with log in C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Logs/AssetImportWorker1.log
Starting new worker id: 2 with log in C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground/Logs/AssetImportWorker2.log
Worker ready: AssetImportWorker0 0
Worker ready: AssetImportWorker2 2
Worker ready: AssetImportWorker1 1
UPID Received 'af88c5d0-f0a5-455d-a165-f81542ba4ae9'.
[Worker1] Start importing Assets/Scripts/IEnvironment.cs using Guid(c648e876efe538d46beb413c75794133) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker1] (ScriptedImporter)
[Worker0] Start importing Assets/Plugins/Custom Inspector/Documentation/Editor/Implementation/SnippetsReader.asset using Guid(7613c68508055f74ebd70a1e061aa078) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker2] Start importing Assets/Scripts/RobotAgent.cs using Guid(ce8ec3fdfe2492145936d964f54782cf) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker0] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker1]  -> (artifact id: 'b32126ec556eb7c0170ef5dedbdf9972') in 0.0617287 seconds
[Worker2]  -> (artifact id: '193eab74416995e035975e95f96a1c2e') in 0.0605463 seconds
[Worker1] Start importing Assets/Scenes/PlaygroundScene.unity using Guid(99c9720ab356a0642a771bea13969a05) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker2] Start importing Assets/Scripts/TrainingEnvironment.cs using Guid(ccedb9fe1b372bc41b680315e2a411b4) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker1] (ScriptedImporter)
[Worker2] (ScriptedImporter)
[Worker2]  -> (artifact id: 'e06e47b6b78bdf31b1939532c24367c1') in 0.0030672 seconds
[Worker0]  -> (artifact id: 'f8a637d855b0b4a8c3c8d32121a99c8e') in 0.1065448 seconds
[Worker1]  -> (artifact id: 'a4f2694dd77da0ff0802d09852145b7d') in 0.0058518 seconds
TrimDiskCacheJob: Current cache size 0mb
Asset Pipeline Refresh (id=f18df26edbf3203479d481dffd3d6efc): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[Worker0] Start importing Assets/Scripts/TrainingEnvironment.cs using Guid(ccedb9fe1b372bc41b680315e2a411b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) 
[Worker0] (PreviewImporter)
[Worker0]  -> (artifact id: '89de80b78d6634d89424fd4eb7c7b015') in 0.0008029 seconds
[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=5770593937f5a0f4f89cd910a3c4ec6b): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=4bc93e88b5e6b37448877c3269254a34): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=57600796eccc05e4a925c3d260ed67af): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Scanning for USB devices : 11.329ms
Scanning for USB devices : 2.362ms
Scanning for USB devices : 3.832ms
Asset Pipeline Refresh (id=f0f081c209c750049bf3595ea8c17057): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c6101786dd535324299b2a8f9d89ea6d): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=4b1e3d889ca89a44ebd2225ceaaa006d): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=3d3e538d7baa2854abf672bca340d9c9): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=02056f302561aa44fa18387dfe983eff): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.001037s
Refreshing native plugins compatible for Editor in 8.81 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.19 ms.
Asset Pipeline Refresh (id=0688059c305162d4d8705c6764338691): Total: 0.430 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=112 ms
		Asset DB Callback time: managed=280 ms, native=36 ms
		Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=1, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 0.001ms
	ApplyChangesToAssetFolders: 0.153ms
	Scan: 30.810ms
	OnSourceAssetsModified: 1.312ms
	CategorizeAssetsWithTransientArtifact: 0.117ms
	ProcessAssetsWithTransientArtifactChanges: 1.874ms
	CategorizeAssets: 32.046ms
	ImportOutOfDateAssets: 3.379ms (-0.642ms without children)
		CompileScripts: 1.082ms
		ReloadNativeAssets: 0.123ms
		UnloadImportedAssets: 0.220ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.080ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 1.515ms
	PostProcessAllAssets: 298.216ms
	Hotreload: 17.301ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.276ms
	UnloadStreamsBegin: 1.810ms
	PersistCurrentRevisions: 0.376ms
	UnloadStreamsEnd: 0.001ms
	Untracked: 42.558ms

[Licensing::Client] Successfully resolved entitlement details
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 3.3129ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Current configuration matches the requested one, skipping
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 9.2705ms
[Worker1] Start importing Assets/Scripts/GlobalGameSetting.cs using Guid(53954d0de0031164ab172f2690924d56) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) 
[Worker1] (ScriptedImporter)
[Worker1]  -> (artifact id: '49a5278972574564c47d0cc073d96835') in 0.0609495 seconds
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1278.2441ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1278.3764ms
ExitCode: 0 Duration: 4s734ms
[ 968/1265  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1257/1265  2s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)
warning CS8785: Generator 'AttributeBasedFieldGenerator' failed to generate source. It will not contribute to the output and compilation errors may occur as a result. Exception was of type 'IndexOutOfRangeException' with message 'Index was outside the bounds of the array.'
[1259/1265  1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1260/1265  1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1263/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
[1264/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
*** Tundra build success (4.69 seconds), 6 items updated, 1265 evaluated
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.301 seconds
Refreshing native plugins compatible for Editor in 3.82 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  4.260 seconds
Domain Reload Profiling: 5563ms
	BeginReloadAssembly (1000ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (136ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (1ms)
		CreateAndSetChildDomain (647ms)
	RebuildCommonClasses (28ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (25ms)
	LoadAllAssembliesAndSetupDomain (240ms)
		LoadAssemblies (141ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (182ms)
			TypeCache.Refresh (10ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (157ms)
			ResolveRequiredComponents (9ms)
	FinalizeReload (4260ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (792ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (16ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (255ms)
			ProcessInitializeOnLoadAttributes (412ms)
			ProcessInitializeOnLoadMethodAttributes (101ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3025ms)
Asset Pipeline Refresh (id=5bfe482e93af29b44b3f5e1f3e00a147): Total: 7.686 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=4395 ms
		Asset DB Callback time: managed=27 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=1348 ms, compile time=1914 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.568ms
	ApplyChangesToAssetFolders: 0.352ms
	Scan: 0.001ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 0.005ms
	ProcessAssetsWithTransientArtifactChanges: 3.976ms
	CategorizeAssets: 79.967ms
	ImportOutOfDateAssets: 4274.141ms (2351.679ms without children)
		CompileScripts: 1914.204ms
		CollectScriptTypesHashes: 3.818ms
		ReloadNativeAssets: 1.204ms
		UnloadImportedAssets: 1.094ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.108ms
		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 1.032ms
	PostProcessAllAssets: 27.320ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.720ms
	UnloadStreamsBegin: 0.003ms
	PersistCurrentRevisions: 0.267ms
	UnloadStreamsEnd: 0.002ms
	GenerateScriptTypeHashes: 4.860ms
	Untracked: 3297.775ms

[Licensing::Client] Successfully resolved entitlement details
Asset Pipeline Refresh (id=1e67580c14b70814ca38096c3240cd60): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.872 seconds
Refreshing native plugins compatible for Editor in 3.46 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  4.032 seconds
Domain Reload Profiling: 4905ms
	BeginReloadAssembly (588ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (96ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (356ms)
	RebuildCommonClasses (26ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (23ms)
	LoadAllAssembliesAndSetupDomain (224ms)
		LoadAssemblies (127ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (171ms)
			TypeCache.Refresh (6ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (151ms)
			ResolveRequiredComponents (10ms)
	FinalizeReload (4033ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (655ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (15ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (154ms)
			ProcessInitializeOnLoadAttributes (387ms)
			ProcessInitializeOnLoadMethodAttributes (92ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (2957ms)
Asset Pipeline Refresh (id=d929ca5d22267754197875177f326738): Total: 5.044 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=4132 ms
		Asset DB Callback time: managed=22 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=887 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.397ms
	ApplyChangesToAssetFolders: 0.263ms
	Scan: 0.000ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 0.002ms
	ProcessAssetsWithTransientArtifactChanges: 4.032ms
	CategorizeAssets: 60.521ms
	ImportOutOfDateAssets: 4043.101ms (4039.545ms without children)
		CompileScripts: 1.154ms
		CollectScriptTypesHashes: 0.541ms
		ReloadNativeAssets: 0.677ms
		UnloadImportedAssets: 0.002ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.689ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.492ms
	PostProcessAllAssets: 22.618ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.221ms
	UnloadStreamsBegin: 1.209ms
	PersistCurrentRevisions: 0.213ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 2.528ms
	Untracked: 910.152ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:35)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Couldn't connect to trainer on port 5004 using API version 1.5.0. Will perform inference instead.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Academy:InitializeEnvironment () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:477)
Unity.MLAgents.Academy:LazyInitialize () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:292)
Unity.MLAgents.Academy:.ctor () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:261)
Unity.MLAgents.Academy/<>c:<.cctor>b__86_0 () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:117)
System.Lazy`1<Unity.MLAgents.Academy>:ViaFactory (System.Threading.LazyThreadSafetyMode)
System.Lazy`1<Unity.MLAgents.Academy>:ExecutionAndPublication (System.LazyHelper,bool)
System.Lazy`1<Unity.MLAgents.Academy>:CreateValue ()
System.Lazy`1<Unity.MLAgents.Academy>:get_Value ()
Unity.MLAgents.Academy:get_Instance () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:132)
Unity.MLAgents.Agent:LazyInitialize () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:495)
Unity.MLAgents.Agent:OnEnable () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:409)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs Line: 477)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            5.080 ms
	Integration:            4355.413 ms
	Integration of assets:  0.045 ms
	Thread Wait Time:       0.007 ms
	Total Operation Time:   4360.545 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:48)

(Filename: Assets/Scripts/RobotAgent.cs Line: 48)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:13)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 13)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.873 ms
	Integration:            174.883 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.012 ms
	Total Operation Time:   177.770 ms
Unloading 84 unused Assets / (158.5 KB). Loaded Objects now: 11709.
Memory consumption went from 419.3 MB to 419.1 MB.
Total: 14.824300 ms (FindLiveObjects: 0.503300 ms CreateObjectMapping: 0.275400 ms MarkObjects: 13.850700 ms  DeleteObjects: 0.193600 ms)

[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000779s
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: '0dc67c775915c783a6f99ad59d853180') in 0.0114531 seconds
Refreshing native plugins compatible for Editor in 9.15 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.13 ms.
Asset Pipeline Refresh (id=ada9148c72c3baf45975dfb3905aac38): Total: 0.157 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
[Licensing::Client] Successfully resolved entitlement details
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2286ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Current configuration matches the requested one, skipping
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 26.5868ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 68.5318ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 110.4713ms
ExitCode: 0 Duration: 1s162ms
[ 968/1265  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1257/1265  0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)
warning CS8785: Generator 'AttributeBasedFieldGenerator' failed to generate source. It will not contribute to the output and compilation errors may occur as a result. Exception was of type 'IndexOutOfRangeException' with message 'Index was outside the bounds of the array.'
[1259/1265  0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1260/1265  0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1263/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1264/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.12 seconds), 6 items updated, 1265 evaluated
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.918 seconds
Refreshing native plugins compatible for Editor in 9.55 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.857 seconds
Domain Reload Profiling: 7769ms
	BeginReloadAssembly (1295ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (177ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (693ms)
	RebuildCommonClasses (58ms)
	RebuildNativeTypeToScriptingClass (23ms)
	initialDomainReloadingComplete (59ms)
	LoadAllAssembliesAndSetupDomain (477ms)
		LoadAssemblies (298ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (359ms)
			TypeCache.Refresh (15ms)
				TypeCache.ScanAssembly (1ms)
			BuildScriptInfoCaches (319ms)
			ResolveRequiredComponents (20ms)
	FinalizeReload (5858ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (1604ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (31ms)
			SetLoadedEditorAssemblies (6ms)
			BeforeProcessingInitializeOnLoad (588ms)
			ProcessInitializeOnLoadAttributes (753ms)
			ProcessInitializeOnLoadMethodAttributes (214ms)
			AfterProcessingInitializeOnLoad (12ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3477ms)
Asset Pipeline Refresh (id=b26dbccba2283784da11c905cf36b34c): Total: 8.080 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=6007 ms
		Asset DB Callback time: managed=40 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=2031 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.002ms
	InvokePackagesCallback: 3.048ms
	ApplyChangesToAssetFolders: 0.451ms
	Scan: 0.001ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 0.003ms
	ProcessAssetsWithTransientArtifactChanges: 6.808ms
	CategorizeAssets: 76.076ms
	ImportOutOfDateAssets: 5878.492ms (5865.697ms without children)
		CompileScripts: 1.000ms
		CollectScriptTypesHashes: 6.920ms
		ReloadNativeAssets: 1.251ms
		UnloadImportedAssets: 0.147ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.708ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 1.769ms
	PostProcessAllAssets: 40.066ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.348ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.347ms
	UnloadStreamsEnd: 0.002ms
	GenerateScriptTypeHashes: 3.456ms
	Untracked: 2074.781ms

[Licensing::Client] Successfully resolved entitlement details
[ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files
AssetDatabase: script compilation time: 0.000987s
Refreshing native plugins compatible for Editor in 9.47 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.14 ms.
Asset Pipeline Refresh (id=bb8c9d043b84d434393994e6c056bee8): Total: 0.130 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2326ms
Starting: C:\Program Files\Unity\Hub\Editor\6000.3.3f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies
WorkingDir: C:/Users/jokeh/DEV/Code/UnityProjects/AI-Playground
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0]
      Current configuration matches the requested one, skipping
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.8004ms
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[1]
      Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc -
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0]
      Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running Unity.Jobs.CodeGen.JobsILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Unity.ILPP.Runner.PostProcessingPipeline[0]
      running zzzUnity.Burst.CodeGen.BurstILPostProcessor
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.6005ms
info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1]
      Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly'
info: Microsoft.AspNetCore.Hosting.Diagnostics[2]
      Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.5940ms
ExitCode: 0 Duration: 1s98ms
[ 968/1265  0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput
[1257/1265  0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others)
warning CS8785: Generator 'AttributeBasedFieldGenerator' failed to generate source. It will not contribute to the output and compilation errors may occur as a result. Exception was of type 'IndexOutOfRangeException' with message 'Index was outside the bounds of the array.'
[1259/1265  0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 140 defines and 348 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1260/1265  0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb)
Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 138 defines and 368 references

processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor

running Unity.Jobs.CodeGen.JobsILPostProcessor

running zzzUnity.Burst.CodeGen.BurstILPostProcessor
[1263/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll
[1264/1265  0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb
*** Tundra build success (1.06 seconds), 6 items updated, 1265 evaluated
Reloading assemblies after finishing script compilation.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  1.794 seconds
Refreshing native plugins compatible for Editor in 8.48 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  5.782 seconds
Domain Reload Profiling: 7573ms
	BeginReloadAssembly (1254ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (228ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (553ms)
	RebuildCommonClasses (47ms)
	RebuildNativeTypeToScriptingClass (19ms)
	initialDomainReloadingComplete (68ms)
	LoadAllAssembliesAndSetupDomain (401ms)
		LoadAssemblies (233ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (310ms)
			TypeCache.Refresh (14ms)
				TypeCache.ScanAssembly (1ms)
			BuildScriptInfoCaches (271ms)
			ResolveRequiredComponents (18ms)
	FinalizeReload (5783ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (1554ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (26ms)
			SetLoadedEditorAssemblies (5ms)
			BeforeProcessingInitializeOnLoad (583ms)
			ProcessInitializeOnLoadAttributes (721ms)
			ProcessInitializeOnLoadMethodAttributes (206ms)
			AfterProcessingInitializeOnLoad (12ms)
			EditorAssembliesLoaded (1ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (3431ms)
Asset Pipeline Refresh (id=7b36fa0eb70a636469372aa4c72ba875): Total: 7.804 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=5936 ms
		Asset DB Callback time: managed=39 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=1824 ms, compile time=2 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 3.067ms
	ApplyChangesToAssetFolders: 0.462ms
	Scan: 0.001ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 0.003ms
	ProcessAssetsWithTransientArtifactChanges: 6.286ms
	CategorizeAssets: 89.664ms
	ImportOutOfDateAssets: 5801.615ms (5795.021ms without children)
		CompileScripts: 1.921ms
		CollectScriptTypesHashes: 1.230ms
		ReloadNativeAssets: 1.162ms
		UnloadImportedAssets: 0.003ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.222ms
		InitializingProgressBar: 0.001ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms
		OnDemandSchedulerStart: 1.055ms
	PostProcessAllAssets: 39.858ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.580ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.332ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 4.472ms
	Untracked: 1861.829ms

Asset Pipeline Refresh (id=80d03d2cb73ee664d8e1d9b6431e8a9f): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=2ee76151afd8b834299079fd535ebe7f): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh (id=c646e75fd8a86a644874c5bd8bdf06db): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in  0.870 seconds
Refreshing native plugins compatible for Editor in 4.06 ms, found 9 plugins.
Native extension for WindowsStandalone target not found
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  4.005 seconds
Domain Reload Profiling: 4876ms
	BeginReloadAssembly (595ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (97ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (362ms)
	RebuildCommonClasses (26ms)
	RebuildNativeTypeToScriptingClass (10ms)
	initialDomainReloadingComplete (23ms)
	LoadAllAssembliesAndSetupDomain (216ms)
		LoadAssemblies (116ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (171ms)
			TypeCache.Refresh (6ms)
				TypeCache.ScanAssembly (0ms)
			BuildScriptInfoCaches (152ms)
			ResolveRequiredComponents (9ms)
	FinalizeReload (4005ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (657ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (14ms)
			SetLoadedEditorAssemblies (3ms)
			BeforeProcessingInitializeOnLoad (154ms)
			ProcessInitializeOnLoadAttributes (392ms)
			ProcessInitializeOnLoadMethodAttributes (90ms)
			AfterProcessingInitializeOnLoad (4ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (2931ms)
Asset Pipeline Refresh (id=718d4172eebed124391fa4dd997b1ae5): Total: 5.020 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload)
	Summary:
		Imports: total=0 (actual=0, local cache=0, cache server=0)
		Asset DB Process Time: managed=0 ms, native=4107 ms
		Asset DB Callback time: managed=21 ms, native=0 ms
		Scripting: domain reloads=1, domain reload time=889 ms, compile time=1 ms, other=0 ms
		Project Asset Count: scripts=1700, non-scripts=4724
		Asset File Changes: new=0, changed=0, moved=0, deleted=0
		Scan Filter Count: 0
	InvokeCustomDependenciesCallbacks: 0.001ms
	InvokePackagesCallback: 1.300ms
	ApplyChangesToAssetFolders: 0.299ms
	Scan: 0.001ms
	OnSourceAssetsModified: 0.002ms
	CategorizeAssetsWithTransientArtifact: 0.002ms
	ProcessAssetsWithTransientArtifactChanges: 4.711ms
	CategorizeAssets: 61.235ms
	ImportOutOfDateAssets: 4016.182ms (4012.748ms without children)
		CompileScripts: 0.975ms
		CollectScriptTypesHashes: 0.545ms
		ReloadNativeAssets: 0.715ms
		UnloadImportedAssets: 0.002ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.696ms
		InitializingProgressBar: 0.000ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
		OnDemandSchedulerStart: 0.500ms
	PostProcessAllAssets: 21.582ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.226ms
	UnloadStreamsBegin: 0.002ms
	PersistCurrentRevisions: 0.209ms
	UnloadStreamsEnd: 0.001ms
	GenerateScriptTypeHashes: 2.612ms
	Untracked: 913.807ms

Registered Communicator in Agent.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.MLAgents.Agent:Awake () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:383)
RobotAgent:Awake () (at Assets/Scripts/RobotAgent.cs:35)

(Filename: ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs Line: 383)

Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            3.003 ms
	Integration:            340.990 ms
	Integration of assets:  0.002 ms
	Thread Wait Time:       0.012 ms
	Total Operation Time:   344.008 ms
Total robot parts: 42.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
RobotAgent:Start () (at Assets/Scripts/RobotAgent.cs:48)

(Filename: Assets/Scripts/RobotAgent.cs Line: 48)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:15)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:574)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 15)

Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:15)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 15)

[Licensing::Client] Successfully resolved entitlement details
Environment reset triggered.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
TrainingEnvironment:OnEnvironmentReset () (at Assets/Scripts/TrainingEnvironment.cs:15)
Unity.MLAgents.Academy:EnvironmentReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:613)
Unity.MLAgents.Academy:ForcedFullReset () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:559)
Unity.MLAgents.Academy:OnResetCommand () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:522)
Unity.MLAgents.RpcCommunicator:SendCommandEvent (Unity.MLAgents.CommunicatorObjects.CommandProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:306)
Unity.MLAgents.RpcCommunicator:UpdateEnvironmentWithInput (Unity.MLAgents.CommunicatorObjects.UnityRLInputProto) (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:226)
Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:416)
Unity.MLAgents.RpcCommunicator:DecideBatch () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Communicator/RpcCommunicator.cs:328)
Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Policies/RemotePolicy.cs:67)
Unity.MLAgents.Agent:DecideAction () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Agent.cs:1411)
Unity.MLAgents.Academy:EnvironmentStep () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:590)
Unity.MLAgents.AcademyFixedUpdateStepper:FixedUpdate () (at ./Library/PackageCache/com.unity.ml-agents@592fae96fab2/Runtime/Academy.cs:43)

(Filename: Assets/Scripts/TrainingEnvironment.cs Line: 15)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
	Deserialize:            2.506 ms
	Integration:            172.231 ms
	Integration of assets:  0.005 ms
	Thread Wait Time:       0.040 ms
	Total Operation Time:   174.781 ms
Unloading 36 unused Assets / (27.6 KB). Loaded Objects now: 11836.
Memory consumption went from 424.6 MB to 424.6 MB.
Total: 15.008500 ms (FindLiveObjects: 0.531300 ms CreateObjectMapping: 0.319700 ms MarkObjects: 14.098800 ms  DeleteObjects: 0.057100 ms)

[Licensing::Client] Successfully resolved entitlement details
Start importing Assets/ML-Agents/Timers/PlaygroundScene_timers.json using Guid(c462df83081af0f478a36743294663ac) (TextScriptImporter) -> (artifact id: 'a0789733ddc5e5b824c9ff320d3a09c8') in 0.0073444 seconds
Refreshing native plugins compatible for Editor in 3.44 ms, found 9 plugins.
Preloading 1 native plugins for Editor in 0.07 ms.
Asset Pipeline Refresh (id=2abbb8b967d7f494a861c52b2e9d7898): Total: 0.102 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Reloading assemblies for play mode.
Reloading assemblies after forced synchronous recompile.
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly