RemoveMixingTransform doesnt work

never mind it not working.

wrong animation, but i still cant seem to stop the 2nd animation…it just seems to swap which animation was the “dominant” one.

any help on using this? the docs make it seem straight forward, but its anything but so far

how can I access the transform list that AddMixingTransform and RemoveMixingTransform refrence?

hmm, seems like you have to restart the animation you want for things to go back to normal, otherwise, you get some weird hybrid animation after you RemoveMixingTransform.

same problem here, after I remove a mix transform, it doesn’t get removed and the other (non removed) mix transforms have no effect (ie, parts of my character move, that weren’t moving before removing the mix transform).

how did you restarted the animation? i’m using:

animation[globemot].RemoveMixingTransform(myt);
animation[globemot].enabled = false;
animation[globemot].time = 0;
animation[globemot].enabled = true;

and it doesn’t solve the hybrid problem.