RPG Maker Unite - A Unity based RPG Maker implementation

So this is happening: RPG MAKER UNITE on Steam

I wonder if it’s a package or a build. By the looks of it, it should be an editor extension. But it also sells on Steam? Will be interesting to see how this develops.

EDIT: Also coming to the Asset Store at launch.

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It shouldn’t be an editor extension at all. That would entirely defeat the purpose of the RPG Maker series.

You might be right. I wonder how they’ll approach plugins in that case.

The same way they’ve always approached them, probably. They’ll either have an existing language implemented or roll out their own scripting solution.

l wouldn’t be so sure about that as going everything custom would likely defeat the purpose of moving to Unity in the first place.

Supposedly, it will also be available in the Asset Store at launch.

Unity doesn’t have a built-in solution for external scripts and plugins in builds at all.

Indeed, but they’d then have to maintain that custom solution for all platforms Unity and/or RPG Maker Unite export to. And if everything’s custom, what’s the point of basing all of that on Unity? The rendering engine? According to the original announcement, it’s also coming to the Asset Store. Plugins could very well end up being Unity packages made the regular C# component way.

Those plugins wouldn’t work with the built version of the engine, which will continue to exist, because they would be shattering their entire business model if they tried to get people to work within the bounds of Unity as a game engine exclusively. The asset version will, very likely, be a collection of API references.

So the company owning the IP (Kadokawa) break up with the dev (Degica) to marry with a new dev (Gotcha gotcha), the new company of the programmer who has been responsible for the makers in Japan in the past.

It’s a good news for unity, and probably a relief for RPGMK since it can now be ported on any device unity support.

RPG maker already supported multiple platforms. Windows, MacOS, Android, iOS, HTML5

It’s not supporting console!

It’s dropped off the asset store. Does not bode well.

It’s just technical difficulties on the part of Unity.

https://twitter.com/RPGMakerUnite

Screenshot of Tweets

8983774--1236367--upload_2023-4-30_19-42-18.png

Pushed back to may 8th: x.com

I was initially quite interested in getting this, but the reviews are some of the worst I’ve ever seen for this type of product, so I don’t think I’ll bother

Yeah, this would be a lot more compelling if there weren’t already more-mature, competing products on the Asset Store like ORK3 and RPG Builder.

Also, Unity is a 3D engine, so they really should develop 2.5D support at least. Maybe as addon?

There’s a lot of hate here (and on Steam) for the product from RPGMaker MV users who are trying to tank it because they prefer a stand alone app.

I wouldn’t be surprised if more 2D games have been made with Unity than 3D ones.

There’s also a lot of indications in the reviews that aren’t “hate” that this asset is in an awful state and shouldn’t have been released yet. One of the responses to a review mentioned a roadmap so I looked and many of the entries are basic things but they’re months away. A confirmation dialog shouldn’t take till September.

https://support.rpgmakerunite.com/hc/en-us/articles/17538420142617-RPG-Maker-Unite-Update-Roadmap

Eventually this asset may have value but if you’re buying it this far ahead you’re just taking a gamble on it when there are alternatives that are far more mature than this one with far quicker update cycles.

For example Ork receives between one and two updates per months. Just look at the following release notes. Five days (3.13 was March 31st and 3.14 was May 4th) to have more than a hundred entries in total. Until RPG Maker Unite can achieve updates like that they’re not even remotely worth buying.

https://orkframework.com/release/ork-framework-3-13-0/
https://orkframework.com/release/ork-framework-3-14-action-pie/

With regards to your own review which I finally found in the midst of those three hundred plus reviews, keep in mind that just because we have systems specced properly for game development doesn’t mean the people who have historically used RPG Maker do.

RPG Maker MZ appears to be the last major standalone application. Minimum requirement for that is an i3-4340 which is an extremely low end processor from almost a decade ago. If someone bought a budget system for creating games in RPG Maker it’s understandable that the Unity one will be unbearably slow for them.

Speaking of which both of these assets are currently half off. RPG Builder is $87.50 and Ork is $50.

https://assetstore.unity.com/packages/tools/game-toolkits/rpg-builder-177657
https://assetstore.unity.com/packages/tools/game-toolkits/rpg-editor-ork-framework-3-209685

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I agree. A lot of the problems are just “Unity is slow”, and has nothing to do with the asset.