Because I had no success with Polly I tried MaryTTS.
Success in the Editor: Mary speaks in the Editor, even in WebGL platform.
Compiling and publishing to a website I get the same error: memory access out of bounds
Digging deeper I found the warning:
_JS_Sound_Init @ blob:http://localhost:50935/9ae98360-0464-4d0b-b0f3-301c9bfd91b9:2```
Google write there:
**Key Point:** If an AudioContext is created prior to the document receiving a user gesture, it will be created in the "suspended" state, and you will need to call resume() after a user gesture is received.
Does RTVoice create AudioContext before the user clicks a button?
RTVoice and Web Speech API
I just read about Web Speech API Moved…
The SpeechSynthesis Interface would be a good solution for WebGL without using AWS Polly or MaryTTS.
Do you think about implementing this as provider in RTVoice?
P.S: about Web Speech API - it’s only for browsers, so it’s not something we currently plan to support, since it’s RT-Voices main goal to run on all platforms… But you could implement your own provider if you like
Hi,
I’ve just bought Salsa and RT Voice Pro recently and I’ve been trying to figure out how to input text files in real-time, after building from unity.
Is it possible for RT Voice Pro to read in .txt files in real-time?
Thanks.
I would like to know how it works with other languages (Indian languages)? In my game, I have three Buttons (English, Hindi, Gujarati). When the user clicks on the button that changes the language. Can you show a similar thing in some demo?
You need your own MaryTTS-server or use AWS Polly for WebGL.
We offer for testing purposes an account on our own MaryTTS-server - just send me your desired username and the invoice.
About Accapela: this is currently not planned, but we will consider this as as a possible solution in the future.
I bought RT-Voice Pro yesterday to add TTS to a Windows app. Just a simple speak text on a mouse click. I am very disappointed with the several second delay. I tried both Speak and SpeakNative and there was no difference. Definitely not worth $70 because of such poor performance. BTW the demo apps perform the same way.
I’m sure the performance can’t be that awful! There is probably something wrong in the setup.
Please send me an email and we will figure something out.
I have upgraded Unity a few times, and it has been several projects since I last downloaded RT-Voice (not sure, but I have missed a few versions)
2-3. Even voices that are single words (Fiona) do not play that voice, everything falls back to Alex which is the voice it plays when I’ve misspelled the name.
In the screengrab above, I can hear the Fiona voice by clicking on the [SPEAK] button in the RT-Voice inspector, but using the playmaker action I hear the Alex (default, alphabetical) voice. (Suggests an issue with the PM action)
I upgraded my Playmaker and swapped out the new PM actions. RT-Voice works again!
(I also tried the RTVReload script on a GO, but that seemed to prevent the new PM actions from working… maybe I misunderstood how to use it. It worked once I disabled this component.)
so… just came back to a project using RT-Voice to find out it’s been deprecated and there’s no upgrade path available to RT-Voice Pro. Am I missing something? A forced paid upgrade is one thing, but not offering an upgrade at all to deprecated customers seems a little bait-and-switch-y. Even a $10 discount would be a friendly gesture.