Back in the day, it was frequently heard that “Warcraft is not SimCity.” And it was very true; though both games involved growing a little economy and buildings and whatnot (thus causing frequent comparisons), Warcraft was not really about making a town; it was about going out to battle.
I loved both games, but personally, I was always a bit sad that it wasn’t a little more like SimCity. Primarily, I’m one of those players that really enjoys building things, and it was always a let-down when I’d made this delightful little human town or orc village or whatever, and then the mission ended, and poof! It was gone.
Since we’ve been talking about RTS games here recently, and (by sheer coincidence) my younger son now has an interest in making one just for fun, I’ve been dredging up these old thoughts. So enough preamble:
What do you all think of the idea of an RTS-like game, with a stronger focus on building a thriving community, and instead of missions, you have one big, persistent world that you play in for an entire game?
Assume for the moment that we don’t care about multiplayer (I never much liked multiplayer RTS anyway). We could have occasional bands or waves of invading hordes you have to defend against. As your community gets bigger and richer, it becomes a more attractive target, meaning the attacks would naturally get stronger.
Also, since it’s a big world, there’s lots to explore — and this might include other kingdoms (or whatever) that you could try to take over, if you like going on the offensive. Maybe there could even be clear spawn points for certain types of enemies, as in Gauntlet, and you could choose to clear these out one by one. (But I’m thinking that the heavy emphasis on development tends to lead to a more defensive game.)
I’d guess something like this would appeal to the sort of folks who enjoy SimCity, farming games, Dwarf Fortress, etc… but I dunno, maybe it’s a lousy idea. Any thoughts?