I am not sure if this is the correct section for this kind of post as this is a kind of grey area, but if it’s not feel free to move it accordingly.
A project of ours recently has been Greenlit and received wide praise and acclaim in the process. It is currently awaiting release, something we have never gotten around to and for several reasons something that we never will. The game is very much in a playable state, however there are some bugs (mainly pathfinding) which we are too unmotivated to fix.
If there are any developer groups interested in finishing the project and releasing it for yourself, keeping all the profits in the process, send me a private message or email at reportertvm2@gmail.com and I will give you the link for the game, the reasons as why we did not continue finishing the game and maybe strike out a deal.
Fixing pathfinding bugs is the only thing standing between you and actually making money for your months to years of effort, and your team is “too unmotivated”?
Something seems fishy to me.
Reading between the lines, I would guess that the pathfinding is actually implemented by an amateur programmer, yet tightly coupled to every other part of the game’s code, and the team has no idea how to fix it - or maybe they lost contact with their programmer. But in that case, why are they looking to sell the entire project, rather than looking to hire a decent programmer to finish the job?
You’re building a MMO and then, when you host multiple sessions on the server, you maxed out all the memory space and the pathfinding failed… or path-finding fails on multiple sessions due to cross-server/cross-session communications on the server.
You were a sucker and brought that guy’s MMO (he advertises here often) for US$20,000.00++ and couldn’t make anything work. Ha. ha.
You added 5,000 NPCs and pathfinding + AI slowed to a crawl on the server.
The MMO terrain mesh has holes and the NPCs keep falling down, or floating, or just keep chasing the player to the end of the scene :).
You have multiple buildings and buildings have floors, and the NPC cannot climb up stairs, or go down stairs.
You implemented a dungeon and the NPCs go through walls.
That is completely how it is. Maybe you find this hard to understand but we have reached a point where we are sick of sitting behind a computer screen and want to go out and explore other business ventures. And no one is forcing you to look into the project good sir. We can easily fix the pathfinding in a matter of days, and if no one acquires the project, we eventually will. However, we are sick of coding and we are not having fun doing it. We burned out.
The game is singleplayer with a minor amount of actors in a scene (about 100) so your entire argument is invalid.
Wait, so you’re sick of making games?
How long have you actually been in this business? I’m both astonished and disturbed here that your team’s been at this for so little time that you didn’t even know you hate doing it, yet were able to get a game greenlit to Steam.
I would take a break, try out the alternatives and then sell your project if they turn out successful. I would not sell the project till then because they may not turn out and at least your project is close to being ready for release.
Not sure why it is hard to understand why someone might get burned out on working on a project. Pretty much everyone has a pet project they never finished
Good luck fastLife1995. Enjoy your life. But try to make money for your effort if possible (unless you don’t need any etc)