I’ve been developing a FPS multiplier game for almost a year, and the sheer work that has to be done is starting to show itself. I would like to hire people to work on it with me, but I only have a few thousand to spare and would blow through that instantly.
I never liked the idea of asking people to help for free. I personally never had any interest of working on someone else’s project for free. Even if I did get a percentage of royalties when it started to sell, there’s no guarantee of return of investment. Should I expect other people to think the opposite? The only reason I could see myself wanting to volunteer for a project is if they are virtually making the exact same game I want to build.
Ok so maybe if someone does wants to help, I could help them in return by doing stuff for their game. But this doesn’t really add more manpower to my project, because if they are helping with my game, I would presumably have to work on their game as much as they are with mine to be fair.
Your thoughts on this? Should I continue to work on my game alone until I can get enough done to present to kickstarter? Or try to find more help?
thanks
my game
http://forum.unity3d.com/threads/154536-Steampunk-FPS-game