Side Scrolling similar to Megaman X where to start.

Hi everyone, I’ve spent the last weeks reading different guides and listening to tutorials on youtube and so on, I’ve learned lots but still not enough.

I’m still trying to find more information about;

How use tile set for a 2d platformer ( side scroller ) in Unity. ( I have tons of tiles similar to what Super Nes games were using and i want to stick with that kind of stuff )
Is there a asset in the store for that? I’ve kept trying to find, I’ve found so much that was for 3d but nothing in 2d for what i want to make.
Edit; I’ve forgot to say… the most important thing in my mind is… ladders and platform that has an angle like this / or \ that the character can slide and so on ( exemple mario bros 3 when you slide down lil hills. )

I’m really just trying to find how to easily edit levels without too much scripting knowledge.
Any tutorial or programs or assets ?
Thanks for you’re time and sorry for my horrible English.
If you want to reply in french you’re welcome to do so :smile: lol ( its just a joke i understand english just fine :stuck_out_tongue: )
Yes i’m a big noob, i assume it =) but i love games and i’m learning everydays in hope to make one some day :wink:

up

It hurts to see this post abandoned cuz I legitimately want to learn where to start for a MMX style side scroller game qwq

Is it safe to assume you have worked through at least the first five (5) tutorials that Google shows you?

If not, why not?

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I see there are many many many more pages beyond that too.

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Finally, when you have errors…

Remember: NOBODY here memorizes error codes. That’s not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)
  • also possibly useful is the stack trace (all the lines of text in the lower console window)

Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

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