I’m starting a new thread for AI just because there is a difference in views between some of us. Out of respect for the others it makes sense to create two threads. The other thread is focused on conceptual principles, understanding machine learning, it’s latest implementations and research and so forth. Hmm… I just noticed the other thread is locked. So I guess this is all we have.
This thread is focused on actionable solutions we can all use to make better “smarter” enemies and perhaps even better game managers. Basically we’ll break down the problems to understand them and prepared with that information we will be able to design a solution for the problem. We may then revise the solution (remember this is all design level just using sentences to illustrate the “how to”) to make it simpler.
While I am not against people posting about machine learning I would prefer it be in a game specific context. Not talking about some academic research but rather focusing on how it was or can be applied to games to solve a specific issue.
I don’t have time right now but will post later tonight or tomorrow.
But please contribute if you wish.
I think a great place to start would be to discuss the AI issues we have all seen in games. Give specific examples of the undesired behavior. And we will try to figure out the solutions together.
It’s possible such a discussion may not belong here since designing the solution will center around implementation. Personally I see it as directly related to game development because smarter opponents are certainly a key element of game design. But in the interest of not wanting to be a hypocrite if a mod feels this doesn’t belong here feel free to cast if out to Gossip or wherever.