Simple Apocalypse is still in production, ETA Jan/Feb
thanks for update / sounds great / happy holidays!
As promised, hereās some pictures of the card game created with syntystudios assets. The game can be found here: https://www.thegamecrafter.com/games/wasty-furious (or, in print & play edition: https://www.thegamecrafter.com/games/wasty-furious-print-play-edition)
Hey @syntystudios ! I just wanted to say that I have purchased some of your assets and Iām very pleased. I am working on a project that involves urban interiors, so I just wanted to throw in my support of Industrial and Office interior props, as you have residential interiors covered quite nicely.
I am aware that you are currently working on Apocalypse stuff, and that these two things are already on your roadmap, but I just wanted to voice my support of them. Is there any sort of timeline for releases?
That is amazing! we can see you will love Simple Apocalypse!
Does anybody got unity rag doll working with simple zombies? I canāt set up it correctly. Can anybody please make a screenshot of there rag doll settings? Thanks
Hey @syntystudios
Happy new year!
I bought Simple Port just before Christmas to expand my Simple asset collection.
Iāve been building a little scene with a buoyancy effector. Itās not going so well.
The boats are aesthetically perfect, great job! However theyāre very unbalanced when physics are applied, so Iām having trouble getting them to float with realistic buoyancy .
Would you be able separate the hull of the boats from the rest of their cargo and other things on their decks? I donāt have modelling tool other wise iād attempt to do it myself.
Having a separate hull mesh to the rest of the boat would me the physics much more stable.
Because I can just use a simple hull mesh as a collider rather than the entire mesh.
Thanks!
Hi, i have bought your Simple Military asset and i have this question:
While i was looking for the animations i have found all of them, but i couldnt find the ones for shooting with an ak47, which ones are?
Thanks ![]()
pixxelbob - we will try to take a look at this after Simple Apocalypse
xtomyserrax -If you use the character controller we have setup - (see readme.txt file in project for more info)
0 = No weapon
1 = Pistol
2 = AssultRifle01
3 = AssultRifle02
4 = Shotgun
5 = SniperRifle
6 = Rifle
7 = SubMachineGun
8 = RPG
9 = MiniGun
10 = Grenades
Oh really thanks! I will have a look at that and to the character controller too!
I purchased Simple Town. Amazing!
I need colliders for all buildings and environments. What is the best practice for this? Do I have to add them for every single prefab, or can I make simple colliders for the models themselves and somehow have them included in the prefabs? I am assuming that mesh colliders would not be as mobile friendly as having 1 to 4 box colliders per building for example.
Thx, everyone has a different need for our assets so we have chosen to not include colliders (seems like the more favorable option from people we have asked) You can add colliders to the city block, each building etc itās totally up to your gameplay.
Hope that helps
Is there a way to copy Animations say from the Military to Zombies?
Edit: we got it to work. Some the deaths seem derpy but will keep figuring it out.
Hello
My feedback about simple military:
- Overrall top quality, ready to use , mobile friendly and a lot of content for such a low price.
- Some mounted weapons are attached to base mesh, why ?
humvee grenade launcher : so we can t easily replace it with a 50 cal ( no mounted 50 cal model found ?);
same remark for abrams turret mg
attack heli MG : makes it impossible to rotate the gun
Would love to see the following added ; Any plan to release another military pack ?
- some prone animations lack (crawl & fire)
- a javelin missile launcher
Thank you for your work, can t wait for the apocalypse pack ![]()
SImple Airport! Awesome. Any chance you could update so the airplanes have separate prefabs for landing gear so those could be retracted/hidden?
The wheels are already separate partsā¦
Oh excellent! You cannot tell that from the package/contents explorer widget in the store.
Thank you.
Hi synty! How are you?
- I am sorry for bothering you but do you know how can i fix this?
Image
- Then i have a question⦠How can i make a Simple People Character compatible with a Simple Military Character?
What do i mean with compatible? I mean that I can use the weapon of them.
I tried, putting the Root_Int of a Simple Military Character to the BusinessMan but i have this:
Image 1
Image 2
Image 3
I tried only putting the Root_Int of Simple Military and deleting the one of Simple People but the prefab got broken, so i have put both Root_Int.
I know i made the things bad, so could you please tell me how should i do it?
- And may i ask you something to add? I am going to make a game which will have a big city. All the city will be rounded by water. I bought for now Simple Town and Simple Military, and my militar base i want it to be rounded by water too. Whats my problem? I need a prefab which can connect the water with the sand or dirt floor of Simple Militar.
Simple town has a prefab which connects, but it has grass. And if i put grass, and then again sand or dirt, it will have no sence.
Simple Town Connector
Could you please add in an update this? It is just copy and paste the one of Simple Town, but only remove the grass.
Thank you very much!





