Smart Water is ready. It is Indie and Pro compatible. It also works on iPhone, iPad, iPod with OpenGL ES2.0 and OpenGL ES 1.1.
All the videos and pictures are working the same for Indie/Free version of Unity and Mobile OpenGL ES 2.0 phone. Smart Water is delivered with +10 water presets (Tropical, Darkcity, Ocean, Iced Water etc…)
Compatibility (some devices needs to be confirmed)
Open GL ES 1.1 shaders
Android 1.6
iOS for iPad, iPhone, 2G, 3G and iPod Touch generation 1 2
Open GL ES 2.0:
iPad, iPad 2, iPhone 3GS, iPhone 4, and iPod Touch 3rd generation and later
Drag and Drop water material that can be applied on any mesh (animated or not)
huge compatibility with all Mobiles and non Mobiles applications
version of the water can be set at run-time, no need to have several builds.
underwater with rays of god (even on non plane shapes) in all versions
total control of the refraction, reflection, caustics, transparency, colors, etc… thru a top-notch real-time editor.
save your new waters in a prefab, you can drag and drop in any project.
simple to use even for non programmer.
can be used for any kind of water, Ocean and very large water surface, or glass of wine.
can mix several type of water at the screen, without limits, that can interpenetrate and can have totally different look, each different water has an underwater effect…
Nikko, looks lovely. I had really expected you to roll this out with a similar price to your other shaders. $89-100 is rather out of my price range for a shader package but it really does look gorgeous !
Also I checked on my iPad and the water works with no changes with OpenGL ES 2,0!!! That means that you can get this water on mobile devices with the latest iOS!
I will update the project with specific iPhone project very soon.
This water will not work for you. There is no vertex animation, it is visually faked. That’s why this water is very easy and fast. Vertex animation is adding a lot more complication, and CPU/GPU heavy calculation (FFT).
Great Unity3dx looking forward to the tuts, especially creating a New project with nothing but a blank scene, and how to install it into a blank project with out the other crap.
The performance is the same as 2 Bump Maps. Much faster than Pro Water 3, because no GPU/CPU wave calculation. I see no frame rate difference with or without the water on PC and MAC. I am doing tests on iPAD and I will let you know the FPS I can have on iPAD1 and iPhone 4 very soon.
It works with OpenGL ES 2.0. That means all iPhone 3GS, 4G, iPAD using the latest iOS and OpenGL ES2.0 compatible. Old iPhones support is discontinued in Xcode 4 by Apple, so I will not do a version for 2G, and 3G.