Another one today…
It never ends
========== OUTPUTTING STACK TRACE ==================
0x00007FF72B250285 (Unity) GetOrCreateObjectStoredInField
0x00007FF729C880BF (Unity) GeneralMonoObjectToTransferFor<ConfigSettingsRead>
0x00007FF72B24D325 (Unity) Transfer_ManagedObject<StreamedBinaryRead,0>
0x00007FF729C87FCB (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
0x00007FF72B24D3D6 (Unity) Transfer_ManagedObject<StreamedBinaryRead,0>
0x00007FF729C87FCB (Unity) ExecuteSerializationCommands<ConfigSettingsRead>
0x00007FF72AD54CDC (Unity) TransferScriptingObject<StreamedBinaryWrite,0>
0x00007FF72AD52429 (Unity) SerializableManagedRefTransfer::Transfer<SerializableManagedRefBackupGenerator>
0x00007FF72B2FE648 (Unity) WriteObjectToVector
0x00007FF72C2B08BD (Unity) CachedPrefabPPtrRemapper::GetCachedPrefabSourceObjectData
0x00007FF72C2EBC13 (Unity) ApplyPrefabStateAndPropertyModificationsToObjects
0x00007FF72C2F9EBB (Unity) MergePrefabChanges
0x00007FF72C2B88F1 (Unity) MergePrefabInternal
0x00007FF72C2B687D (Unity) MergeAllPrefabInstancesDuringLoad
0x00007FF72ABBB732 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF72ABBBB03 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
0x00007FF72ABBCA09 (Unity) LoadSceneOperation::IntegrateMainThread
0x00007FF72ABC03EC (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007FF72ABC0CDF (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FF72C347E75 (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF72C345DC1 (Unity) EditorSceneManager::OpenSceneLoaded
0x00007FF72C344C94 (Unity) EditorSceneManager::OpenScene
0x00007FF72BDF7362 (Unity) Application::OpenFileGeneric
0x00007FF72BCE5A41 (Unity) OpenAsset
0x00007FF72CC7ED29 (Unity) AssetDatabase_CUSTOM_OpenAsset
0x000001D0AC398D33 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:OpenAsset (int,int,int)
0x000001D0AC398C5B (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int,int)
0x000001D0AC398BE3 (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int)
0x000001D0AC398B33 (Mono JIT Code) UnityEditor.ProjectBrowser:OpenAssetSelection (int[])
0x000001D0AC398A9B (Mono JIT Code) UnityEditor.ProjectBrowser:AssetTreeItemDoubleClickedCallback (int)
0x000001D0216CABF1 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:HandleUnusedMouseEventsForItem (UnityEngine.Rect,UnityEditor.IMGUI.Controls.TreeViewItem,int)
0x000001D0216C2063 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:smile:oItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem,int,single,bool)
0x000001D0216C15F3 (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:IterateVisibleItems (int,int,single,bool)
0x000001D0216BFC1B (Mono JIT Code) UnityEditor.IMGUI.Controls.TreeViewController:OnGUI (UnityEngine.Rect,int)
0x000001D02181F65B (Mono JIT Code) UnityEditor.ProjectBrowser:OnGUI ()
0x000001D01F598A53 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001D01F5987C3 (Mono JIT Code) UnityEditor.DockArea:smile:rawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001D01F58B743 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001D01F570810 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001D01F56F6BB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001D01F56EF5B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001D01F56EDC3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001D01F56E20B (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001D01F56B553 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000001D01F0C11BB (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000001D01F0AE589 (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
0x000001D01F56DF8B (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x000001D01F56DE9B (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x000001D01F56D833 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:smile:ispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001D01F0AD39E (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000001D01F0ACE93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001D01F0AC8C3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000001D01F0AC743 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000001D01F0AC68B (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:smile:ispose ()
0x000001D01F0AD123 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001D01F0AAAB3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:smile:ispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000001D01F0AA92B (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001D01F54941B (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:smile:oDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001D01F548EBB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001D01F548C7F (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001D01F548B9B (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001D01F5489FD (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001D01F548AAE (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007FF9695DD8C0 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF969562912 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
0x00007FF96956B96F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
0x00007FF72B203ED4 (Unity) scripting_method_invoke
0x00007FF72B1FD9FB (Unity) ScriptingInvocation::Invoke
0x00007FF72B1F76D5 (Unity) ScriptingInvocation::Invoke<void>
0x00007FF729ABF0FD (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007FF72BD39078 (Unity) GUIView::ProcessRetainedMode
0x00007FF72C60580D (Unity) GUIView::OnInputEvent
0x00007FF72BD38FA1 (Unity) GUIView::ProcessInputEventInternal
0x00007FF72C606E59 (Unity) GUIView::ProcessEventMessages
0x00007FF72C5FFB42 (Unity) GUIView::GUIViewWndProc
0x00007FF9D513E6D8 (USER32) CallWindowProcW
0x00007FF9D513E119 (USER32) DispatchMessageW
0x00007FF72C6049F8 (Unity) MainMessageLoop
0x00007FF72C60DECE (Unity) WinMain
0x00007FF72E2D98F6 (Unity) __scrt_common_main_seh
0x00007FF9D48F7034 (KERNEL32) BaseThreadInitThunk
0x00007FF9D68BCEC1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) UnityEditor.AssetDatabase.OpenAsset (int,int,int) [0x00009] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.AssetDatabase.OpenAsset (int,int) [0x00004] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.AssetDatabase.OpenAsset (int) [0x00003] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.ProjectBrowser.OpenAssetSelection (int[]) [0x00018] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.ProjectBrowser.AssetTreeItemDoubleClickedCallback (int) [0x00006] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.IMGUI.Controls.TreeViewController.HandleUnusedMouseEventsForItem (UnityEngine.Rect,UnityEditor.IMGUI.Controls.TreeViewItem,int) [0x000b9] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.IMGUI.Controls.TreeViewController.DoItemGUI (UnityEditor.IMGUI.Controls.TreeViewItem,int,single,bool) [0x00132] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.IMGUI.Controls.TreeViewController.IterateVisibleItems (int,int,single,bool) [0x00125] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.IMGUI.Controls.TreeViewController.OnGUI (UnityEngine.Rect,int) [0x002eb] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.ProjectBrowser.OnGUI () [0x001b9] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect) [0x00066] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.DockArea.DrawView (UnityEngine.Rect,UnityEngine.Rect) [0x00004] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEditor.DockArea.OldOnGUI () [0x001a5] in <3037c1046402403280ab8b0782ca806f>:0
at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) [0x001d6] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) [0x000c8] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) [0x00025] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event,bool) [0x0000a] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) [0x0002a] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) [0x00154] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase) [0x0005d] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase) [0x0012f] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) [0x00013] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel) [0x00003] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x0002a] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) [0x00028] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x00047] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00039] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003c] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00007] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) [0x0011a] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) [0x00049] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) [0x0001f] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) [0x000e3] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) [0x0003f] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.UIEventRegistration.ProcessEvent (int,intptr) [0x0001f] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.UIElements.UIEventRegistration/<>c.<.cctor>b__1_2 (int,intptr) [0x00003] in <e11cddb636f444f68eec62123764f018>:0
at UnityEngine.GUIUtility.ProcessEvent (int,intptr,bool&) [0x00018] in <2500dd078a544a69b6c923861af6cd15>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr) [0x0002d] in <2500dd078a544a69b6c923861af6cd15>:0
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Followed by 9999 errors spamming the console and my entire UI broken:
(Filename: <9577ac7a62ef43179789031239ba8798> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at System.Reflection.MethodBase.get_IsPublic () [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00013] in <9577ac7a62ef43179789031239ba8798>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <9577ac7a62ef43179789031239ba8798>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <9577ac7a62ef43179789031239ba8798>:0
at System.Activator.CreateInstance[T] () [0x00015] in <9577ac7a62ef43179789031239ba8798>:0
at UnityEngine.UI.ObjectPool`1[T].Get () [0x0000d] in C:\Program Files\Unity\Hub\Editor\2020.1.10f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Utility\ObjectPool.cs:27
at UnityEngine.UI.ListPool`1[T].Get () [0x00000] in C:\Program Files\Unity\Hub\Editor\2020.1.10f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Utility\ListPool.cs:15
at UnityEngine.UI.LayoutRebuilder.MarkLayoutForRebuild (UnityEngine.RectTransform rect) [0x00018] in C:\Program Files\Unity\Hub\Editor\2020.1.10f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutRebuilder.cs:174
at UnityEngine.UI.LayoutRebuilder.ReapplyDrivenProperties (UnityEngine.RectTransform driven) [0x00000] in C:\Program Files\Unity\Hub\Editor\2020.1.10f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Layout\LayoutRebuilder.cs:41
at UnityEngine.RectTransform.SendReapplyDrivenProperties (UnityEngine.RectTransform driven) [0x0000a] in <052502435982472d92da7f939c7f8164>:0
UnityEditor.EditorApplication:FileMenuNewScene()
UnityEditor.EditorApplication:FireFileMenuNewScene()